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Last Marine v1.0: Elimination FFA

Last Marine: Elimination FFA


Outlast your opponents round after round, and prove you are the ultimate survivor!


At the start of the game, the host chooses how many rounds will be played.
Each player controls a Marine Hero equipped with 7 abilities and 3 tactical items, all designed to help you survive as long as possible.


When a marine dies, the player becomes an observer for the rest of that round.


Map Features


  • Central Power Generator – Provides steady healing to anyone who reaches it.
  • Randomized Gates – Gates across the battlefield open and close unpredictably, altering routes and tactics.
  • Shrinking Safe Zone – The safe area contracts twice per match, forcing players into closer combat and preventing excessive stalling.



Abilities


Blink – Teleport a short distance.
Disable – Area silence with a chance to cause enemies to miss attacks.
Healing Injection – Instantly restores a small amount of health.
Rapid Fire – Temporarily increases attack speed.
Sprint – Provides a brief movement speed boost.
Wind Walk – Become invisible, move faster, and deal bonus ambush damage.
Ubershield – Short-duration invulnerability.




Items


Tracker – Tag an enemy to reveal their position.
Crystal Ball – Reveal a targeted area of the map.
Radar – Passively pings nearby enemy units every 5 seconds.



inhuman89
WILL THE ALMIGHTY
Vinz


Previews
Contents

Last Marine v1.0: Elimination FFA (Map)

Reviews
deepstrasz
While a nice concept it's quite repetitive in scope even with some terrain randomization as abilities are the same for all and usual Warcraft III ones. Approved.
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Last Marine v1.0: Elimination FFA
You can also upload your map here to generate a list: Asset scanner

Awaiting Update.


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R U L E S

Site Rules
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M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
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Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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