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Kings and Knights Melee 0.03

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
I was playing WoW and my character entered Stormwind and its theme music started playing and inspired me to make this map. A lot of the players of the other Kings and Knights "alpha version" I made wanted a more balanced version, instead of trying to balance that map, I thought make another version that uses melee tech, which is highly balanced from ladder games on battle.net. It uses Melee tech tree and teams are locked. Knights only have a supply cap of 20.
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Kings and Knights Melee 0.03 (Map)

Reviews
deepstrasz
Not sure, what exactly this map is about in terms of core game melee. The description isn't too explanatory. Add some screenshots as well please. Many choke points and narrow spaces for Warcraft III pathing to properly work during large army...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,883
Not sure, what exactly this map is about in terms of core game melee. The description isn't too explanatory. Add some screenshots as well please.

  1. Many choke points and narrow spaces for Warcraft III pathing to properly work during large army battles.
  2. The middle is pretty much inaccessible due to so many powerful creeps that 100% attack anyone crossing.
  3. Gold mines are too close each other and expansion is too easy, that if you play in less than the max players. Also, enemy players might spawn near you in less player matches
  4. Terrain is flat and monotonous.
  5. No heroes in the Tavern or altars.
Overall, it's a weak melee edit with less than extra or proper difference.

Lacking.


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