- Joined
- Jun 2, 2012
- Messages
- 715
Your request is done !
@NelsonLaJe: So..you want one body only ?..
yes!
Your request is done !
@NelsonLaJe: So..you want one body only ?..
yes!![]()
Fiery Wind
DDS: -
Code Type: Any is fine (The one that's easiest to fulfill what I describe on "How to spell works" ?)
Spell Type: Unit
Target Type: Single Target/Target Point
Area of Effect: 150 (Please make it configurable and point where to change the value just in case)
Number of Levels: 10
Range: 600
Duration: -
Mana Cost: 0.
Cooldown: 12 seconds
In-game Description: Summons a cyclone that has a chance to toss enemy units into the air for a short duration.
How the spell works: What I exactly want is a Shockwave spell with the chance of cycloning units. However, this spell is party of something like a pseudo-system, where if the caster targets a friendly unit it will trigger an effect, and another effect if enemy/point (in this case, this spell triggers from an enemy or point of course), so I suppose that if GUI, I can just attach the spell to an If/Then/Else, but if Jass or vJass, I'm guessing I can use it from a custom script calling to "run" this one spell? You guys are the experts so I know you guys will find the best way
Oh, and the only thing I suppose I need to configure each level are the durations of the cyclones, and maybe the area of effect of the Line.
Wild Stomp
DDS: None
Code Type: GUI
Spell Type: Unit
Target Type: Instant and Point
Area of Effect: Undecided yet, better yet, let this field editable by me
Number of Levels: 1
Range: Make this editable by me as well.
Duration: None
Mana Cost: Make this editable by me as well
Cooldown: 15 seconds
In-game Description: Stomps the ground and dealing 130 damage to nearby enemy units, knockbacking them by a distance.
How the spell works: The unit will stomp the ground, an effect of Warstomp will appear on the caster's point then dealing damage to nearby enemy units and knockbacking them by a distance.
Wild Stomp
DDS: None
Code Type: GUI
Spell Type: Unit
Target Type: Instant and Point
Area of Effect: Undecided yet, better yet, let this field editable by me
Number of Levels: 1
Range: Make this editable by me as well.
Duration: None
Mana Cost: Make this editable by me as well
Cooldown: 15 seconds
In-game Description: Stomps the ground and dealing 130 damage to nearby enemy units, knockbacking them by a distance.
How the spell works: The unit will stomp the ground, an effect of Warstomp will appear on the caster's point then dealing damage to nearby enemy units and knockbacking them by a distance.
Deep Wounds
DDS: Damage Detection System by looking_for_help
Code Type: GUI
Spell Type: Unit
Target Type: Istant
Area of Effect: 0
Number of Levels: 1
Range: Attack Range of the ability wielding unit.
Duration: 4 seconds (for each stack)
Mana Cost: 0
Cooldown: 0
In-game Description: Gives an x% chance to deal 2x bonus damage to an enemy unit and reducing its armor by 2. Armor Reduction stacks up to 5 times and each stacks lasts for 4 seconds.
How the spell works: It gives a chance to deal 2x bonus damage to an enemy unit and reducing the enemy unit's armor by 2 as well. The Armor Reduction stacks up to 5 times and each stacks lasts for 4 seconds until all stacks disappears.
Trap tornado
DDS: NO
Code Typereferable GUI
Spell Type: Hero
Target Type: Target Point
Area of Effect: NO
Number of Levels: 5
Range: 400 in lvl 1
Duration: -
Mana Cost: 100 or more
Cooldown: 30 or more
In-game Description: Hero sends a tornado to target point. If the tornado passed throught a unit it traps that unit inside it and goes back to caster with the unit inside it.
How the spell works: Creates a tornado and sends it to the point. If a unit get's inside the tornado, the unit is trapped inside (can't do anything) and the tornado brings it to the caster.
A re-concept of Deep Wounds.Deep Wounds
DDS: Damage Detection System by looking_for_help
Code Type: GUI
Spell Type: Unit
Target Type: Istant
Area of Effect: 0
Number of Levels: 1
Range: Attack Range of the ability wielding unit.
Duration: 4 seconds (for each stack)
Mana Cost: 0
Cooldown: 0
In-game Description: Gives an x% chance to deal 2x bonus damage to an enemy unit and reducing its armor by 2. Armor Reduction stacks up to 5 times and each stacks lasts for 4 seconds.
How the spell works: It gives a chance to deal 2x bonus damage to an enemy unit and reducing the enemy unit's armor by 2 as well. The Armor Reduction stacks up to 5 times and each stacks lasts for 4 seconds until all stacks disappears.
Sorry I kept you waiting for a long time! But I think its done. Just PM or post if there is any problem.
My first vJass request done @_@
@Malhorne
Take note here XD
View attachment 132607
Edited: Map update(Removes all those BJDebugMsg shet)
Hi there, I would like to request a little something
Trap tornado
DDS: NO
Code Typereferable GUI
Spell Type: Hero
Target Type: Target Point
Area of Effect: NO
Number of Levels: 5
Range: 400 in lvl 1
Duration: -
Mana Cost: 100 or more
Cooldown: 30 or more
In-game Description: Hero sends a tornado to target point. If the tornado get's near a unit it traps that unit inside it and brings the unit to the caster.
How the spell works: Creates a tornado and sends it to the point. If a unit collides with the tornado, the unit is pushed inside it and is moved to the caster.
TQ so much :3 :3
Love you :3 :3 + REPT
You know why i chose the Ion Cannon?
Its right here see the blue text ok. ITS IMPORTANT!
All other spells Not really Required and just work on them after you fineshed the ion cannon.
Thorns of Death (Area)
DDS: Does not require
Code Type: GUI
Spell Type: Unit
Target Type: Instant
Area of Effect: Make this editable by me
Number of Levels: 1
Range: None
Duration: 3 seconds (stun duration)
Mana Cost: Make this editable as well.
Cooldown: 30 seconds
In-game Description: Slams the ground and deadly thorns appeared around Von Leo, dealing 300 damage and stunning every nearby enemy units by 3 seconds.
How the spell works: Channels for 4 seconds (4 seconds casting time and there should be an SFX around the caster while in casting time period which should be editable by me if possible). It works like the impale where the unit gets damaged, flies into the air then gets stunned but when clicked, this spell is instant, it does an impale around the caster stunning every unit around and dealing heavy damage and stuns.
You can look at Tidehunter's ultimate spell on DotA. It works like that.