- Joined
- Sep 14, 2012
- Messages
- 3,413
Ahah if you want efficient spells try vJASS 
Try to check your rawcode >.<.
Random Spells!
DDS: NO
Code Type: GUI
Spell Type: Unit
Target Type: Instant
Area of Effect: No need
Number of Levels: 1
R
ange: No need
Duration: No need
Mana Cost: 0
Cooldown: No need
In-game Description: Give you random spells!
How the spell works: Hero will click on this spell, meanwhile this spell will be deleted and hero will get 7 random spells from all hero spells ingame (original WC3).
Sacrifice
DDS: None
Code Type: GUI
Spell Type: Item
Target Type: Instant
Area of Effect: Self or Caster
Number of Levels: 1
Range: Self or Caster
Duration: None
Mana Cost: 25% of mana
Cooldown: 10
In-game Description: Transfers mana to life. Heals 25% hit points but reduces 25% mana as well.
How the spell works: It is an item ability so, if the item is clicked or used. A SFX appears (make the SFX editable for I want it to be changeable) on the caster then healing 25% hit points but reduces mana by 25% as well.
Sacrifice
DDS: None
Code Type: GUI
Spell Type: Item
Target Type: Instant
Area of Effect: Self or Caster
Number of Levels: 1
Range: Self or Caster
Duration: None
Mana Cost: 25% of mana
Cooldown: 10
In-game Description: Transfers mana to life. Heals 25% hit points but reduces 25% mana as well.
How the spell works: It is an item ability so, if the item is clicked or used. A SFX appears (make the SFX editable for I want it to be changeable) on the caster then healing 25% hit points but reduces mana by 25% as well.
Two of attached maps, Penitence and Random Spell are completely the same when i open them(triggers)...Done!
Requested from Apathetic (Penitence) done!
@ZeroGo (Random Spells!):
You can use integer array to save ability on Init trigger and then add them to the caster.
Temple map below:
Tq....
Starshot
DDS: YES
Code Type: vJASS ( I LOVE VJASS :3 :3 )
Spell Type: HEROez
Target Type: Single Target
Area of Effect: NONE
Number of Levels: 4
Range: 700 Range
Duration: 0.2 Second ( Ministun )
Mana Cost: 5 / 10 / 15 / 20% Of Current mana ( If it's below 100, you can't cast this )
Cooldown: 5 Second
In-game Description: <Just blank it>
How the spell works:
I should just write this Function - .. -
So Let's see:
Damage target for ( Manacost * ( Firesome Level + 1 ) ).
Ministun for ( 0.2 Second ). The missle moving with 2000 Speed
Casting time: 0.2 Second
Fire Thrower
DDS: YES
Code Type: vJASS ( I LOVE VJASS :3 :3 )
Spell Type: HEROez
Target Type: Target Point
Area of Effect: 300 Area
Number of Levels: 4
Range: 700 Range
Duration: 3 Second
Mana Cost: 7.5 / 15 / 22.5 / 30% Of Current mana ( Manapool < 50 Then MsgBox "Not enought mana" / Can't cast this )
Cooldown: 15 Second
In-game Description: <Just blank it>
How the spell works:
I should just write this Function - .. -
So Let's see:
Damage a ( ( 300 ) Path widht with long ( 700 ) Range ) for ( Manacost * ( FiresomeLevel + 1 ) ) / ( 1 Second ).
Last ( 3 ) Second
Casting Time: 1 Second
CHANNELING
Incernate ( I forgot the english - .. - )
DDS: YES
Code Type: vJASS ( I LOVE VJASS :3 :3 )
Spell Type: HEROez
Target Type: Instant
Area of Effect: 500 / 650 / 800 / 950 Area
Number of Levels: 4
Range: NONE
Duration: Infine ( Until Manapool < 25 )
Mana Cost: 0.5 / 1 / 1.5 / 2% Of Current mana ( Manapoll < 25 Then MsgBox "Not enought mana" / Can't cast this )
Cooldown: 1 Second
In-game Description: <Just blank it>
How the spell works:
I should just write this Function - .. -
So Let's see:
Damage ( Manacost * ( FiresomeLevel + 1 ) ) each ( 0.7 ) Second
On ( 500 / 650 / 800 / 950 ) Area
Slow = ( 5 / 10 / 15 / 20% )
Last Infine ( Until Manapool < 25 )
Casting Time: 0.5 Second
CHANNELING
Firesome
DDS: YES
Code Type: vJASS ( I LOVE VJASS :3 :3 )
Spell Type: HEROez
Target Type: Passive
Area of Effect: NONE
Number of Levels: 3
Range: NONE
Duration: NONE
Mana Cost: NONE
Cooldown: NONE
In-game Description: <Just blank it>
How the spell works:
Increasing the Fahrenheit to all of your spell each level
NOTE:
This icon will change each Upgrade
Updated!! <<
Thanks so much, I wish i could give more reputation!@Apathetic: Sorry, i forgot to update your request before i do another request >.<..now, you can have it ^^!.
Map below...
Maliken's Sword of the Damned
DDS: This DDS by weep cause i use this on my map
Code Type: GUI
Spell Type: Hero
Target Type: Auto-cast
Area of Effect: n/a
Number of Levels: 4
Range: 128 melee
Duration: n/a
Mana Cost: n/a
Cooldown: n/aa
In-game Description:Upon learning grants two toggles. first is Enchanted Flames:adds 12 / 24 / 36 / 48 Bonus Attack Damage in every attack but deals 4 / 8 / 12 / 16 Magic Damage to self . second is Life Essence: -10 / -20 / -30 / -40 Attack Damage but heals self for 10 / 20 / 30 / 40 per attack.
How the spell works:
1.basically after learning Sword of the damned it gives hero with two auto-cast spell Enchanted Flames and Life Essence.
2. Sword of the Damned (learning icon) is based on Item Lifesteal to ensure the icon wouldn't show up after learning and leveling.
3. can only activate Enchanted Flames and Life Essence one at a time.
4. Range of both is melee
Nomad's Edge Counter
DDS: Same DDS
Code Type: GUI
Spell Type: Hero
Target Type: Instant i guess
Area of Effect: n/a
Number of Levels: 3
Range: Range: 875
Duration: 1 second
Mana Cost: 100 / 125 / 150
Cooldown: 60 seconds.
In-game Description:Enter a 1 second immobilized state. The first enemy hero /unit that attack or spell cast that impacts you will be nullified, and you will counter with a massive shockwave. The shockwave deals 200 / 310 / 420 Magic Damage and 2 / 2.5 / 3 second stun.
How the spell works:
1. On activation, enters a 1 second immobilized state.
2. If struck by an attack or spell during this state, the Nomad counterattacks with a massive shockwave, inflicting 2 / 2.5 / 3 seconds Stun and 200 / 310 / 420 Chaos Damage.
Blood Mana
DDS: I don't have any (?)
Code Type: vJass (I think it's the only way to do what I ask)
Spell Type: Hero
Target Type: Single Target (Includes the caster)
Area of Effect: N/A
Number of Levels: 10
Range: ?
Duration: 0. (Instant)
Mana Cost: 0.
Cooldown: 10 seconds
In-game Description: Converts 10% of the hero's maximum health and transfers it to the target hero as mana. Each point of health spent replenishes (0.5 x Level of ability) points of mana.
How the spell works: It's a basic simple instant spell. What I'm really asking for is a visual effect in which something like a red orb (I thought on the Dark Summoning missile as example) comes out from the back of the hero, then it would travel in an arc until it rises, accelerating slowly while turning blue. Then when it is completely blue, it would stop for a bit of time and travel quickly to the target, and maybe some kind of sound effect at the end?
Oh, this is so nice :'D I have a request to make.
It's actually more for the visual effect.
I hope I explained myself well D:Blood Mana
DDS: I don't have any (?)
Code Type: vJass (I think it's the only way to do what I ask)
Spell Type: Hero
Target Type: Single Target (Includes the caster)
Area of Effect: N/A
Number of Levels: 10
Range: ?
Duration: 0. (Instant)
Mana Cost: 0.
Cooldown: 10 seconds
In-game Description: Converts 10% of the hero's maximum health and transfers it to the target hero as mana. Each point of health spent replenishes (0.5 x Level of ability) points of mana.
How the spell works: It's a basic simple instant spell. What I'm really asking for is a visual effect in which something like a red orb (I thought on the Dark Summoning missile as example) comes out from the back of the hero, then it would travel in an arc until it rises, accelerating slowly while turning blue. Then when it is completely blue, it would stop for a bit of time and travel quickly to the target, and maybe some kind of sound effect at the end?
And thanks in advance! What you guys do is awesome!
Corpse Explosion
DDS: N/A
Code Type: GUI
Spell Type: Unit Body/Skeleton
Target Type: Single Target
Area of Effect: 200
Number of Levels: 1
Range: 600
Duration: N/A
Mana Cost: 80
Cooldown: 20
In-game Description: Does not yet exist in game description
How the spell works: My magic explodes a body of a dead unit, causing damage to the units that are around the same
is a magic that existed in the Warcraft 3 Beta. If I'm not mistaken
the magic will be used by the Necromancer
the magic is activated. It is not passive. the only targets are Bodies
the amount of damages has not yet been decided
I thought of something around 100 damage
If you need more info let me know
Corpse Explosion
DDS: N/A
Code Type: GUI
Spell Type: Unit Body/Skeleton
Target Type: Single Target
Area of Effect: 200
Number of Levels: 1
Range: 600
Duration: N/A
Mana Cost: 80
Cooldown: 20
In-game Description: Does not yet exist in game description
How the spell works: My magic explodes a body of a dead unit, causing damage to the units that are around the same
is a magic that existed in the Warcraft 3 Beta. If I'm not mistaken
the magic will be used by the Necromancer
the magic is activated. It is not passive. the only targets are Bodies
the amount of damages has not yet been decided
I thought of something around 100 damage
If you need more info let me know
the same
is a magic that existed in the Warcraft 3 Beta. If I'm not mistaken
the magic will be used by the Necromancer
@ZeroGo (Random Spells!):
You can use integer array to save ability on Init trigger and then add them to the caster.
Procurá-lo parecer fácil para mim =)
Não, não. Era a magia para reviver os mortos >.<
@Mal: Please mark it FINISHED with:
Requested from Apathetic (Penitence), BunnyAng (Blood Boil) since it has been finished by me.
I have attached the map temple for this request since it is the only way to do it. Maybe you should notice him ^^
Thanks
There was no need to translate haahha
Mana Disruption
DDS: N/A
Code Type: GUI
Spell Type: Item
Target Type: Single Target
Area of Effect: N/A
Number of Levels: N/A
Range: 500
Duration: N/A
Mana Cost: N/A
Cooldown: 30
In-game Description: I'll take care of that
How the spell works: Cast a disruption in an enemy units mana, taking 25 its mana per second, lasts 4 second. Make sure its in an item so the importing will be easy. XD
I don't need to translate because i've learned it for a long time ago (But not too good), just enough for my communication ^^..I just try to practice Portuguese language when i talking with you..
EDIT: @Mal: Alright then..
Mana Disruption
DDS: N/A
Code Type: GUI
Spell Type: Item
Target Type: Single Target
Area of Effect: N/A
Number of Levels: N/A
Range: 500
Duration: N/A
Mana Cost: N/A
Cooldown: 30
In-game Description: I'll take care of that
How the spell works: Cast a disruption in an enemy units mana, taking 25 its mana per second, lasts 4 second. Make sure its in an item so the importing will be easy. XD