Rheiko
Spell Reviewer
- Joined
- Aug 27, 2013
- Messages
- 4,214
I'll probably won't work on it >.>
Because your moving it more than once, if you want it to move 1000 units towards point b then you should move it little by little until it reaches 1000.The AOE is 1000 which means diameter is 1032 with the collision but why traveling 1000 forward will make you reach far beyond the diameter length?
No its not, this is my spell. I post it here because I'm trying to discover a mystery. XD BTW, Can i take your request but I'll finish it 2morrow? But pls follow the format given already by Malhorne :3what template? is this spell allready made?
Use our template bro
@xAerox -> 0.0312500s period![]()
Yes that's why there is a duration so you create a spellbook with this spell inside.
And you timed it![]()
who wana make my spell?
Whose request is Hassou Tobi!!??
How much is the AOE then? 400 too?I have a item spell request. (GUI) / (MUI)
Name: Bomb
AoE Damage 400
Effects Flame strike (Gona do the same effects as flame strike)
1. You drop the bomb on the ground and after 3 second it blow the ground.
2. Timer on 3 seconds. Gona show red little text 3.2.1 then the explosion will be there.
3. You will see the bomb be there on the ground then disapair when explosion comes.
4. The spell should be planted under your hero when click the item.
5. Should only damage enemy units. Not your self or friends.
Can you do it?
No problem dude, just wait for another GUI guy to help.I post it here to ask for help about the range and AOE thing :3 Sry about that..
Even with your "info" above, no one still has a single clue what this ability does.
Please be specific.
I'm going to try and help people understand it by asking you the necessary questions.
The player clicks a point within 1000 range, and the caster moves at 1500 movement to the point? ("3x scroll of speed", scroll of speed iirc gives max movement so 522x3?)
The caster gains 100% evasion?
The caster pushes/damages everyone(ally and enemy?) (You originally say air units but then change to all units then back to air, which is it?)
When you say it cannot be controlled by player (owner of the caster) but is in control of player, does that mean...it just cannot cast anything or attack but will still turn to face where its ordered to move?
How close do enemy units need to be to be knocked back. How far should they be knocked back, how fast should they be knocked back. Should the knock back destroy trees, should it stop on unwalkable terrain. Should units being knocked back be stunned. Should the damage be done in 1 burst shot or over the knock back duration.
This is most of the questions but please tell us explicit what you want, it makes it much easier for everyone. No one wants to waste time guessing what it is you want and you don't want to have to spend time guessing how to fix it to how you want.
I have a item spell request. (GUI) / (MUI)
Name: Bomb
AoE Damage 400
Effects Flame strike (Gona do the same effects as flame strike)
1. You drop the bomb on the ground and after 3 second it blow the ground.
2. Timer on 3 seconds. Gona show red little text 3.2.1 then the explosion will be there.
3. You will see the bomb be there on the ground then disapair when explosion comes.
4. The spell should be planted under your hero when click the item.
5. Should only damage enemy units. Not your self or friends.
Can you do it?
No problem dude, just wait for another GUI guy to help.
Heavyl StrikeDDS: NES
Code Type: GUI
Spell Type: Hero/Unit
Target Type: Passive
Area of Effect: 0
Number of Levels: 5
Range: Hero Attack range
Duration: 0
Mana Cost: 0
Cooldown: 2
Chance: 15%
In-game Description: The unit has a chance to strike a powerful hit.
How the spell works: 15% Do 2/3/4/5/6 Str + Unit Base Damage
Heavyl StrikeDDS: NES
Code Type: GUI
Spell Type: Hero/Unit
Target Type: Passive
Area of Effect: 0
Number of Levels: 5
Range: Hero Attack range
Duration: 0
Mana Cost: 0
Cooldown: 2
Chance: 15%
In-game Description: The unit has a chance to strike a powerful hit.
How the spell works: 15% Do 2/3/4/5/6 Str + Unit Base Damage
just call it range![]()
Heavyl StrikeDDS: NES
Code Type: GUI
Spell Type: Hero/Unit
Target Type: Passive
Area of Effect: 0
Number of Levels: 5
Range: Hero Attack range
Duration: 0
Mana Cost: 0
Cooldown: 2
Chance: 15%
In-game Description: The unit has a chance to strike a powerful hit.
How the spell works: 15% Do 2/3/4/5/6 Str + Unit Base Damage
Anyone taking this? If not, I could TRY to do this one.
The caster will gain 2/3/4/5/6 Str or 2/3/4/5/6 Str was use to damage the enemy? Or 2/3/4/5/6 * Str?
Will the bonus attack stack with the normal or just deal the bonus damage?
Null Field
DDS: N/A
Code Type: GUI
Spell Type: Unit
Target Type: Target Point
Area of Effect: 625
Number of Levels: 1
Range: 900
Duration: 10
Mana Cost: 0
Cooldown: 13
In-game Description: Creates a Null Field across a target area. any units who enter the field take 70 damage per second and have their armor reduced by 7.
How the spell works: Creates a Null Field across a target area. any units who enter the field take 70 damage per second and have their armor reduced by 7.
Caster will do 2/3/4/5/6 str + caster damage. to enemy.
Damage = Caster Str X ( 1 + caster level ) + Caster Damage.
The damage will stacked with the normal ( it can critical hit )
Btw, what every dds is fine. :V i'm done with terrain + unit. now is item. trigger come last.
also. i need a version that it not stacked with normal ( just bonus damage ) to make for int unit.
If you're using DDS why are you asking for GUI spell oO ?
Anyway Nes DDS is hard to use xD
Forgot one more thing. i need the damage show on the target.
Caster will do 2/3/4/5/6 str + caster damage. to enemy.
Damage = Caster Str X ( 1 + caster level ) + Caster Damage.
The damage will stacked with the normal ( it can critical hit )
Btw, what every dds is fine. :V i'm done with terrain + unit. now is item. trigger come last.
also. i need a version that it not stacked with normal ( just bonus damage ) to make for int unit.
Null Field
DDS: N/A
Code Type: GUI
Spell Type: Unit
Target Type: Target Point
Area of Effect: 625
Number of Levels: 1
Range: 900
Duration: 10
Mana Cost: 0
Cooldown: 13
In-game Description: Creates a Null Field across a target area. any units who enter the field take 70 damage per second and have their armor reduced by 7.
How the spell works: Creates a Null Field across a target area. any units who enter the field take 70 damage per second and have their armor reduced by 7.
this is realy good workshop! I got my spell less then 1 day. keep up the good work!
Can you send me the link of LFH DDS? ^^" Would it be find to use different DDS? @_@Creator updated his box.
You can use what DDS you want (I recommend looking_for_help's one)
@xAerox use this
http://www.hiveworkshop.com/forums/models-530/cloudoffog-50164/?prev=t%3D8%26r%3D20%26d%3Dlist%26page%3D22
fzbx4e's model