- Joined
- Aug 13, 2013
- Messages
- 1,696
lol I'm not mad man xDDD
Intemedating Shout
DDS: N/A
Code Type: GUI(If doesn't work, Jass)
Spell Type: Hero
Target Type: Area of Effect
Area of Effect: 650
Number of Levels: 3
Mana Cost: 75/100/125
Cooldown: 10/10/10
In-game Description: Varian shouts, giving nearby ally units a bonus attack damage and armor while nearby non-mechanical units will shiver in fear, reducing their attack damage and armor.
How the spell works: Varian shouts, giving nearby ally non-mechanical units a bonus attack damage by 10/15/20 and armor by 2/3/4. Also shivers in fear nearby non-mechanical enemy units, reducing their armor by 2/3/4 and attack damage by 10/15/20.
Finale Strike
DDS: N/A
Code Type: GUI(If doesn't work, Jass)
Spell Type: Hero (Last Skill)
Target Type: Single Target
Area of Effect: N/A
Number of Levels: 1
Mana Cost: 200
Cooldown: 90
In-game Description: Varian draws his powerful sword with energy that instantly kill a non-mechanical unit. If the target is a hero or a unit above level 5, then the target will cause 450 damage.
How the spell works: Its like mortal strike but different, it instantly kill a unit below level 6(does not include 6). If target is hero or a unit above level 5(does not include 5) then they are damage by 450.
Finale Strike
DDS: N/A
Code Type: GUI(If doesn't work, Jass)
Spell Type: Hero (Last Skill)
Target Type: Single Target
Area of Effect: N/A
Number of Levels: 1
Mana Cost: 200
Cooldown: 90
In-game Description: Varian draws his powerful sword with energy that instantly kill a non-mechanical unit. If the target is a hero or a unit above level 5, then the target will cause 450 damage.
How the spell works: Its like mortal strike but different, it instantly kill a unit below level 6(does not include 6). If target is hero or a unit above level 5(does not include 5) then they are damage by 450.
EDIT: Tested the map, I think it was intended. There was no game message when it dies, it's actually cool!
Triggers and Scripts section.
"move"
order, it gives away the disguise, a human player would easily identify it as an image. I used attack-move so it attacks automatically when there's an enemy unit within it's range.You can remove that in the object editor, and your spells are hard, requires the talent of our moose overlord to make em. Don't worry he's on it.