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Kawaii Spell Workshop

Discussion in 'Requests' started by Malhorne, Oct 17, 2013.

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  1. Edge45

    Edge45

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    There's something wrong, when i import, it shows this
    could you try with GUI setup (this is what i forgot)
    I don't know what problem is this, I use JNGP
     

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  2. xAerox

    xAerox

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    those are local variables.. how da hell?! XD
     
  3. Malhorne

    Malhorne

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    Please post me the map and I'll correct this.
     
  4. Hell_Master

    Hell_Master

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    It can be a problem on the jasshelper you are using also. Try using Vexorian's instead of Cohadar but this is just a very wild guess.
     
  5. Malhorne

    Malhorne

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    The map ~
     
  6. Rheiko

    Rheiko

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  7. Malhorne

    Malhorne

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    Thanks ^^
    I wanted the map where it bugs he didn't say if it was the map with the spell or his own.

    EDIT : This map is broken.
    Jasshelper can't run on it...
     
  8. ZeroGo

    ZeroGo

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    Random Spells!

    DDS: NO
    Code Type: GUI
    Spell Type: Unit
    Target Type: Instant
    Area of Effect: No need
    Number of Levels: 1
    Range: No need
    Duration: No need
    Mana Cost: 0
    Cooldown: No need
    In-game Description: Give you random spells!
    How the spell works: Hero will click on this spell, meanwhile this spell will be deleted and hero will get 7 random spells from all hero spells ingame (original WC3).
     
  9. Malhorne

    Malhorne

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    ^You mean 7 original random spells and deleting the spell ? So you CANT (I hope maj is enough) give more spell after. SO you can ONLY have this spell on a unit ^^
    Is this that you want :) ?
     
  10. GreeN!X

    GreeN!X

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    I'm giving up on makai's request. I'm just having a hard time replicating dodge without faking it in a DDS. I'm really sorry makai for making you wait without any useful results. :((

    I'll take this once Zero Go clears up Malhorne's question. I want this as a compensation for failing to do makai's request.
     
  11. Rheiko

    Rheiko

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    and it's easy =P joking, ahaha ^^
     
  12. GreeN!X

    GreeN!X

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    Yes, it is. That's why I'm picking it. :p
    I just love quick requests.
     
  13. yuganeigii

    yuganeigii

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    you guys still accept request? if so then

    Doppleganger

    DDS: probably GUI-Friendly Damage Detection v1.2.1 by weep cause i use this....but please determine whether its needed or not.
    Code Type: GUI or vJass (wherever easier for you guys)
    Spell Type: Hero
    Target Type: Instant/Seft (based on battle roar preferably)
    Area of Effect: na
    Number of Levels: 3
    Range: na
    Duration: as long as there is mana or until caster dies or damage is receive
    Mana Cost: need atleast 10% of mana to activate
    Cooldown: na
    In-game Description: Creates an image of yourself to fight for you and mimic your actions. Doppelganger consumes 6%/4%/2% of mana per second and dies after caster receives 300/400/500 damage. Doppelganger is in sync to caster in all aspects of movement and attack but has a 1 sec. delay when casting spell.Spell can be de-activated anytime.
    How the spell works: additional details:
    1.Doppelganger has locust so he cannot be clicked.
    2.it is in sync with the casters movements and attack (basically mimics casters actions) but has a 1 second delay in mimicking the casters spells.
    3.dies after caster receives 300/400/500 damage or until mana runs out or caster dies whichever comes first
    4.damage receive mean after the doppelganger is summoned not as HP loss
    sample: caster has 500/1000 HP when he summoned doppel level 1 - caster receives 200 damage (so 300/1000 HP left) - uses full heal - caster receives another 100 damage (so 900/1000 HP) - doppel dies.
    5.can be deactivated anytime and if deactivated damage counter resets.


    so thats it...sorry for being ultra specific...tell me if it still lacks info or if theres any loose ends i still need to cover.
    thanks and more power guys
     
  14. Malhorne

    Malhorne

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    Yes it needs DDS.
    I think it is quite hard one btw so I hope you're patient since we do it for fun ;)
     
  15. WaerercraftKillers

    WaerercraftKillers

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    I Want Something for my Fps Maps.

    Here it goes.

    Right-Click Shoot Toggle

    DDS: No
    Code Type: GUI
    Spell Type: Hero
    Target Type: Instant
    Area of Effect: N/A
    Number of Levels: 5
    Range: N/A
    Duration: Instant
    Mana Cost: N/A
    Cooldown: N/A
    How the spell works: Toggles to Free Attack or Right-Click Attack.


    Right-Click Shoot (Base)

    DDS: N/A
    Code Type: GUI
    Spell Type: Hero
    Target Type: Target Point
    Area of Effect: N/A
    Number of Levels: 5 (Depends on your level on to the Toggle)
    Range: Range of the Ranged Unit (Choose Rifleman as a Example)
    Duration: N/A
    Mana Cost: 0
    Cooldown: Attack rate of unit (Lets say 1 sec.)
    How the spell works:
    0. To Activate this ablity press the toggle to Right Click Attack.
    1.To Fire Right-Click to the enemy or the ground.
    2a.Deals (Type of a Attack) (Damage of the unit) Damage to the unit.
    2b.Or Deals (AOE Damage) Damage in the Area
    3.Cooldown Depend to the Attack rate of unit
    4.Disables when you toggle Again.
    Others:Lets the unit to 0 Speed.
     
  16. Malhorne

    Malhorne

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    Omg ...
    It is impossible afaik ....
     
  17. yuganeigii

    yuganeigii

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    Sure...not expecting this to be easy anyways...
    BTW i forgot to add that the doppel's location is always behind the caster and has flying movement type.
     
  18. WaerercraftKillers

    WaerercraftKillers

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    Tell Me what you didn't Understand.
     
  19. Malhorne

    Malhorne

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    @yuganeigii : ok
    @WaerercraftKillers : It is not that I didn't understand...
    It is that it is nearly impossible >_<
    WE CAN'T get the attack rate of the unit.
    WE CAN'T get the attack type of a unit...
     
  20. WaerercraftKillers

    WaerercraftKillers

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    Its Simple!
    Just take the attack type from a Unit
    Ex.
    Rifleman Deals Pircing Damage Right? So Copy it from the Spell.

    And the Attack Rate
    Ex.
    Lets say that the Rifleman has 1.50 sec. of Cooldown, So Copy That too

    And the Damage about 26 Damage (Not From Rifleman)
     
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