As I said how many of you are actually PLAYING this game activly??
That's exactly my point. The modding community is still active - not even close to what it was several years ago, but at least somewhat.
The number of projects alive is decreasing. The reason why people do not notice this is that - at the same time - the overall quality of projects is increasing due to all the new advancements and discoveries in scripting and tools.
There's less projects in general, but those alive are of higher quality. I suppose this is because most "amateurish" mapmakers usually move on to other games at a certain point, leaving only those die-hard mappers active in the community.
This is actually a good thing, but the problem is: the number of actual PLAYERS is decreasing rapidly. To a point where there is almost more modders than players.
And the drop of players compared to several years ago is huge.
When I log in to bnet on unusual times (like early at the morning), there's almost nobody joining any games. You can only play very popular maps and only at common activity times. The only reason why there's still some players joining popular games is due to hostbots now working across all servers.
I don't really see your point, SC2 is a really successfull game?
Commercial success, yes. That's because a lot of players rushed the stores to buy it and pay the absurdly high price (blizzard games pricing policy is ridicolous lately). Most people played the single player campaign and then moved on to other games.
E-Sports in SC2 is still not even close as successful as SC E-sports was back in the days. And SC2 already reached its player peak! Much earlier than WC3 did (which makes sense, considering WC3 was a gaming milestone back in its days). And the third expansion isn't even released!
The modding community for SC2 is more alive than the community for WC3 - but we need to consider that WC3 is over a decade old! If we compare SC2 now to the community WC3 or SC had after their first expansion, the differences are enormous.
From a financial perspective, SC2 was a success. But they completely failed to support the modding community right from the start to keep it alive. The fact that it took blizzard YEARS to release their art tools to the public is just a shame.
It's obvious the Blizzard gives a shit about SC2 modding. They got the initial money from SC2. That's all that matters.