- Joined
- Oct 28, 2011
- Messages
- 4,757
Its cool and nice but I have a feeling that it might be disturbing for players due to its extreme brightness.
Amazing (and) Perfect project strikes again. gj
Lovely. Your terraining style is classy, good looking and really clean. You've improved even more since Seth's Reign. Good luck with this one![]()
I appreciate your support.Simply amazing terrain are those, your terrain is quite impressing and also motivating!
Thanks. Well, eye gets used to it rather quickly, but for this game may be only during night time and day may approach only at the very end of game itself to my calculations, but it may still be adjustable.Its cool and nice but I have a feeling that it might be disturbing for players due to its extreme brightness.
It looks alright with some fog during game.what disturbs me is that brick and dirt like tiles
Of course, but I would have to capture many pictures to give one whole feel of an area, but I may add those too. After screenshot it looks brighter than in game itself in my opinion, weird.I prefer to see a in-game screenshot
It looks alright with some fog during game.
I guess I'll have to leave it like that even though it may cause lag for many people.
I can not adjust fog as it is set perfectly for every area. Well, game camera has Far Z set to 8000 because when hero is on hill, sight is being cut with black or sky, so I had to increase the Far Z.
The last screenshot is ingame and there are dirt with bricks.
Well, I didn't try to solve the problem yet as I was busy with other stuff, just noticed it and at first I had to thoughts what to do. I may try to deal with the spell, experiment with units, Far Z, sfx, etc. If I am to fail, I may surely ask for your assistance. Thanks.
Oh, I misunderstood then. Thought you ask me to base it, hehe.Yes and there is where I'm basing my statement where I'm agreeing with you that it is indeed looks fine with fogs in-game.
I'm glad to hear that.I am more than happy to help you if you need any.
Hehe, I see. It was hard for me at the beginning. But I name it just for comfortability, I put letter A in front of it so that all imported material in Props section wouldn't mix with the rest of starting doodads.Damn, I wish I had the dedication to name all of my doodads probably. My list's like house, house, house big, house small, great house... etc ^^
And as much as I love your terrains, there are a bit TOO much wow doodads imo. Your pervious maps somehow had that right mix of wc3 and wow doodads but they kinda overweigh here.
Thanks for the critizism. But what is wrong about WoW models? I try to strike for the best quality and WoW models gives the opportunity.I love the layout idea but the designing is kinda lacking as its mostly just WoW doodads I hope you're not totally done on that part. Its only a biased perspective because there is no unit to base this but don't you think its kinda wide and empty on almost everywhere? There is where the lack of total design kicks in.
Thank you.this is one of the best terrain iv ever seen. Its realy holy shit! what a terrain.
Its only a biased perspective because there is no unit to base this but don't you think its kinda wide and empty on almost everywhere?
But thanks again, all this slight criticism is taken seriously at all times and it doesn't go to waste.
I see your point, I may surely try to improve it as good as I can, but it is really hard to find the right material for it.
Went through all doodads and attachments here on hive plenty of times, Wc3C as well, yet it is troubling to find anything of use to this specific area, but that's just an excuse to drop it.
Thank you, guys.
SR blinded people with cute terrain and atmosphere yet gameplay was really poor. I'll try to bring something more complex into gaming (in comparison with my other maps) and by saying that I mean more universal spells, more puzzles, secrets, hopefully better boss fights, terrain etc.
I agree, it was slightly slow. In this map EVERYTHING is going to evolve so fast in comparison to SR.SR's terrain was already pretty cool and the gameplay wasn't bad. It was pretty slow at first but was pretty fun after some time.
I'm glad to read that. I would surely keep it in mind if I find myself in need of complex coding.That's great to hear!If you happen to need anything trigger-related, you know where to find me. I won't do anything as complex as something like a full screen inventory, but you can find many of them in the spells section anways. Spells, or other things that don't need a vast amount of time, are totally fine.
Woah, now this gonna put some pressure on not to disappoint.Good luck, I'm curious to see what you can come up with![]()
Now this is what I'm talking about. Looks damn amazing man.
Thank you for the support, it means a lot, only this keeps me going.Well, good luck and I do hope you finish this map.![]()
Hmm, I don't think this map would make people to play the game several times because it is linear gameplay as well as singleplayer. I suppose multiplayer is what attract large audience, but I don't aim for it, I aim for at least few people who would play it and really enjoy.About the gameplay, I don't expect much but if you can make the game have this interesting plot, it might do because it makes the game interesting to play over and over because of the catchy plot of the game. and there follows on how you'll made it.
This year I hope.When is release???