Looking forward to it !Using these on my medieval RPG project.
So basically that's an ultra tile model! SweetThat is a procedural texture of moss, it could be cut into a tileset texture I guess ?
That is a procedural texture of moss, it could be cut into a tileset texture I guess ?
You did a great job sir! It gives the impression of a totally new gameNope, that is just a model with a procedural texture made with filter forge. Though the texture can be made into a tileset.
Now do you mind making some monsters as well?
...to be checked for the connecting flight by the airline and had to arrive in a later flight that day, was broken into and my laptop together with its charger was gone without a trace.
And about that grass, you can't have a smooth opacity using alpha mode, it will always have to be either completely opaque or completely transparent. Partial opacity can only be made using alpha blend material mode.
And using blend mode by default already makes smooth edges instead of hard ones but there are massive pop-in issues when using alpha blend mode.
The "hard edges" aren't the fault of the texture, they are fault of the filter mode.
I use blend mode for the grass in this vid. And the other foliage uses a screen material on top of alpha to smooth the edges.
That looks fine actually, though additive layer makes it look a bit more pixely. Try replace it with add alpha material.
The grass in the vid also has a faint gaussian blur around the grass stalks on the texture.
In memento mori there isn't this problem because the water is one very high poly mesh so there is no need for seams to begin with.
Doesn't look that wierd. He's Talavaj after all he can sort this outThe texture is seamless, but it heavily distorts during the animation so it never really meets properly at the edges.