- Joined
- Jun 27, 2007
- Messages
- 173
Out of date, go here to find the most recent UTM.
After many hours of changing file names and looking up texture paths its finally here! I started from scratch instead of using the old one. Every author has credit for all of their work now, no more unknowns!
A new version will probally be coming soon. I'm not completely happy with how the doodads are organized right now. If you know of any small file size doodads out there that would make a good addition to this map let me know.
This is the third version I've released, a few others not by me are out there so there may be some confusion with version numbers.
Credits go to the following authors, without their models, this map would not be what it is.
Daelin
Olofmoleman
Chriz.
xXm0rpH3usXx
Celestea
Nasrudin
aquilla
Mc !
Illidan
reinless
oBs3rv3r
Xios
sc_freak
abriko
JetFangInferno
iNfraNe
Whitehorn
Red XIII
HappyTauren
Herio-san
Illidan(evil)x
Born2Modificate
BlinkBoy
What is the Ultimate Terraining Map?
The Ultimate Terraining Map (UTM) was developed long ago to make terraining easier for terrainers everywhere. Some of the features of the map include...
Simply open it up in World Edit (USWME is prefered) and follow these easy steps...
1. Go to Scenario ---> Map Size And Camera Bounds
Check off both Camera Bounds and Map Bounds
Use the arrows to adjust the map to whatever size you want, remember that you can always come back here and change it should you want to shrink/increase the size.
2. Go to Advanced ---> Modify Tileset
From the dropdown menu select whichever Tileset pleases you and press OK.
You're all set, start Terraining!
Some information on its organization...
How the doodads are organized in their menus is a bit than the default. The best way to familiarize yourself with them is probally to just go down the list and check out each doodad to give you a basic idea of what you have available to you and where you can find it.
Doodads Are Divided As Follows...
Bridge/Ramps
A default directory, pathing has been removed but no new doodads are contained here.
Cinematic
Contains flashy doodads.
Contains subgroups such as Fire, Lighting, Particles, and Sky.
Cliff/Terrain
Another deafault directory, not much to be seen in here.
Enviroment
Contains enviromental-themed doodads.
Contains subgroups such as Animals, Crater, Crystal, Farm, Fissure, Grass, Ice, Mushrooms, Rock, Shrubs, Trees, Underground, Vines and Water Life.
Pathing Blockers
Normally unused this directory should see some more use.
It obviously contains pathing blockers to be used in playable maps, the new addition is that of shadow doodads. These doodads have no graphic but will create a shadow on the ground, useful for making a place seem darker if the terrain texture is too bright.
Props
Generally smaller objects and props used in the world.
Subgroups include Banner, Barrens, Bones, Book, Carpet, Church, Death, Debris, Demon, Farm, Fence, Flooring, Furniture, House, Items, Lighting, Misc, Moria, Obelisk, Pedestal, Platform, Ruins, Ship, Special, Throne, Tile, Torture, Underground, Wall, Ruins (2).
Structures
Includes buildings and some of the larger props/objects.
Subgroups include Archway, Barrens, Bricks (A Building Framework Pack), Bridge, Building (All Kinds), Castla (Castle Set), Castle (Another Set), City Building (Blizzard Default, Column, Fountain, Framework (A Building Framework Pack), Gate, Hobbiton, Log (A Building Framework Pack), Misc, Naboo, Palisade, Pav (A Building Framework Pack), Roof, Ruined, Ruins, Statues, Stone Wall, Tile, Underground, Wall, Water.
Trees/Destructibles
Mostly default Blizzard trees, a few custom combinations of standard Blizzard Models/Textures have been made.
Contains Wall Trees, Canopy Trees and a few other Destructibles.
Water
Contains Debris, Ice, Ships.
More importantly has 7 standard Blizzard water tiles and iNfraNe's water model, all very useful.
I think I've forgotten some important things that I would usually post in this thread, if I did I'll edit it later.
After many hours of changing file names and looking up texture paths its finally here! I started from scratch instead of using the old one. Every author has credit for all of their work now, no more unknowns!
A new version will probally be coming soon. I'm not completely happy with how the doodads are organized right now. If you know of any small file size doodads out there that would make a good addition to this map let me know.
This is the third version I've released, a few others not by me are out there so there may be some confusion with version numbers.
Credits go to the following authors, without their models, this map would not be what it is.
Daelin
Olofmoleman
Chriz.
xXm0rpH3usXx
Celestea
Nasrudin
aquilla
Mc !
Illidan
reinless
oBs3rv3r
Xios
sc_freak
abriko
JetFangInferno
iNfraNe
Whitehorn
Red XIII
HappyTauren
Herio-san
Illidan(evil)x
Born2Modificate
BlinkBoy
What is the Ultimate Terraining Map?
The Ultimate Terraining Map (UTM) was developed long ago to make terraining easier for terrainers everywhere. Some of the features of the map include...
- Over 949 imported files and yet still under 4MB!
- Pathing set to none for most doodads.
- Doodads reorganzied so that none are missed or forgotten.
Simply open it up in World Edit (USWME is prefered) and follow these easy steps...
1. Go to Scenario ---> Map Size And Camera Bounds
Check off both Camera Bounds and Map Bounds
Use the arrows to adjust the map to whatever size you want, remember that you can always come back here and change it should you want to shrink/increase the size.
2. Go to Advanced ---> Modify Tileset
From the dropdown menu select whichever Tileset pleases you and press OK.
You're all set, start Terraining!
Some information on its organization...
How the doodads are organized in their menus is a bit than the default. The best way to familiarize yourself with them is probally to just go down the list and check out each doodad to give you a basic idea of what you have available to you and where you can find it.
Doodads Are Divided As Follows...
Bridge/Ramps
A default directory, pathing has been removed but no new doodads are contained here.
Cinematic
Contains flashy doodads.
Contains subgroups such as Fire, Lighting, Particles, and Sky.
Cliff/Terrain
Another deafault directory, not much to be seen in here.
Enviroment
Contains enviromental-themed doodads.
Contains subgroups such as Animals, Crater, Crystal, Farm, Fissure, Grass, Ice, Mushrooms, Rock, Shrubs, Trees, Underground, Vines and Water Life.
Pathing Blockers
Normally unused this directory should see some more use.
It obviously contains pathing blockers to be used in playable maps, the new addition is that of shadow doodads. These doodads have no graphic but will create a shadow on the ground, useful for making a place seem darker if the terrain texture is too bright.
Props
Generally smaller objects and props used in the world.
Subgroups include Banner, Barrens, Bones, Book, Carpet, Church, Death, Debris, Demon, Farm, Fence, Flooring, Furniture, House, Items, Lighting, Misc, Moria, Obelisk, Pedestal, Platform, Ruins, Ship, Special, Throne, Tile, Torture, Underground, Wall, Ruins (2).
Structures
Includes buildings and some of the larger props/objects.
Subgroups include Archway, Barrens, Bricks (A Building Framework Pack), Bridge, Building (All Kinds), Castla (Castle Set), Castle (Another Set), City Building (Blizzard Default, Column, Fountain, Framework (A Building Framework Pack), Gate, Hobbiton, Log (A Building Framework Pack), Misc, Naboo, Palisade, Pav (A Building Framework Pack), Roof, Ruined, Ruins, Statues, Stone Wall, Tile, Underground, Wall, Water.
Trees/Destructibles
Mostly default Blizzard trees, a few custom combinations of standard Blizzard Models/Textures have been made.
Contains Wall Trees, Canopy Trees and a few other Destructibles.
Water
Contains Debris, Ice, Ships.
More importantly has 7 standard Blizzard water tiles and iNfraNe's water model, all very useful.
I think I've forgotten some important things that I would usually post in this thread, if I did I'll edit it later.
- 3.0 Is the latest version.
- 4x is one of the un-offical versions, smaller in size.
- 2.0 is the original before I remade the 3.0.
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