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The Ultimate Terraining Map 3.0

Discussion in 'Terrain Board' started by DungeonM, Dec 23, 2007.

  1. DungeonM

    DungeonM

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    Out of date, go here to find the most recent UTM.

    After many hours of changing file names and looking up texture paths its finally here! I started from scratch instead of using the old one. Every author has credit for all of their work now, no more unknowns!

    A new version will probally be coming soon. I'm not completely happy with how the doodads are organized right now. If you know of any small file size doodads out there that would make a good addition to this map let me know.

    This is the third version I've released, a few others not by me are out there so there may be some confusion with version numbers.

    Credits go to the following authors, without their models, this map would not be what it is.
    Daelin
    Olofmoleman
    Chriz.
    xXm0rpH3usXx
    Celestea
    Nasrudin
    aquilla
    Mc !
    Illidan
    reinless
    oBs3rv3r
    Xios
    sc_freak
    abriko
    JetFangInferno
    iNfraNe
    Whitehorn
    Red XIII
    HappyTauren
    Herio-san
    Illidan(evil)x
    Born2Modificate
    BlinkBoy


    What is the Ultimate Terraining Map?
    The Ultimate Terraining Map (UTM) was developed long ago to make terraining easier for terrainers everywhere. Some of the features of the map include...
    • Over 949 imported files and yet still under 4MB!
    • Pathing set to none for most doodads.
    • Doodads reorganzied so that none are missed or forgotten.
    How do you use the UTM?
    Simply open it up in World Edit (USWME is prefered) and follow these easy steps...
    1. Go to Scenario ---> Map Size And Camera Bounds
    Check off both Camera Bounds and Map Bounds
    Use the arrows to adjust the map to whatever size you want, remember that you can always come back here and change it should you want to shrink/increase the size.
    2. Go to Advanced ---> Modify Tileset
    From the dropdown menu select whichever Tileset pleases you and press OK.

    You're all set, start Terraining!

    Some information on its organization...
    How the doodads are organized in their menus is a bit than the default. The best way to familiarize yourself with them is probally to just go down the list and check out each doodad to give you a basic idea of what you have available to you and where you can find it.

    Doodads Are Divided As Follows...

    Bridge/Ramps
    A default directory, pathing has been removed but no new doodads are contained here.

    Cinematic
    Contains flashy doodads.
    Contains subgroups such as Fire, Lighting, Particles, and Sky.

    Cliff/Terrain
    Another deafault directory, not much to be seen in here.

    Enviroment
    Contains enviromental-themed doodads.
    Contains subgroups such as Animals, Crater, Crystal, Farm, Fissure, Grass, Ice, Mushrooms, Rock, Shrubs, Trees, Underground, Vines and Water Life.

    Pathing Blockers
    Normally unused this directory should see some more use.
    It obviously contains pathing blockers to be used in playable maps, the new addition is that of shadow doodads. These doodads have no graphic but will create a shadow on the ground, useful for making a place seem darker if the terrain texture is too bright.

    Props
    Generally smaller objects and props used in the world.
    Subgroups include Banner, Barrens, Bones, Book, Carpet, Church, Death, Debris, Demon, Farm, Fence, Flooring, Furniture, House, Items, Lighting, Misc, Moria, Obelisk, Pedestal, Platform, Ruins, Ship, Special, Throne, Tile, Torture, Underground, Wall, Ruins (2).

    Structures
    Includes buildings and some of the larger props/objects.
    Subgroups include Archway, Barrens, Bricks (A Building Framework Pack), Bridge, Building (All Kinds), Castla (Castle Set), Castle (Another Set), City Building (Blizzard Default, Column, Fountain, Framework (A Building Framework Pack), Gate, Hobbiton, Log (A Building Framework Pack), Misc, Naboo, Palisade, Pav (A Building Framework Pack), Roof, Ruined, Ruins, Statues, Stone Wall, Tile, Underground, Wall, Water.

    Trees/Destructibles
    Mostly default Blizzard trees, a few custom combinations of standard Blizzard Models/Textures have been made.
    Contains Wall Trees, Canopy Trees and a few other Destructibles.

    Water
    Contains Debris, Ice, Ships.
    More importantly has 7 standard Blizzard water tiles and iNfraNe's water model, all very useful.

    I think I've forgotten some important things that I would usually post in this thread, if I did I'll edit it later.

    • 3.0 Is the latest version.
    • 4x is one of the un-offical versions, smaller in size.
    • 2.0 is the original before I remade the 3.0.
     

    Attached Files:

    Last edited by a moderator: Jul 31, 2014
  2. Killface

    Killface

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    This is awesome. Why don't you request a moderator to sticky this?
     
  3. Gilles

    Gilles

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    Craka, sticky please!
     
  4. demonsofdante

    demonsofdante

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    Sti-Sti-Sticky dis guyz.


    Actuallly replace my sticky with this to prevent confusion
     
  5. Oziris

    Oziris

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    This is going to own, cant wait to make terrains.
     
    Last edited: Nov 20, 2008
  6. Vkm]FoL[Dx

    Vkm]FoL[Dx

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    super! dude . =]
     
  7. Zynk

    Zynk

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    Awesome job guy... keep up the good job =]
     
  8. <Offspring>

    <Offspring>

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    Nice a new version of UTM, Sticky!
     
  9. darkangel737

    darkangel737

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    lol i think craka J is away or busy for awhile ... nvr see his reply for awhile

    BTW NICE VERSION OF UTM u rockk to compile all those custom models x)
     
  10. MadseN

    MadseN

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    Best Christmas present ever ! :wsmile:

    /MadseN
     
  11. ~Void~

    ~Void~

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    Get stuck.

    (yayayaya new terrainz!!1!)
     
  12. Kimbo

    Kimbo

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    awww... my model pack isnt in there :<
     
  13. DungeonM

    DungeonM

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    Well like I said in the main post, if you have models to suggest for a future version give a link. I'd go find it myself but I guess you can't search by author on this forum anymore.
     
  14. Eleandor

    Eleandor

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    This is a worthy successor :)

    I have found a few flaws nevertheless :/

    Tree : Dedacious versions 1 to 3 do not seem to be working.
    Tile : Silver carpet fails as well.
    Light : blue is a useful light doodad, but with an easy mdl edit you could also add red, yellow, etc. lights to the map, which could be a useful addition. If you don't know how to, I can edit them, takes less than a minute
    I can't seem to be able to create multiple "Grass Animated 5" at the same time (by selecting size 2, 3, 4 or 5)... Don't know why, it's strange.

    And yes, you can search by author. Just click "advanced search".
    Here's the thread: http://www.hiveworkshop.com/forums/showthread.php?t=37739
    I also think that thread contains more useful models.
     
  15. Mor)L(unE

    Mor)L(unE

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    Hope it is better organised then mine :)
     
  16. The_wand_mirror

    The_wand_mirror

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    How does it come i have a Ultimateterrainingmapv4.w3x ? Version 4? and this is 3? What is the newest now lol?
     
  17. demonsofdante

    demonsofdante

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    This is the newest version as it was posted most recently :p.
     
  18. Kimbo

    Kimbo

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    Well, I found the link to the pack in the poll archive of contests, here:
    http://www.hiveworkshop.com/forums/showpost.php?p=309245&postcount=87
    err...yes o__0
     
  19. DungeonM

    DungeonM

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    The light would be a great thing to add. I don't know anything about model editing but if someone makes a pack I'd be sure to add it right away.
    As for the tree and tile I'll check it out. As for the animated grass I'm pretty sure that has to do with a certain field in the editor, I'll see if I can fix it.

    Nice, I'll make sure to have it in by the next update, those are the simple yet effective kind of doodads we're looking for.
     
    Last edited by a moderator: Dec 26, 2007
  20. The_wand_mirror

    The_wand_mirror

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    Lol... you go from v4 to v3 ... strange dudes :p

    Btw wulf.. thats an awesome pack o_O