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The Ultimate Terraining Map 4.0

Discussion in 'Terrain Board' started by fladdermasken, May 19, 2014.

  1. fladdermasken

    fladdermasken

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    Code (vJASS):
    - =====================================================================
    -  ___  ___   _________   _____ ______           ___   ___        ________     
    - |\  \|\  \ |\___   ___\|\   _ \  _   \        |\  \ |\  \      |\   __  \    
    - \ \  \\\  \\|___ \  \_|\ \  \\\__\ \  \       \ \  \\_\  \     \ \  \|\  \   
    -  \ \  \\\  \    \ \  \  \ \  \\|__| \  \       \ \______  \     \ \  \\\  \  
    -   \ \  \\\  \    \ \  \  \ \  \    \ \  \       \|_____|\  \  ___\ \  \\\  \ 
    -    \ \_______\    \ \__\  \ \__\    \ \__\             \ \__\|\__\\ \_______\
    -     \|_______|     \|__|   \|__|     \|__|              \|__|\|__| \|_______|
    -
    - Original map by DungeonM. Supplemented by fladdermasken
    - =======================================================


    Let me first say that this may end up being a disservice to terrainers. The solution isn't smart, it's just piling trillions more models onto the already loaded UTM 3.0. Loading times may be a pain. Even just opening some palettes may take you an eternity on slower machines. That said, seeing as this is something sought after, here you have it.

    Download Here!

    Table of Contests



    What is UTM? (Top)


    UTM is short for Ultimate Terraining Map. This was an idea introduced way back by DungeonM and is basically a map containing the (most) useful models for terraining, properly organized in the object editor for ease of use. For a good while it was also set as a standardized contest map (or rather standardized resources allowed). Most habitual terrainers these days have their own customized terraining map with all their preferred set of imports and organization. This map is not intended to fill the role of its predecessor. It is intended as something to fall back on.

    Note also that the filesize is redonkulous. It is so because a majority of all imports have high poly count/high resolution textures/whatever. Where I'm going with this is that this map should probably not be used as a template map for map making, as much as terrain art where these properties are (moreso) valued.


    List of Credits: (Top)

    - DungeonM :
    UTM 3.0 (model credits found inside)

    - Talavaj :
    http://www.hiveworkshop.com/forums/terrain-board-267/stone-sword-terraining-mapping-resource-238310/

    - tobyfat50 :
    http://www.hiveworkshop.com/forums/terrain-board-267/starcraft-2-conversion-pack-247201/
    http://www.hiveworkshop.com/forums/terrain-board-267/toby-ruined-pack-243463/
    http://www.hiveworkshop.com/forums/terrain-board-267/tob-s-maps-230243/

    - oGre_ :
    http://www.hiveworkshop.com/forums/terrain-board-267/refuge-ruins-163309/

    - Born2Modificate :
    http://www.wc3c.net/showthread.php?p=796581#post796581
    http://www.wc3c.net/showthread.php?t=98645&highlight=cloud

    - Deolrin :
    http://www.hiveworkshop.com/forums/...-134939/?prev=search=black%20glow&d=list&r=20


    - Uncredited :
    Some resources are [highlight]uncredited[/highlight]. If you know the creator of an uncredited resource, please notify me or the terrain board moderator.

    Organization (Top)


    Same as before, with additions.
    Excerpt from original thread
    Bridge/Ramps
    A default directory, pathing has been removed but no new doodads are contained here.

    Cinematic
    Contains flashy doodads.
    Contains subgroups such as Fire, Lighting, Particles, and Sky.

    Cliff/Terrain
    Another deafault directory, not much to be seen in here.

    Enviroment
    Contains enviromental-themed doodads.
    Contains subgroups such as Animals, Crater, Crystal, Farm, Fissure, Grass, Ice, Mushrooms, Rock, Shrubs, Trees, Underground, Vines and Water Life.

    Pathing Blockers
    Normally unused this directory should see some more use.
    It obviously contains pathing blockers to be used in playable maps, the new addition is that of shadow doodads. These doodads have no graphic but will create a shadow on the ground, useful for making a place seem darker if the terrain texture is too bright.

    Props
    Generally smaller objects and props used in the world.
    Subgroups include Banner, Barrens, Bones, Book, Carpet, Church, Death, Debris, Demon, Farm, Fence, Flooring, Furniture, House, Items, Lighting, Misc, Moria, Obelisk, Pedestal, Platform, Ruins, Ship, Special, Throne, Tile, Torture, Underground, Wall, Ruins (2).

    Structures
    Includes buildings and some of the larger props/objects.
    Subgroups include Archway, Barrens, Bricks (A Building Framework Pack), Bridge, Building (All Kinds), Castla (Castle Set), Castle (Another Set), City Building (Blizzard Default, Column, Fountain, Framework (A Building Framework Pack), Gate, Hobbiton, Log (A Building Framework Pack), Misc, Naboo, Palisade, Pav (A Building Framework Pack), Roof, Ruined, Ruins, Statues, Stone Wall, Tile, Underground, Wall, Water.

    Trees/Destructibles
    Mostly default Blizzard trees, a few custom combinations of standard Blizzard Models/Textures have been made.
    Contains Wall Trees, Canopy Trees and a few other Destructibles.

    Water
    Contains Debris, Ice, Ships.
    More importantly has 7 standard Blizzard water tiles and iNfraNe's water model, all very useful.

    This version includes, among other things, these updates

    Cinematic
    - Added two terrain glow versions by tobyfat50
    - Added omni star model by tobyfat50
    - Added cloudfx doodad by b2m
    - Added black glow model by Deolrin

    Environment
    - Added shrubs and rocks from Refuge in Ruins by _oGre to rock and shrub categories
    - Added trees from b2m and toby under the tree category
    - Added felsen variations, rocks from toby's ruined pack and sc2 conversions under rock category

    Props
    - Added all props from Modular Kingdom by Talvaj under category "Modular"
    - Added all props from Refuge in Ruins by _oGre under category "Refuge"
    - Added a new category, "Modern", with a heap of models fit for modernistic terraining
    - Added lion statue from Toby's Ruined Pack
    - Added gears and cogwheels under category "Gears"
    - Added chains model

    Structures
    - Added most variations to all structural models from Modular Manor by Talvaj under category "Modular"
    - Added most variations to all structural models from Refuge in Ruins by _oGre under category "Refuge"
    - Added most variations to all structural models from Toby's Ruined Pack under category "Toby"

    Water
    - Added rivers and waterfalls from Refuge in Ruins
    - Added rain drop effect
    - Added circular water plane model

    Tiles
    The only tile added is the alpha tile (Outland Abyss). With somewhere close to 100 custom sets to choose from I made the call not to include any at all. Both to prevent the default tiles from being unusable and to keep the filesize down.



    How to use UTM (Top)

    This is still early days. I tried keeping the filesize down a bit by not including redundant variations so it should run alright (considering the circumstances) if you aren't running this on a really slow machine. If you find things that need fixing, post it here and I will see if I can be arsed to take a helping position. If you find things I forgot to add — that is to say actual helpful things, not some random airplane model you find in the resource section (looking at you, basically every one) — please post in this thread.

    Regards,
    fladdermasken
     

    Attached Files:

    Last edited by a moderator: May 19, 2014
  2. Strydhaizer

    Strydhaizer

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    Finally! A new and advanced terraining map has been released

    EDIT:

    Oh this must be the heaviest terraining map. Did you optimized the textures? I think this is only for scenic-terrains and single-player maps.
     
    Last edited: May 19, 2014
  3. fladdermasken

    fladdermasken

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    No resources are modified or optimized by me. They are optimized if they were optimized from the get-go.

    Yes, as stated here.
     
  4. Keiji

    Keiji

    Administrator

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    My hat!

    I never thought I'd see the day of this update's birth,
    nor ever by your hands, of all hands. I'm kind of impressed.

    On the other hand, I don't fully understand how you managed
    to motivate yourself to create something that's mostly useless
    to most participants of a otherwise declining and little-in-number
    community like ours. Although, what's done is done, and I'll be
    tipping my hat from here to the end of this thread, bravo.

    I guess I should sticky this >.>
     
  5. Heinvers

    Heinvers

    Arena Moderator

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    WAIT! WUT? Is this shiet for real? o_o
    Nice one fladder <3
     
  6. Gilles

    Gilles

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  7. fladdermasken

    fladdermasken

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    I am most likely just insane.
     
  8. Heinvers

    Heinvers

    Arena Moderator

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    Indeed:) I hope you'll be insane more often then.
     
  9. Belgarath

    Belgarath

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    m8

    good job that some solid shit right there
     
  10. Keiji

    Keiji

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    I'd also like to commend the post set-up, very neat.
     
  11. ~Void~

    ~Void~

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    Some things I would recommend:

    - Remove size limitations on all doodads
    - Separate doodads by their names, e.g. "Environment: Rocks: Sunken Ruins 01" instead of using the built-in editor categories. Switching between doodad categories takes up to 10 seconds in a map this large.
    - Add click helper to all doodads which are difficult to select (some Sunken Ruins pillars, archways, in particular)
    - Alpha tile
     
  12. fladdermasken

    fladdermasken

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    Yes to that.

    And to that.

    ... and to that.

    ALREADY IN THERE.

     
  13. BLazeKraze

    BLazeKraze

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    Fuck ! This is very amazing, there's another rare models and b2m and tobyfat models is also here .... Thanks for this, because of that, I don't need to import .. :D
     
  14. Keiji

    Keiji

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    Also, flad, where did you find all them modern doodads?
     
  15. fladdermasken

    fladdermasken

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    Can't even remember. Most likely from XGM or some other russian depot.
     
  16. Strydhaizer

    Strydhaizer

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    "ternox.com"
     
    Last edited: Jun 7, 2014
  17. GreeN!X

    GreeN!X

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    Wow, I thought this was another development map.

    Love it flad. <3

    EDIT: I was expecting that that fantasy set (HQ Skeletons, dead bodies, statues, etc.) from XGM be in here considering that most of these are HQ already.

    Still, awesome.
     
  18. NightStalker

    NightStalker

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    This is a very good map! I can find anything i need but the problem is I can't import the models to my own maps. How can I do that?
     
  19. fladdermasken

    fladdermasken

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    You can export them from the Import Manager. Either one selected file at a time or all files at once.
     
  20. ~Void~

    ~Void~

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    There are a few little updates I'd like to see with this version of utm

    • All doodads min/max scales 0.01-100.00
    • Pedestals/platforms in "props" moved to "structures"
    • Stormsphere & cloud models scaled to fit each other
    • Premade game camera object
    • Water level fixed (right now if you expand the map, it only covers half. maybe just get rid of it?)
    • No pathing maps for any doodads

    These are just basic conveniences that I find myself changing every time I make a terrain

    Would appreciate very much