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HybrisFactory - Terraining and Mapping Resources

Discussion in 'Terrain & Level Design' started by Talavaj, Jul 21, 2013.

  1. PurgeandFire

    PurgeandFire

    Code Moderator

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    Those models are incredible! I especially love the ones in the pic you just posted. Great job.
     
  2. Adiktuz

    Adiktuz

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    really nice... probably use it for things outside of wc3...

    and the size is quite nice for the quality it brings...
     
    Last edited: Jul 24, 2013
  3. don_svetlio

    don_svetlio

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    Are we allowed to use individual models from this pack separately?
     
  4. Adiktuz

    Adiktuz

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    I don't think why we wouldn't be...
     
  5. Talavaj

    Talavaj

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    Yes of course, you can use any of the resources any way you want.

    Added a new metal texture (currently only on the doors) in 1.0.3, it bugged me for a while it looked weird so I replaced it with a more rusty one, hope this one fits better.
    Tell me which one you prefer (the old download is still up).

    Also tell me which one of the following would you like to see the most (to know which pack to make next):
    * Interior props (Tables, Chairs, things, furniture)
    * Exterior props (benches, lamps, carts village props, town props etc)
    * Environmental doodads (rocks, trees, plants)

    This pack may get some more pieces in the form of stairs, bent parapets and bent roofing (for domes) but that is about it.
    I can make things at a decent rate aside my own mod but I need to know what I'm making or else the process will slow down into a crawl.
    It means there won't be any new things added past certain point save for specific unique requests.
     
    Last edited: Jul 25, 2013
  6. Adiktuz

    Adiktuz

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    Exteriors
    then
    Envi
    then
    interiors

    :)
     
  7. marko9

    marko9

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    Env
    Ext
    Int
    :)
     
  8. sonofjay

    sonofjay

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    We got tons of great env models available around the net so

    Int
    Ext
    Env
     
  9. Talavaj

    Talavaj

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    How about this then ? I'll merge exterior and interior doodads into one pack (because there aren't that many exterior doodads I can think of to warrant a stand-alone pack) and explore the possibilities of environmental doodads meanwhile.
    The thing on environmental doodads is that natural and organic geometry is very unique, there are few repeated patterns in there so it would make it a lot harder to make models reuse textures, have low filesize, high level of detail and look similar to the rest of the doodads at the same time.
     
  10. marko9

    marko9

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    Environmental doodads should fit the models that are already made...
     
  11. Talavaj

    Talavaj

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    Naturally, but it will be very hard to make them like that AND keep low filesize and high versatility.
    Hence I'm a bit reluctant to jump into making environmental doodads now, because frankly I don't know how yet. I don't want to release half-arsed resources.
    I'll update whenever I figure out things for it.
     
  12. Strydhaizer

    Strydhaizer

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    Its finally released , nice. Thanks sir :) I shoulda start another terrain using this one.

    I just suggest the ff. , a wood plank , wood piece , light-damaged wood , critical-damaged wood, metal piece , metal base , light & also critically damaged metal , trees ,and etc. ;) (What do you think?)
     
    Last edited: Jul 26, 2013
  13. Talavaj

    Talavaj

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    You mean texture types or models like that ? (ruined models maybe ?)
     
  14. Strydhaizer

    Strydhaizer

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    Yes , im just searching for ruined models.
    (You maybe add some broken windows & roofs , damaged doors etc.)
     
    Last edited: Jul 27, 2013
  15. marko9

    marko9

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  16. Keiji

    Keiji

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    So, started importing these into my terrainer map, and for the most part I'm liking the doodads very much, there's only this tiny/huge thing I want to address.

    See, for us non-map-making terrainers that doesn't go ingame, ever, it'd be amazing if you could do a separate model of the windows where the glow appears by default, so that it can be viewed in the editor.
     
  17. Talavaj

    Talavaj

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    Yes, I'm aware of this problem. I'll make stand alone windows soon.

    [Edit]
    1.0.4 out, adds stand alone GLOW variants for all interactive windows. These do not require the window_off texture to be imported.
    The stand alone windows are also imported into the test map.
     
  18. don_svetlio

    don_svetlio

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    Shouldn't there be also a stand alone version of the doodads which get covered in snow?
     
  19. Talavaj

    Talavaj

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    There are. Both covered and without the snow high and low poly variants too. The ones wthout the snow do not require you to import snow texture if you do not wish to put snow in your map.

    Flooring also has all 9 stand alone types. It is all in the stand alone folders.
     
  20. marko9

    marko9

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    You should request a moderator to make this Thread sticky!

    Its useful :)