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HybrisFactory - Terraining and Mapping Resources

Discussion in 'Terrain Board' started by Talavaj, Jul 21, 2013.

  1. Talavaj

    Talavaj

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    [​IMG]
    ___________________________________________________________________

    Features



    Modular Kingdom
    ______________________________________________________________
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Modular Kingdom
    ______________________________________________________________
    [​IMG]

    Modular Shire
    ______________________________________________________________
    [​IMG]
    [​IMG]

    Colortree Pack + (Modular Shire)
    ______________________________________________________________
    [​IMG]


    [​IMG]
    Features
    ___________________________________________________________________

    Currently not Available


    Downloads
    ___________________________________________________________________
    Might & Honor
    Currently not Available

    ___________________________________________________________________
    Stone & Sword

    Download Modular Manor* Legacy
    [​IMG]
    ___________________________________________________________________
    Download Modular Kingdom* Legacy
    [​IMG]
    ___________________________________________________________________
    Download Modular Shire* Legacy
    [​IMG]
    ___________________________________________________________________
    * - By downloading this file you agree to the Terms of Use that you have read below.

    ___________________________________________________________________
    Texture Packs
    Download Skyrim for S&S 1.0.6
    [​IMG]


    Download PEZ for S&S 1.0.5
    [​IMG]


    Download Pragmatic for S&S 1.0.5
    [​IMG]


    [​IMG]
    [​IMG]
    [​IMG]


    Sample Screenshots
    [​IMG]
    [​IMG]

    Pio Enath - Home of the Orien by Keiji
    [​IMG]

    Hollow Hearted by Keiji
    [​IMG]


    Might & Honor: Version History

    • Version 0.1.0 - Trapper's Camp theme Pack, Not Currently Available. [ETA]
    • Version 0.1.0 - Village Smithy theme Pack, Not Currently Available. [ETA]

    Stone & Sword: Version History

    • Version 1.0.6 - Doorways and Balistraria render in fog correctly, HFTGradient.blp is now their required texture. [9/06/2013]
    • Version 1.0.5 - Hotfix, Stand Alone model of window arc wood fixed. Rough parapet stock and corner added. [7/31/2013]
    • Version 1.0.4 - Activated Stand alone variants added for all windows. [7/31/2013]
    • Version 1.0.3 - Metal Tile and Bolt tile textures changed. [7/24/2013]
    • Version 1.0.2 - Sample Map added. Rough foundation added, Mid foundation for all foundation types added. [7/24/2013]
    • Version 1.0.1 - Hotfix, removed work in progress assets. [7/22/2013]
    • Version 1.0.0 - First release build, contains 81 Unique models and their 58 Stand Alone + Low Poly variants. [7/21/2013]
      _________________________________________________________________________________________________
      Kingdom
    • Version 1.1.1 - Added Fire Spits, fishing and cargo doodads. [7/09/2015]
    • Version 1.1.0 - Animated doodads added, Light doodads (chandelier, sconce, light posts) added. [10/07/2013]
    • Version 1.0.0 - First release build, contains 25 unique doodads. No animated doodads added as of yet. [10/07/2013]
      _________________________________________________________________________________________________
      Shire
    • Version 0.9.1 - Added a sample map compiled by Naze.[10/2/2016]
    • Version 0.9.0 - Beta release, contains over 80 unique models, 30 standalone variations and 12 Grayscale variations.[3/12/2015]

    Known Issues

    • Might & Honor - None
    • Stone & Sword - None

    FAQ


    • What is this ?
      - A model pack designed for terraining, with extra emphasis on playable terraining.
      Contains modular models rather than entire doodads.
    • What are the texture paths... ?
      - The texture file names by themselves. Eg:
      HFTBolt_tile.blp
    • How are the textures so small yet not really blurry ?
      - They are tiled very heavily, don't let the simple, clean art style fool you. The resources are extremely high poly
      and the textures often end up being as texel heavy as 512x512p textures.
    • Why not use in-game textures ?
      - Because majority of Warcraft 3 textures are merged into texture atlases, this would make it impossible to
      wrap the models the way they are now.
    • Why upload this here ?
      - Because uploading single models on THW has enough bureaucracy behind it,
      how long it would take for about 130 resources to go through that process you think ?
    • Uh, why are there lots of tiny models that either make no sense or are transparent on the other side ?
      - The resources are modular, they are intended to be put together with each other in order to craft terrain
      or in-game level design.
      If you want to use the one sided resources by themselves or use them for interiors, place a copy
      of the doodad with inverted rotation.
    • How to use dynamic snow, interactive models or models with multiple variations ?
      - You need to play the corresponding animation using "Animation - Play Animation For Doodads"
    • Does that mean I cannot use those special features in just the editor ?
      - Dynamic snow, windows and multiple variant doodads have stand-alone models. Interactive doors DO NOT
      have stand-alone variants at the moment.
      If you want to use interactive doors for only terraining purposes you will have to rename their animations.


    Terms of Use
    I reserve the right to deny usage of my assets to anybody, with or without a reason.



    You Can

    • Use - Use this resource in noncommercial or commercial work, in OR outside of Warcraft 3.
      This right is only valid as long as you credit the creator (me).
    • Adapt - Adapt this resource in your work and edit it in order to meet your needs.
      This includes but is not limited to: Removing and Editing Geosets, Editing Materials,
      Renaming, Editing and Deleting animations, Replacing and modifying Textures and editing Texture paths.
      This modification can NOT make the resource indistinguishable, you are only allowed modifications to an extent where
      it is still easy to distinguish that said resource originates from this pack.
      This right is limited only to personal use. You are not allowed to redistribute resources modified like this.
    • Extend - You can create Textures or Icons for this resource.
      This right is only valid as long as you distribute those resources within this thread.
      Shall you do so, your resource shall be added to this post for people to use.
      You shall only share custom texture packs in their entirety, a texture pack that does not contain all the required textures
      made by you will be rejected. (the texture HFTGlow.blp is an exception, it can be left as it is)
    You Can NOT

    • Redistribute - Publicly redistribute this resource in any way shape or form, in parts or otherwise. When sharing this resource with friends
      or acquaintances you will link to this thread.
    • Create Derivative Work - Under no circumstances you are to use parts of this resource in your work.
      This applies to Models, Textures and all content found within this pack.


    [​IMG]
    Whoa what ? Why donate ?
    I spend my time modeling non-profit because I like doing that.
    Donating to me won't save the kids from Uganda neither it will help cover the "production costs" as they are already none apart from my time.
    You are however free to donate if you value my work and the effort spent doing that.

    Notes
    Please report if you run into any bugs.
    I tried my best to test out as many models as possible but some may have slipped through.
    Pay attention to faulty normals (shadows at where they shouldn't be) missing properties
    (such as omni lights not appearing in the stand alternate of windows animations) or models flatout not working
    (most likely because some of the non-blp textures were left inside) and report these together with the model name if possible.

    If you end up using this resource in your mod or a terrain piece feel free to share the screens in here.
    They will be added to this post for others to see and make it easier to demonstrate the resource and its usage.
    Likewise, if you are an artist yourself and want to edit the resource with your own skins, go for it !
    (read the Terms of Use for more specific info)

    You can place requests for doodads directly in this thread. Please request only ones of the following:
    Architectural doodads, Exterior and Interior props, Environmental doodads.
    Provide detailed description or reference images where possible, unique requests are more likely to be added.

    Update Roadmap
    Not ordered by relevancy

    [​IMG]
    • Hunting, trapping equipment and props.
    • Medieval houses, clay houses, hay huts.
    • Blacksmith equipment and props.

     

    Attached Files:

    Last edited: Jul 14, 2016
  2. Azurot

    Azurot

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    Yeah, thanks.
     
  3. HOooDy

    HOooDy

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    Do we need to import them? or There's an Map on that Modular Manor RAR?
     
  4. marko9

    marko9

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    Is this just for snowy regions or it can be used for regular weather?
     
  5. Talavaj

    Talavaj

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    It can be used in any weather, some models are animated in a way that makes snow appear on them (over like 60 seconds) there are also stand-alone versions of those models without the snow included OR stand alone versions of only those snowy models without the stock version included.

    There is no test map with the models in there, yet. It will be added in the next version together with the asset list, a list with images of all models, their full file names and tags showing what anims/properties they have.
    The map will also have sample structures and sample triggers to demonstrate using of the model's anims.

    If you want to test the map quickly, you can import all HQ textures and Unique models at once just copy the models from the main directory together with the content of the HQ textures folder into an empty folder and select it while choosing import files.
    You only have to rename the textures path (remove the default war3 imported tag) the models can use the war3 imported tag.
    All the HQ textures and the 81 models have about 491kb when saved in a stock map. (Prior to optimization)

    Also, I noticed the current release version has some errors. Please delete file called "HFMPillar_Lime.mdx" and use "Pillar_LimeX" in its stead. X is a WIP variant but it has fixed normals, I forgot to delete the old variant, use the X one instead.
    This only applies to people who have downloaded 1.0.0, I've just uploaded 1.0.1 which does not have this error.
     
    Last edited: Jul 22, 2013
  6. Xonok

    Xonok

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    I have no words for how awesome this thing is.
     
  7. marko9

    marko9

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    True now I just need to learn how to use it...
     
  8. Keiji

    Keiji

    Administrator

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    I like how the thread name is "Stone & Sword," and yet I see no... Weapons. >.> <.<
    - :)

    Looks really great, haven't had the time to test these yet, but I surely will. Who knows, maybe these will even make me do a terrain for once. I'll get to adding these under useful links in the sticky, cause even while I haven't tested them, I can surely see that these doodads are worth not getting lost in the vast sea of threads in this dusty old forum. Cudos.
     
  9. Talavaj

    Talavaj

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    Heh yeah, the name is merely referencing Arthurian mythology, it is fairly random I reckon.
    There may be weapons in the future, I just did not find a way to model them efficiently to match the style and look of the rest of the pack. (same goes for foliage)
    What I intend with this pack is a unified yet highly versatile set of resources to make terrain with.
    Because of how the textures work it will be very easy to change the overall look.
    Just hoping people will like it, its art style is somewhat different from the other assets on the site.

    My bad ! I intended the pack to come with a guide and a list of the asset but got too excited and released it without them.
    You can wait one/two days for the next version, it will have those and a map with samples of the functions and all the models imported into it and ready to try out.
     
  10. Keiji

    Keiji

    Administrator

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    I wouldn't say it's too different to not meld in with other doodads.. Given a good eye for details and a proper use,
    I might just have to make a terrain to prove it! Damn you, provocative fucker!... >.>

    But hell yeah, the more the merrier, I'd say, to your notion of making more doodads for this collection.
    I'll cheer you along all the way, and use all my corruptible powers as a Moderator to advertise and whore mysel--- Ahem!
    - I root for you.
     
  11. 2-P

    2-P

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    Looks great. The snow thingy is a neat idea.
     
  12. marko9

    marko9

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    Is there maybe a way to add some rain splash effects, or some rain drops coming down the roof... just an Idea...

    Been playing around today and Its very useful, I just miss more nature doodads that would fit in like Tree's and Rock's etc...
     
  13. Talavaj

    Talavaj

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    Yes, already considered that for 1.1.0 update.
    It would add roof shingles and roof beams with rain animation, it would also add rain puddle doodads that would slowly rise from the ground which you could use to fill cracks with water.

    The closest version should be v1.0.2 by tomorrow or the day after. It will have sample map with all models imported and triggered samples of the animated features and also some new models for foundations namely the mid piece and rough wood type foundations that I noticed are missing.
     
    Last edited: Jul 23, 2013
  14. marko9

    marko9

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    Well now that's awesome...
     
  15. HOooDy

    HOooDy

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    Hey Talavaj! , can I have a Complete TEST MAP ?
     
  16. marko9

    marko9

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    I have finished setting up my map with the current models today, hopefully I can make something worth the look...
     
  17. Talavaj

    Talavaj

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    Try this one, it is not complete atm. But has all models imported and shows some snow and window functions when you test the map in-game. It also has two sample structures.
    It will be in the v1.0.2 when finished.
     

    Attached Files:

    Last edited: Jul 23, 2013
  18. marko9

    marko9

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    Here is my first, unfinished creation for this model pack.

    I will add more when I get some time but I guess this is good enough, reference is the Riverwood Inn from Skyrim... I did it pretty fast so I know It need's more work, but well...

    Here's the Pic.
    [​IMG]



    Also I have some suggestions I would like to share with you. I would like If you could make these Log Walls have two versions, and make it a bit brighter, also add something like hay Roof like
    this
    [​IMG]


    ----

    I have also seen some barrels in the Screens so I would like it if you made more props like Tables, Tree's, Rocks etc. that would fit with the already made models.

    Btw thanks for this pack, awesome.
     
  19. Talavaj

    Talavaj

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    Neat ! What other version of the log wall would you like ? The way you used pillars from framework made me think of making a rough wood/log wall.
    The same way limestone and cobblestone walls are (with wooden frame and stone in the middle) I could make one with rough wood frame and logs in the center or a vertical log wall instead of horizontal.

    I already thought of hay roof, the problem is that the amount of things to use hay texture on is fairly limited. I would prefer to make as many resources using the shared texture pool as possible.
    I could make hay bales I guess, tell me if you think of anything else hay-compatible.

    As for the barrels and tables and stuff, they will be in a separate pack. It will have household props and will have some unique perks of its own.
    Such as display cases and weapon racks with attachment points that you will be able to set as dummy units and attach attachment effects onto.

    By the way, careful with walls, wall foundations and roof shingles. If you use the pack for playable terraining (or some sort of megabuilds where details don't matter much) you are better off using low poly variants for these because they are very high in poly count. (Low poly versions of these have only about 30~10% of the poly count)
    A modestly sized house using the HQ models for framework has about 30,000 polygons.

    V1.0.2 added. Contains sample map, a new foundation type and 4 foundation pieces.

    Also briefly tested some textures for an alternate Worn out texture pack, the textures look similar but would be slighty desaturated have chips and cracks respectively mold and moss on them.
    Like so:
    [​IMG]
     
    Last edited: Jul 24, 2013
  20. marko9

    marko9

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    Thanks, will check it out.