• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Hunter or Victim V1.08

This bundle is marked as high quality. It exceeds standards and is highly desirable.
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Global Winter Update!

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Genre : Survival, Stealth, Battleroyale
Landscape : Procedural mountains,rivers and swamps.
Number of players : 10 (with AI)
Warcraft version : 1.26a
Map version : 1.
08

The biggest update:
• Three new classes.
• Rope Launcher.
• Winter Biome.
• New items and recipes.
• Bonus mode Ice Hunt


Classes
• New class: Mercenary, Smuggler, Priest.

Smuggler
• Free Maneuver: The Rope Launcher temporarily does not consume charges.
• Annihilation: Stun when shooting 20%.
• Shroud: 150% damage in Grenade Smoke and Twilight.

Mercenary
• Musket: Devastating damage and stunning.
• Double Shot: The hero fires two arrows at once.
• Surprise: Stuns enemies when jumping from a tree.

Priest
• Adaptation: Can use the abilities of all heroes.
• Additional Telekinesis range +150 units.
• Telekinesis Stuns enemies for 1.5 sec.
• Meditation: The hero's mind is restored at the fire.

Sniper
• Reconnaissance: On towers and giant trees the radius of Sense is +6000.

Wanderer
• Rope Launcher: Chance to retain charge if distance to target < 200. (non-living targets)

Dark Gift
• New ability common to all classes. (Requires Enchantment level 3.)
• When a player is killed, the hero receives his unique ability, which can be used once.

Rope launcher
• New ability common to all classes.
• Allows you to climb trees and towers, as well as jump over units, stunning them.

Trees and towers
• You can now jump from the tower.
• Now the hero can turn and shoot while sitting on a tree.
• The list of spells that can be used on a tree has been expanded.
• Added the ability to shoot at units in trees and towers. (previously the order was not carried out if the unit was against the sky)
• The height to which the hero can climb has been increased.
• You can now climb a tree only using the Rope Launcher.
• When standing on a tree, visibility increases by 600 units.
• Damage effect from height increased by 1.5.

Winter Biome
• Added a winter biome that will occupy a random part of the map.
• Instead of rain and thunderstorms, this biome experiences snowstorms.
• Storm Blows away arrows, slows down the hero and knocks him down if you don’t duck in time.
• Heat is consumed much faster.
• Water deals cold damage.
• You can encounter frozen undead that can awaken.
• During a rest stop, the player may be attacked by invisible spirits [Frosty Whispers].

Frosty Whisper
• Danger zones in the winter biome.
• Zones can be identified by the sounds of whispering, howling wind and some warning signs.
• Regeneration does not work in the zone, heat consumption increases and health decreases imperceptibly.
• If the player stays in the zone for too long, the spirits will attack the player.
• Spirit-safe zones are marked with white flags.
• You can make a barrier out of Protective Salt to keep spirits out.

New creatures
• Howling Ravager, Woolyhorn.

Ice Hunt

• Launch code: "-20242025"
• Quest: Collect 12 gifts.
• Reward: Skin (Christmas hat)
• Gifts drop from heroes and bosses, they can also be found in the bandit camp and knocked out of ice statues.

New Items
• Stun Bow (Stun on first shot, for each target.)
• Elixir of Protection
• Bread (+30 health, +30 food, +30 heat.)
• Rope (Craft: Net, Rope Launcher Charge, Hang Glider Repair)
• Gunpowder (Craft: Explosive Arrows, Grenade, Musket)
• Protective Salt (Protects from spirits and lightning, prevents the undead from resurrecting.)

Updated Items
• Ring of Darkness now protects against Ghosts.
• Spider Ring now increases the chance to retain Rope Launcher charge by 50%
• Wheat (Craft: Bread)
• Fangs and Bones (Craft: Arrows, Throwing Charge, Lockpick, Protective Salt)
• The Empty Bottle can now also be used to collect dirt to create a Potion of Stink.
• Moonflower can now be used as a sleeping potion or to create Poisoned Bait and Potion of Stench.

New Recipes
• Slippery Mass + Black Lactarius > Protection Potion.
• Slippery Mass + Oyster Mushroom > Caustic Essence.
• Pine Cone + Slippery Mass > Defense Potion.
• Pine Cone + Heart > Energy Elixir.
• Paleflower + Entrails > Poisoned Bait.
• Amani Red + Wild Vine > Protection Potion.
• Snow Honey Fungus + Wild Vine > Protection Potion.
• Glowing Slime + Black Glory > Protection Potion.

AI
• Added about 100 new reaction dialogues.
• Bots now actively use the Rope Launcher, which makes them more unpredictable.
• The bot ally will no longer attack openly when you use Stealth Shot.
• The ally bot now hides when the player climbs a tree.
• Riders dismount when talking to the player.
• NPCs are more willing to communicate with the player.
• NPCs can tell information about players for 20 gold.
• Added many options for actions for NPCs after the question about where the player is going.
• Other improvements to character AI.

Balance
• The price of bows has been reduced, now the merchant has 11 bows available + 6 random ones.
• Quiver capacity is now limited to 50 arrows.
• The characteristics of many creatures have been reconfigured.
• The set of additional artifacts dropped by heroes has been increased.
• The characteristics of many creatures have been reconfigured.
• When captured, the hero receives some bread.
• Now the checkpoint may not appear immediately at the beginning of the game, but within 5 minutes.
• When deactivating your own, whole traps, the chance of success increases to 70%.

Environment
• Rain can now put out the fire. (Stock up on more wood)
• Updated shading and rendering area of many decorations.
• Random music now plays in the start menu.
• Many decorations now have snowy variations.
• Improved weather effects blending system.
• Improved positional sound mixing system.

Control and Interface

• Updated descriptions of many items.
• The item chest is now marked on the map when a player is taken hostage.
• Added a button to turn music on/off to the start menu.

Optimization
• Optimized camera and creature AI.

Corrections
• The player spawn system now selects the most suitable location.
• Fixed a bug where arrows would sometimes bounce off the ground when fired from towers.
• Trees now display correctly when their center is outside the camera.
• Inaccessible objects no longer prevent you from taking accessible ones.
• Fixed a bug due to which camp buildings remained locked even after the player removed his flag.
• Fixed various bugs in dialogues with NPCs.

Major Update 1.07
• Added and reworked a huge number of items.
• Updated AI makes the behavior of NPCs and Bots more convincing.
• Fixed a lot of bugs.
• Bonus mode Halloween Party
Skins and external events system
•Added a system that allows you to organize quests for which the player can receive skins.
•Skins can be used in subsequent games by entering a code linked to the player’s name.
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Halloween Party
•Launch code: "-311124"
•Quest: Collect 12 pumpkins.
•Reward: Skin (Halloween Pumpkin)
•Pumpkins drop from heroes, bosses, and captured camps, and can also be found in cursed zones.
•Skins can be used in subsequent games by entering a code linked to the player’s name.
-
New Items
•Bow of Annihilation (Stun: 20/80%).
•Reaper's Bow (Powered shot takes 20 HP from the owner and 20% of HP from the target.)
•Bow of Fire (Explodes Fire arrows, sets fire to regular ones.)
•Bow of Swiftness (Fires 2 arrows at once.)
•Void Blade (+2 Jump charges when throwing the blade. Free jump for 2 sec after melee attack.)
•Basilisk Boots (Ignore traps, stunning parry in the first second of sprint.)
•Elastic Chestplate (Chance to stun an enemy in melee combat when receiving damage 30%).
•Tornado Bow (Additional damage to Enhanced Shot 50%. Jumping upgrades normal shot to Enhanced for 1 sec.)
•Inquisitor's Shroud (At dusk, the hero deals 150% damage and 200% in Smoke from a grenade.)
•Oak Armor (Blocks 95% damage with 50% chance. Durability 3 hits, repair 20 wood.)
•Elixir of Experience (+200 experience.)
•Elixir of Courage (+20 intelligence, +20 damage for 20 sec.)
•Cheese (+50 health, +25 food, +1 luck.)
•Wool (Create/Improve: Net, Clothes, Cloak, Fishing Rod)
•Feathers (Can be used to create improved arrows.)
•Wheat (food and ingredient)
•Acorn (food and ingredient)
•Snow Honey Fungus (ingredient)
•Rose Petals (ingredient)
•Tina (ingredient)
•Water lily (ingredient)
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Updated Items
•Bow of Chaos - (Powered shot reduces armor by 70%)
•Death Scythe - Added the Carnage ability (The Hero attacks 3 targets (6 for the Reaper) by jumping.)
•Claws of Darkness - A hero wounded by claws is tracked on the mini map.
•Druid's Mantle - Chance to retain Raven transformation charge 30%. Pet can stun enemy 40%.
•Skull Mask - Vampirism on melee kill 10 units. Max health on hero kill + 20 units.)
•Boots of the Assassin and Shadow - now provide the ability to stun the enemy when parrying while falling.
•Boots of Shadow - now allow you to ignore obstacles while sprinting.
•Cloaks - 5/6 levels now restore 1/2 Leap charges when using invisibility.
•Armor - Level 6 now restores Telekinesis Charge when taking damage.
•All Claws - now have the ability [Massacre] (The hero attacks 2/3/4/5/6 targets by performing a Jump.)
•Rum, Antidote, Potion of Stench - now consuming these potions protects against poisons for 180 sec.
•Hang Glider - Can now be repaired with Wildvine, Gear or Web.
•Enchanted Doll - now shows the target for 60 sec, cooldown increased by 60 sec.
-
New Recipes
•All recipes for making potions have been changed.
•It is now easier to navigate the compatibility of items without going into the description.
•All ingredients are divided into classes and combined as follows:
•Mushrooms > Plants > Organics > Mushrooms
•There are also hidden reverse recipes that can be found in the Alchemist's Scroll.
Reaper of Death
•Added the Carnage ability (The Hero attacks 3 targets by performing a Jump.)
•The Reaping ability now increases damage, radius, and number of targets for 15 sec for the [Massacre] ability.
Sniper
•Added the ability Reconnaissance (Sense used on some trees detects heroes within a radius of 6000)
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Eclipse
•A Guardian's Duty can now be inflicted on a player during an Eclipse.
•The player will receive a reward or penalty for completing or refusing the demon exorcism quest.
-
AI
•Now if a hero in chains saves an NPC, he can be freed.
•Bots can now use shadow clones to attack the player.
•Allied bots can now throw nets and smoke grenades.
•Improved character AI.
•Added about 100 new reaction dialogues.
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Balance
•Some rare equipment items are now available in the merchant's shop.
•Characters now gain the ability to trade if the player has not traded for more than 7 minutes.
•The partner bot is now more vulnerable to enemies.
•When a player has a bounty placed on their head, enemy damage is increased by 50%.
•Pets can now bury [Reanimated Flesh].
•The Cross of Undead Banishment is now available in the store.
•Swamp creatures now drop more useful items.
•Now when descending into dungeons, the player can find various items.
•Added new starter kits to the Hunter's Bag.
•Deer can now have the [Sense] ability.
•The effect of night cold is increased by 2 times.
•The amount of food obtained from mushrooms and predators has been reduced by 2 times.
•The amount of wood obtained by a pet has been increased by 2 times, the number of branches on the map has been reduced by 2 times.
•Preparation time before the undead wave has been increased by 2 minutes.
•Using the Alchemy Cauldron now requires level 1 Alchemy.
•Other minor edits.
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Environment
•Wagons can now be found in bandit camps, cities and parking lots.
•Added eclipse effect and other effects when Dorag Mara appears.
•Now the cursed cities are shrouded in fog.
•New interactive items: Remains, Wheat, Roses, Animal Track.
•Added new house remains.
•There are now more towers in forts that you can climb.
Control and Interface
•Added hero information menu to the information tab.
•Added a game hints menu to the information tab.
•Added information panel about cities and other places when receiving information.
•The camera is no longer fixed on the turret, but has a free radius of 100 units.
•Updated the mascara transfer model, it is now more noticeable.
•New tips added.
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Optimization
•Optimized creature AI during combat.
-
Corrections
•Bandits no longer throw the player into the sea when ransomed.
•Ally Scroll is no longer given to a player without a command.
•Fixed a bug due to which the glider sometimes could not take off.
•Fixed a bug where a fallen unit could turn towards the hero.
•Player-Bot can no longer join a player if he is the only surviving opponent.
•Fixed a bug where an ally did not react to the player selling items.
•Removed some order sticking related to pathfinding.
•Fixed playback of bird animation after landing.
•Fixed a bug due to which birds did not increase the hero's noise level.
•Cursed Fog no longer deals damage in houses.
•Fixed a bug due to which a unit that climbed a tower or house could be thrown out onto the street with a changed height.
•Now climbing trees does not interfere with choosing to obtain information.
•Other minor fixes.
[/SPOILER






Description:

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To the east of the Shadow Plateau are the forbidden forests of Dorag Mara , fraught with many dangers.
People rarely go there, and the path to those places is strictly guarded.

Once in several decades, an eclipse can be observed in these lands, when a deep
trumpet hum rumbles across the plateau, plunging the surrounding lands into darkness.

Among the peoples who live in the surroundings of Dorag-mar there are legends about ancient times, when in the place
where the forest now stands, there was a bottomless well whose monolithic walls went deep into the bowels of the earth.
And about the beast of incredible power, which once escaped from the infernal abyss, so as to devour the sun.

Legends of the ancients are gradually fading into the past, and the monthThe Black Sun became the time of the celebration of the Great Hunt , when the best wars set foot in forbidden forests, in order to fight wild creatures and go through the path of initiation of the Guardians.






• Objective of the game: Eliminate opponents or Destroy Dorag-Mara.
• There are always 10 opponents, if the slot is empty, the player is replaced by a bot.
• Dorag-Mara will periodically wake up near a random player.

• It is more convenient to move the camera by holding the mouse wheel.
• The camera will be darkened away from the hero.
• If you lose sight of the hero, press F1.

• Visiting a checkpoint (flag on the mini map) increases the hero's level.
• Get experience for NPC tasks, capturing forts and eliminating enemies.
• The hero does not get experience when his intelligence is reduced.

• Always move thoughtfully and carefully.
• Carefully analyze sounds and study the environment.

• Do not ignore discovered traces!
• Pay attention to the environment and anticipate events.
• For example, a found trap or corpse can serve as an indicator of danger.

• Constantly carrying a tent with you can be burdensome.
• Set up camp in a secluded place and use scrolls of return.
• A comfortable sleep in a tent by a fire heals diseases and wounds.

• The marked creature can be found by tracks for 20 seconds.
• By marking a creature with R, you get information about its features.

• Shooting reduces the durability of bows.
• You cannot shoot without an equipped bow.
• The damage of an aimed shot depends on the tension force.

• Noise attracts predators and gives away your location.
• Avoid dry plants and flocks of birds.

• The beating of the heart warns of enemies lurking nearby.
• A rapid beating of the heart will tell you that you are in the right direction.

• During combat, you can quickly drop heavy things F + A.

• Cooking food on a fire reduces the risk of poisoning.
• A wild animal can be distracted by throwing it some of the provisions. F + Q

• Sleeping on the ground is dangerous in the dark.
• Caves and mines can become a shelter.

• A tent protects from dampness and improves sleep efficiency.
• Provision consumption near a tent is lower.
• Choose only safe places to spend the night.

• It is unsafe to be in cursed zones, especially at night.
• The hero cannot navigate the map there.
• Avoid dark particles.

• The pet searches for useful items and performs reconnaissance.
• If it carries a backpack, it can help when calling for help.

• To spend the night usefully, do crafting or fishing.
• It is better to fish in places where fish congregate.
• If there are no fish nearby, you can use bait.

• Avoid open attacks on bandits.
• If they notice you, they will call for reinforcements.
• Without the Signal Bell, enemies will not be able to raise the alarm.

• If you stand in the water for more than 2 seconds, the hero will get his feet wet.
• Wet clothes will gradually lead to freezing.
• Use a jump or sprint to cross small rivers.

• If you angered an ally, try to talk to him.

• Finding opponents will help:
• Tracks, Sense, Prophetic Dream, Flight, Spheres in the ruins, Reconnaissance from the Towers.
• Pets, Potion of Insight, Spyglass, Crystal Ball.

• Rain dispels Invisibility, reduces Sense and Wood Gathering by 50%.
• In bad weather, stay under cover or trees.
• Clothes also get wet when moving through tall bushes.

• At night, the chance of encountering aggressive animals increases.
• In the bandit camp, the fear of the night does not affect the hero.

• A torch can drive away aggressive animals and light your way.
• Drink rum to unlock Fire Breath with a torch.
• Light sources make you more visible.

• To keep a fire burning longer, stay nearby.
• You can sometimes detect tracks near someone else's fire using Sense E.
• Lighting a fire in a Hut or from a Torch is cheaper.

• Prevent the spread of fires!
• When the ground catches fire, use the action button R to extinguish it.
• Undead gather in scorched lands, and the hero's regeneration does not work!

• Feed the dogs in the bandit camp to calm them down for a while.
• A calm animal can be tamed. R

• If you are captured, the items you took can be found in the chest.
• Use the Slave's Shackles to infiltrate the bandit camp.

• Move through the swamps with great caution.
• Avoid quagmires and toxic fog.

• A fortified fort will help you survive the waves of undead.
• Take refuge in the bandit camp if there is no time to fortify.

• Ancient Tablet spells can be used in the next game.

• They are linked to the player's name, no one else can use them.


• You can enter the closed city through the basement or by using the secret lever.

• Use your senses near the closed gates to find the lever.

• Some fortresses can be more dangerous than the forest.

• Cursed Spirits only see you when you look at them.

• Some ingredients can only be found in the moonlight.

• Some enemies can dodge a sneak attack.

• Dodge - ranged.

• Sense - melee.

• Throwing charges ignore these effects.

• Blade strike deprives enemies of the Dodge ability for 25 sec.

• Enhanced shot from the tower will be silent if the kill is not noticed.

• Transforming into a raven on the tower gives a 30% chance to save the charge.

• Regeneration only works when the hero is well-fed and healthy.

• Luck affects all random actions and abilities.

• Level 3 Sense highlights living creatures near you.

• Fisherman's Boots will help you avoid problems when moving through the swamps.

• Clairvoyance increases the chances of detecting enemies during sleep.

• The tutorial quest sets the game difficulty to easy in single-player mode.



Gameplay:

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During the game, you have to play the role of one of the hunters who
arrived in the forests of Dorag-mar for the passage of the rite of passage.
Depending on the class of the hunter, you will gain or lose experience for certain actions.


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Once in the forest you will be left to your own devices.
Attack robbers, hunt animals and heroes, or just try to survive by fishing and gathering your own food .
The company will make you a faithful companion pet who will look for useful items and try to protect you from enemies.


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Only one will survive !
Using the stealth skills and survival skills you can pass the test.
Hunters can form alliances, but no one can be sure that his ally is not on the enemy side.
The hunt will end when all rivals are destroyed.
Spoiler ! The mythical demon from ancient legends really exists and sooner or later it will appear in another attempt to destroy all living things.
By combining efforts, hunters will be able to survive together if they defeat the fiend of darkness.





Hunter or Victim has a fairly high entry threshold, since it contains many non-standard mechanics.
To facilitate the game in single player there are several modes:

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Auto save mode will save the game every time the hero goes to bed and in case of death you can start from a checkpoint.
Low difficulty mode will increase your protection and increase resource collection by 30%.
Passing training will give you additional resources and one piece of equipment at the start.

Once in the woods, you must choose the class of the hero.

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Choose a class based on what you want to get experience for.
For beginners, the "Wanderer" or "Forest Guardian" class is ideal.
Immediately after choosing a class, two skills will be available for you to study.

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Skills can both improve your battle stats, and open up the possibility of interaction with game objects.
For a comfortable game, a novice survivor will use Alchemy, Craft, and Flair.
This will solve the problem of finding resources and their usefulness.


The wandering merchant who appears at the start will offer you a lot of goods, but most of them will not be affordable for you.

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Particularly useful items at the beginning of the game will be: “teleportation scroll”, “dagger”, “boiler”, “flask” or “fishing rod”.
In the swamps you will certainly need "fisherman's boots".


Until you have gained strength, your main task is to find resources.

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Do not engage in battle with predators and robbers, and also avoid dangerous areas like swamps and cursed lands.
Listen to the sounds and try not to make noise yourself.
Making your way through a tall bush, use stealth mode and do not step on dry branches.
Also watch your pet, its growling may mean a nearby threat.
In case of danger, the pet can be ordered to hide so that he does not bring enemies to you.
The pet must be periodically fed by throwing him meat. You can see the health of the pet when you give him commands.

By evening, you will need to find a safe place to sleep and prepare enough wood for the fire.
Cooking at the stake significantly reduces the consumption of resources and makes it safe to eat.
Also, fire will scare away wild animals, dry your wet clothes and cure your illnesses during sleep.

If your sleep is comfortable enough, then you can spy on the movement of your rivals, as well as the location of the resurrection stones.
Meeting with a predator



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If you are attacked by an aggressive animal, and you are not ready for battle, you have several options for how to stay alive:

  1. Do not attack the animal, but throw him food, this will distract the predator for a while and you will have a chance to escape. (If the animal gets angry, it will stop responding to the bait)
  2. Light a torch, and apply some blows. This will scare off even an angry predator.
  3. Run to the water.

If there is no way to get away from the pursuer. Try to dodge attacks and deliver single shots or shots to the side and back.


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Join the battle with the robbers only if you feel that you have gained enough strength.
You can additionally prepare by collecting mosquito hives in the swamps, which will easily sow panic among opponents.
But still it’s not worth attacking openly. Each camp has a signal bell that will call for reinforcements if they notice you.
At dusk, staying invisible is much easier, but be careful, as traps can be placed around the camp.
Stay away from the light, eliminating opponents one at a time. You can throw a stick to distract attention, but if you overdo it, then the enemies will suspect something is wrong and begin to look for you.


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One of the main tasks is the elimination of rival hunters.
To find the enemy without revealing himself is almost a victory in a duel. One well-aimed arrow can bring you victory.
Therefore, pay attention to the footprints and take advantage of clairvoyance. You can also wait until the evening and take the enemy by surprise during sleep.

A boss who may appear several times per game. If the demon is killed, then all surviving players will be considered winners.
You can call the boss yourself by buying an ancient book from the Traveling Merchant.

That's all for now. The manual will be periodically updated.



A randomly generated game world.
Each of your journeys will be unique.
The location is completely created at the beginning of the game, from terrain to scenery.
Many diverse environmental objects and their variations.

A system of weather, fog, night and filters.
Weather changes from clear sky to heavy rain.
The day gives way to a really dark night, and the fog gently envelops the hero in the marshy swamps.
The weather system allows you to make smooth transitions between effects and smooth color gradation of fog and sky.
The camera filter system makes it possible to mix up to three layers of color overlay. (e.g. lightning flashes on a darkened screen)

Well-designed sound environment.
Of the many sounds, a dynamic ambient nature is created.
Over 300 sounds are used for effects and creatures.
A system of local sound control for different players has been added.

The system of hunger for sleep and disease.
The hero must constantly eat in order to maintain his health.
Eating is done automatically, however, the cooking method may affect your health.
From unsuitable food, hypothermia lack of poison and other factors, the hero can get sick.

Training systems and tips.
During loading, the player will see random hints.
At the beginning of the game, you can go through quest training for a small fee.
On locations you can find scrolls of knowledge with clues.

The system of vision and hearing.
The hero can hide behind obstacles, and the noise that he makes will attract the attention of enemies and players.
Lighting and fog density also affect visibility.

Stealth system.
Stealth mode makes you more invisible to enemies and replaces some abilities that are not available in normal mode.
The player must be very careful, as there are many traps in the game that can give it away.

Interaction system.
Most of the objects in the game are interactive, and the interactions are worked out. Shrubs and tall grass
sway when moving the hero, arrows change their trajectory after falling into the water, etc.

System of water, swimming and dampness.
Shallow ponds slow down the hero, deep ponds can be swum, but the hero’s clothes will get wet.
Raw clothing slows down the hero. During rain, the hero can also get wet if he moves in an open area.

Fishing system.
The hero can fish in special places. Fishing takes place in the form of a mini-game.

The system is an additional menu of equipment and inventory.
Expands inventory to 12 slots and makes it possible to equip items in special cells.

The system of stores.
Stores have 8 sections with different items.

Random event system.
Makes your adventure even more interesting, tossing you pleasant and unpleasant surprises, taking into account the state of your character.

AI system.
The map supports bots. They will necessarily occupy the free slots of players.
The behavior of bots, animals, and other creatures is controlled by complex systems that add realism to their interaction with the player and the environment.

Instance Collision System.
For the physical interaction of arrows and the environment, a collision system has been created that optimizes the scenery with the type of patency enabled.

Skill items and craft.
The hero has 12 special skills, each of which can be studied up to level 3.
Over 100 items can be found, crafted, or bought from a merchant.

Satellite System.
A hero can have pets who are always ready to support you.
The pet control panel allows you to give them quick commands.

Camera system.
The camera can be rotated using hold Shift + rMouse
Easy switching between tracking and free mode of the camera.

RenderEdge:

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Info:

Credits:
Jack-of-Shadow

Special thanks to:
* Blizzard Entertainment
* Various editors: Jass New Gen Pack, MdlVis, War3ModelEditor, Blp Lab
* XGM website and community
[/spoiler]
Contents

Hunter or Victim 1.08 En (Map)

Level 8
Joined
Aug 13, 2018
Messages
338
I love survival maps, so I downloaded this when I seen that even before reading description.
Also I tried it few times after download but I'm very noob at it, and I can't live more than 5 minutes :peasant-confused:
Anyway, I will try it soon and leave a feedback for it, it looks very special and I think you lost much time to create it. It show be good enough for a 5/5 from me :peasant-smile:
But let me play it and become master(or a normal player at least)

Edit: 3rd test: 1 kill(bot), 20 minutes survive(with res stone), die reason: food and fort units
 
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Level 6
Joined
Jan 25, 2018
Messages
29
I soon think to write a small guide and bestiary.
Yes, the map is complicated in places and has a rather high entry threshold.

To facilitate the game, there are several starting options. This autosave and easy game mode and training, which gives some advantages at the start.
And so I can advise you to buy a scroll of teleportation at the beginning and install the tent in a safer place, so that if something happens you could make an escape.

die reason: food and fort units

If hunger kills you, then you can go to bed. This will partially restore health and give extra time to look for food after waking up.

Do not storm the robbery camp in the open. In each camp, a signal bell is installed, it is better to destroy it imperceptibly, in order to prevent alarm.
If something went wrong, then it is better to retreat. You can also additionally prepare by collecting mosquito hives in the swamps, which will help get rid of half of the camp.
 
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deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,253
Hey, we'd appreciate if you could write a more detailed credits list with the names of the authors of the resources you used.
Also from the site: Resources in Use by Hunter or Victim V0.91En | HIVE
Crediting a site is quite vague.

Also don't abuse the tags. Leave only the most fitting ones. If the main idea of the map is RPG, then remove the rest.
 
Level 6
Joined
Jan 25, 2018
Messages
29
Also from the site: Resources in Use by Hunter or Victim V0.91En | HIVE
Crediting a site is quite vague.

Tags corrected.

Maybe some kind of error occurred. There are no models in the map that are indicated in the link (Resources in Use by Hunter or Victim V0.91En | HIVE).
//It is interesting by what criteria does the model checking automate? Filesize? Poligon сount?
There is nothing even close to DemonHunter on the map.


The project was developed alone and all models are made by mу.
 
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deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,253
  1. The Hunter's Guide has abilities with many |cffff text errors.
  2. The bear seems to follow you until you get killed, even on water.
  3. Many times something hits you and no idea what.
  4. Places should be highlighted: where to fish, so on. Basically you can't select/click on anything with the mouse.
  5. The camera many times impedes proper vision and the enemy might be able to shoot from outside the visible screen. It tries to emulate a 3rd person perspective but it' heavily based on the dynamics of bird's eye view and that's what makes it less good.

Lots of systems in a very well created atmosphere but not without gameplay difficulties and gripes.

Approved.


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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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Level 6
Joined
Jan 25, 2018
Messages
29
This map looks great! I wanted to play it on the latest patch but it crashed. Is it not upwards-compatible?
It is hard to say. The card does not use memory hacks. Perhaps the problem is in the HD graphics. Or some of the crutches stopped working on reforging. To understand what the problem is, you need to have an idea where the crash occurs. When loading the map, create terrain or whatever.
 
Level 3
Joined
May 10, 2022
Messages
14
while things are loading it kicks others connected to me (1.26)
somewhere around on loading visiblity
yep it kicks exactly at Loading: Visiblity I checked with 2000ms delay
 
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