Hunter or Victim V0.91En

This bundle is marked as approved. It works and satisfies the submission rules.
  • Like
  • Love
Reactions: GAQ and deepstrasz

Genre : Survival, Stealth, Battleroyale
Landscape : Procedural mountains,rivers and swamps.
Number of players : 10 (with AI)
Warcraft version : 1.26a
Map version : 0.91
In multiplayer on version 1.26, it is recommended to restart Warcraft if more than 2 games have been played.
Due to the fact that the game doesn’t clear all the memory, a desynchronization may occur after exiting the card.


To the east of the Shadow Plateau are the forbidden forests of Dorag Mara , fraught with many dangers.
People rarely go there, and the path to those places is strictly guarded.

Once in several decades, an eclipse can be observed in these lands, when a deep
trumpet hum rumbles across the plateau, plunging the surrounding lands into darkness.

Among the peoples who live in the surroundings of Dorag-mar there are legends about ancient times, when in the place
where the forest now stands, there was a bottomless well whose monolithic walls went deep into the bowels of the earth.
And about the beast of incredible power, which once escaped from the infernal abyss, so as to devour the sun.

Legends of the ancients are gradually fading into the past, and the monthThe Black Sun became the time of the celebration of the Great Hunt , when the best wars set foot in forbidden forests, in order to fight wild creatures and go through the path of initiation of the Guardians.




During the game, you have to play the role of one of the hunters who
arrived in the forests of Dorag-mar for the passage of the rite of passage.
Depending on the class of the hunter, you will gain or lose experience for certain actions.


Once in the forest you will be left to your own devices.
Attack robbers, hunt animals and heroes, or just try to survive by fishing and gathering your own food .
The company will make you a faithful companion pet who will look for useful items and try to protect you from enemies.


Only one will survive !
Using the stealth skills and survival skills you can pass the test.
Hunters can form alliances, but no one can be sure that his ally is not on the enemy side.
The hunt will end when all rivals are destroyed.
Spoiler ! The mythical demon from ancient legends really exists and sooner or later it will appear in another attempt to destroy all living things.
By combining efforts, hunters will be able to survive together if they defeat the fiend of darkness.

Quick Survival Guide

Hunter or Victim has a fairly high entry threshold, since it contains many non-standard mechanics.
To facilitate the game in single player there are several modes:


Auto save mode will save the game every time the hero goes to bed and in case of death you can start from a checkpoint.
Low difficulty mode will increase your protection and increase resource collection by 30%.
Passing training will give you additional resources and one piece of equipment at the start.

Once in the woods, you must choose the class of the hero.


Choose a class based on what you want to get experience for.
For beginners, the "Wanderer" or "Forest Guardian" class is ideal.
Immediately after choosing a class, two skills will be available for you to study.


Skills can both improve your battle stats, and open up the possibility of interaction with game objects.
For a comfortable game, a novice survivor will use Alchemy, Craft, and Flair.
This will solve the problem of finding resources and their usefulness.

The wandering merchant who appears at the start will offer you a lot of goods, but most of them will not be affordable for you.


Particularly useful items at the beginning of the game will be: “teleportation scroll”, “dagger”, “boiler”, “flask” or “fishing rod”.
In the swamps you will certainly need "fisherman's boots".

Until you have gained strength, your main task is to find resources.


Do not engage in battle with predators and robbers, and also avoid dangerous areas like swamps and cursed lands.
Listen to the sounds and try not to make noise yourself.
Making your way through a tall bush, use stealth mode and do not step on dry branches.
Also watch your pet, its growling may mean a nearby threat.
In case of danger, the pet can be ordered to hide so that he does not bring enemies to you.
The pet must be periodically fed by throwing him meat. You can see the health of the pet when you give him commands.

By evening, you will need to find a safe place to sleep and prepare enough wood for the fire.
Cooking at the stake significantly reduces the consumption of resources and makes it safe to eat.
Also, fire will scare away wild animals, dry your wet clothes and cure your illnesses during sleep.

If your sleep is comfortable enough, then you can spy on the movement of your rivals, as well as the location of the resurrection stones.
Meeting with a predator

Predator attack


If you are attacked by an aggressive animal, and you are not ready for battle, you have several options for how to stay alive:

  1. Do not attack the animal, but throw him food, this will distract the predator for a while and you will have a chance to escape. (If the animal gets angry, it will stop responding to the bait)
  2. Light a torch, and apply some blows. This will scare off even an angry predator.
  3. Run to the water.

If there is no way to get away from the pursuer. Try to dodge attacks and deliver single shots or shots to the side and back.

Capture robber camp


Join the battle with the robbers only if you feel that you have gained enough strength.
You can additionally prepare by collecting mosquito hives in the swamps, which will easily sow panic among opponents.
But still it’s not worth attacking openly. Each camp has a signal bell that will call for reinforcements if they notice you.
At dusk, staying invisible is much easier, but be careful, as traps can be placed around the camp.
Stay away from the light, eliminating opponents one at a time. You can throw a stick to distract attention, but if you overdo it, then the enemies will suspect something is wrong and begin to look for you.



One of the main tasks is the elimination of rival hunters.
To find the enemy without revealing himself is almost a victory in a duel. One well-aimed arrow can bring you victory.
Therefore, pay attention to the footprints and take advantage of clairvoyance. You can also wait until the evening and take the enemy by surprise during sleep.

Dorag Mara

A boss who may appear several times per game. If the demon is killed, then all surviving players will be considered winners.
You can call the boss yourself by buying an ancient book from the Traveling Merchant.

That's all for now. The manual will be periodically updated.

A randomly generated game world.
Each of your journeys will be unique.
The location is completely created at the beginning of the game, from terrain to scenery.
Many diverse environmental objects and their variations.

A system of weather, fog, night and filters.
Weather changes from clear sky to heavy rain.
The day gives way to a really dark night, and the fog gently envelops the hero in the marshy swamps.
The weather system allows you to make smooth transitions between effects and smooth color gradation of fog and sky.
The camera filter system makes it possible to mix up to three layers of color overlay. (e.g. lightning flashes on a darkened screen)

Well-designed sound environment.
Of the many sounds, a dynamic ambient nature is created.
Over 300 sounds are used for effects and creatures.
A system of local sound control for different players has been added.

The system of hunger for sleep and disease.
The hero must constantly eat in order to maintain his health.
Eating is done automatically, however, the cooking method may affect your health.
From unsuitable food, hypothermia lack of poison and other factors, the hero can get sick.

Training systems and tips.
During loading, the player will see random hints.
At the beginning of the game, you can go through quest training for a small fee.
On locations you can find scrolls of knowledge with clues.

The system of vision and hearing.
The hero can hide behind obstacles, and the noise that he makes will attract the attention of enemies and players.
Lighting and fog density also affect visibility.

Stealth system.
Stealth mode makes you more invisible to enemies and replaces some abilities that are not available in normal mode.
The player must be very careful, as there are many traps in the game that can give it away.

Interaction system.
Most of the objects in the game are interactive, and the interactions are worked out. Shrubs and tall grass
sway when moving the hero, arrows change their trajectory after falling into the water, etc.

System of water, swimming and dampness.
Shallow ponds slow down the hero, deep ponds can be swum, but the hero’s clothes will get wet.
Raw clothing slows down the hero. During rain, the hero can also get wet if he moves in an open area.

Fishing system.
The hero can fish in special places. Fishing takes place in the form of a mini-game.

The system is an additional menu of equipment and inventory.
Expands inventory to 12 slots and makes it possible to equip items in special cells.

The system of stores.
Stores have 8 sections with different items.

Random event system.
Makes your adventure even more interesting, tossing you pleasant and unpleasant surprises, taking into account the state of your character.

AI system.
The map supports bots. They will necessarily occupy the free slots of players.
The behavior of bots, animals, and other creatures is controlled by complex systems that add realism to their interaction with the player and the environment.

Instance Collision System.
For the physical interaction of arrows and the environment, a collision system has been created that optimizes the scenery with the type of patency enabled.

Skill items and craft.
The hero has 12 special skills, each of which can be studied up to level 3.
Over 100 items can be found, crafted, or bought from a merchant.

Satellite System.
A hero can have pets who are always ready to support you.
The pet control panel allows you to give them quick commands.

Camera system.
The camera can be rotated using hold Shift + rMouse
Easy switching between tracking and free mode of the camera.















Special thanks to:
* Blizzard Entertainment
* Various editors: Jass New Gen Pack, MdlVis, War3ModelEditor, Blp Lab
* XGM website and community

Hunter or Victim V0.91En (Map)

The Hunter's Guide has abilities with many |cffff text errors. The bear seems to follow you until you get killed, even on water. Many times something hits you and no idea what. Places should be highlighted: where to fish, so on. Basically you can't...
Level 8
Aug 13, 2018
I love survival maps, so I downloaded this when I seen that even before reading description.
Also I tried it few times after download but I'm very noob at it, and I can't live more than 5 minutes :peasant-confused:
Anyway, I will try it soon and leave a feedback for it, it looks very special and I think you lost much time to create it. It show be good enough for a 5/5 from me :peasant-smile:
But let me play it and become master(or a normal player at least)

Edit: 3rd test: 1 kill(bot), 20 minutes survive(with res stone), die reason: food and fort units
Last edited:
Level 4
Jan 25, 2018
I soon think to write a small guide and bestiary.
Yes, the map is complicated in places and has a rather high entry threshold.

To facilitate the game, there are several starting options. This autosave and easy game mode and training, which gives some advantages at the start.
And so I can advise you to buy a scroll of teleportation at the beginning and install the tent in a safer place, so that if something happens you could make an escape.

die reason: food and fort units

If hunger kills you, then you can go to bed. This will partially restore health and give extra time to look for food after waking up.

Do not storm the robbery camp in the open. In each camp, a signal bell is installed, it is better to destroy it imperceptibly, in order to prevent alarm.
If something went wrong, then it is better to retreat. You can also additionally prepare by collecting mosquito hives in the swamps, which will help get rid of half of the camp.
Last edited:
Level 4
Jan 25, 2018
Also from the site: Resources in Use by Hunter or Victim V0.91En | HIVE
Crediting a site is quite vague.

Tags corrected.

Maybe some kind of error occurred. There are no models in the map that are indicated in the link (Resources in Use by Hunter or Victim V0.91En | HIVE).
//It is interesting by what criteria does the model checking automate? Filesize? Poligon сount?
There is nothing even close to DemonHunter on the map.

The project was developed alone and all models are made by mу.
Last edited:


Map Reviewer
Level 59
Jun 4, 2009
  1. The Hunter's Guide has abilities with many |cffff text errors.
  2. The bear seems to follow you until you get killed, even on water.
  3. Many times something hits you and no idea what.
  4. Places should be highlighted: where to fish, so on. Basically you can't select/click on anything with the mouse.
  5. The camera many times impedes proper vision and the enemy might be able to shoot from outside the visible screen. It tries to emulate a 3rd person perspective but it' heavily based on the dynamics of bird's eye view and that's what makes it less good.

Lots of systems in a very well created atmosphere but not without gameplay difficulties and gripes.


If you want more reviews, you should participate in the The Grand Review Exchange!


Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB Codes | HIVE

Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3

The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description

  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Shar Dundred