eejin
Tool Moderator
- Joined
- Mar 6, 2017
- Messages
- 234
Did it crash upon opening a map or straight away when you launch it?Any clue..
(26 ratings)
Did it crash upon opening a map or straight away when you launch it?Any clue..
Straight away, didn't even start just saw the c prompt opening and that's it.Did it crash upon opening a map or straight away when you launch it?
I almost repeat the same question like the others...
The CASC local storage format used by Warcraft III has not changed since it was introduced to Warcraft III. I wrote a Java CASC local storage access API to allow data retrieval from Warcraft III CASC local storage and no modifications to the code were required for it to support 1.31.@LordHatchet95 CASC format, w3i and wtg file formats have all changed; the first two are simple to overcome, but wtg seems to have been changed completely. It is all being worked on, and you can use the version without wtg (trigger) support if you build it yourself from the github repo.
You can change it in the registry by going to "HKEY_CURRENT_USER\Software\HiveWE\HiveWE"Anyone knows how to change the path?I gave it wrong path, tried reinstalling, yada yada. I have no idea where to change it.![]()
You can change it in the registry by going to "HKEY_CURRENT_USER\Software\HiveWE\HiveWE"
application developers I need your help, what if showing this error?
application developers I need your help, what if showing this error?
Warcraft 1.31 changed some thing regarding the game data layout. HiveWE 0.6 will work again with 1.31.Same problem as me. Go to registry as mentioned above and change the path for the tool.
It should load local files, but I will look into it.Thanks a lot for the quick answer.
I have one last question. Will HiveWE support local files? As in, my map has some of its files in a folder in the WC3 Directory. They are not loaded in with HiveWE - so some doodads are missing.
Is it also possible to import custom doodads? The normal World Editor supports it afaik.
Warcraft 1.31 changed some thing regarding the game data layout. HiveWE 0.6 will work again with 1.31.
It should load local files, but I will look into it.
What exactly do you mean with importing custom doodads? If you mean exporting from one map and importing in the next then that's something I'm planning on doing in the future (but not soon).
For the imported you mean? It doesn't for import management as you can now just use normal Windows Explorer for managing imports.Does it have subfolders like in original 1.31?
You can ignore it and HiveWE will still function normally.hello does anyone know what this message means?
function Trig_NewTrig_Actions takes nothing returns nothing
endfunction
//===========================================================================
function InitTrig_NewTrig takes nothing returns nothing
set gg_trg_NewTrig = CreateTrigger( )
call TriggerAddAction( gg_trg_NewTrig, function Trig_NewTrig_Actions )
endfunction
That's one small step for a modder, one giant leap for the WC community.
So this doesn't work for older wc3 versions? I am wondering if there is a version I could download that supports below 1.29?
Is this still being worked on? I would love to use this in Reforged since it has proper syntax highlighting and the normal editor does not.
Granted, I don't know much about how hiveWE actually works, but it sounds strange to me that this is so incompatible to Reforged, considering its still based on the same engine.yep, is worked, i have problems when the model collide
i can't see behind models doodads blah blah of model light
Granted, I don't know much about how hiveWE actually works, but it sounds strange to me that this is so incompatible to Reforged, considering its still based on the same engine.
But thanks for all your hard work. Can't wait to try 0.7 when its out!![]()
Any ETA on that?The casc library with HiveWE 0.6 wasn't compatible with reforged (1.32), once the new version releases, this will be fixed
As always, the Hive community is doing the gods work. Can't wait to try it out.That post is no longer valid as the old library just didn't support the beta, it is the massive change in the Casc files that prevents the old version from working, but anyway:
Version 0.7 is being worked on and on a github issue I've seen a time estimate of next week