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HiveWE - World Editor 0.6

Submitted by eejin
This bundle is marked as approved. It works and satisfies the submission rules.
HiveWE is a fully custom 3rd party world editor. It's completely separate from the original editor and is open-source!

Features:
  • Open and view Warcraft III maps.
  • Edit the terrain.
  • Edit the pathing map directly!
  • Change the tileset to up to 16 tiles.
  • Fly around in first or third person camera
  • Manage your imports with folders
  • Edit global tile pathing
  • Place and remove doodads
  • Edit map loading screen information
  • Import heightmaps
  • View GUI and edit JASS triggers
Limitations
  • Doodad rendering is not 100% accurate (teamglow, billboards, etc)
  • Does not show animations
Required for running HiveWE:

HiveWE 0.6

Additions
- Map script generation!
- Improved Jass highlighting
- Improved Jass autocomplete
- Tabs in the trigger editor now configurable
- Trigger comments shown and editable
- Rudimentary find window in trigger editor
- Move camera with arrow keys
- Shortcuts for opening/saving maps
- Improved doodad pathing placement
- Cool application icon
- Doodad copy and paste
- Doodad positioning with numpad
- Improved themes

Changes
- Camera is now a trackball type instead of TP/FP hybrid
- Camera drag now proportional to distance
- Camera now changes with terrain height
- Doodads height after terrain change now interpolated
- Doodads now selected with one click instead of two

Fixes
- Clicking on minimap now moves you to the correct location

HiveWE 0.5
Additions
- Minimap
- Full undo/redo for terrain/pathing/doodads
- Show destructibles pathing
- Visiblity/Solidity flags for doodads
- Pathing map preview for doodads
- Cliff lighting
- A functioning JASS editor (with some limitations)
- Dark theme
- Doodad palette functionality
Changes
- Check for empty warcraft directory path
- Default doodad palette to Trees/Destructibles
- Tries to run on the fastest GPU
- Now also shows RoC (.w3m) maps in the open map dialog
Fixes
- Can now launch HiveWE while Warcraft is running
- Deep water for terrain palette has proper height
- properly applies water pathing

HiveWE 0.4
Additions
- Warcraft 1.30 support!
- Full BLP1 support
- Loads the shadowmap file (implementation waiting)
- Import a heightmap (PNG, TGA, JPG and many others)
- Load and edit map information! (loading screen/description)
- Trigger viewer! View GUI and JASS triggers
- An option to disabled enforcing water height limits
- Added an experimental doodad palette
Changes:
- Now uses the OS temporary folder instead of the "Data/Temporary" folder
- Greatly increased pathing map contrast
- Trigger and Import editor window modality changed
- Now uses a ribbon instead of the old menu
Fixes:
- Properly set the pathing for water and blight
- Tilesetter now properly enforces 16 tiles
- The correct ground texture variation is now chosen
- Properly scale units and items
- Properly scale doodads
- Saving now chooses the right target

HiveWE 0.3
Additions:
- Warcraft 1.29 support
- Added a Tile Pathing setter
- Added a Terrain Palette.
- Added an Import Manager
- Now shows the pathing texture on cliffs too
- Added a first person camera and allow switching between them
- Added terrain shadows
- Reset camera using CTRL + Shift + C
Changes:
- Removed war3Patch.mpq from the hierarchy
- Added deprecated.mpq (from 1.29) to the hierarchy
- SLK loading is now roughly 4x as fast (improved map load time)
- Hides the brush when palette is inactive
- Some small quality of life improvements
- Improved RoC compatibility for unit loading
- Changed terrain rendering to support different ground texture sizes
- Now remembers your last open/save location
- Further increased rendering performance for doodads a lot
- Now remembers your Warcraft 3 directory if you previously located it

Fixes:
- Fixed tileset/map hierarchy order
- Fixed loading items placed on the map
- Fixed a bug with the terrain being off by one (64x64 became 63x63)

HiveWE 0.2
- Instanced rendering for Doodads and Cliffs provide a massive speed upgrade
- Added tooltips to all buttons
- Centered brush on mouse
- Some code refactoring
- Added tilesetter
- Fixed blocky pixels under oblique angles
- Added terrain saving
- Allow running multiple instances
- Fixed tile variation bug
- Fixed tile texture UV bug
- Added unit rendering
- Very rudimentary animation parsing and geoset hiding
- Improved RoC file format compatibility
HiveWE 0.1
- Initial release
- Draws terrain and doodads
- Editing the pathing map

Technically a Warcraft installation is not required since the editor relies only on the game CASC files. We cannot distribute these due to legal reasons. Just point the editor at the folder containing them when it asks and you should be good to go!

If you encounter any issue with HiveWE then do ask for help! You can post here, reach me on the Hiveworkshop Discord eejin#4240 or message me on GitHub.

Many thanks to Ghostwolf for without him I wouldn't have gotten anywhere near as far. Also thanks to the rest of the Hiveworkshop community for supporting the creation of this editor.

Backup your map before using HiveWE
Previews
Contents

HiveWE 0.6 (Binary)

Reviews
Retera
This is a state of the art open source World Editor that draws on all of the community's knowledge of how to make Warcraft III maps. This current build is great for drawing terrain and doodads -- and new features are clearly under active development....
  1. eejin

    eejin

    Tool Moderator

    Joined:
    Mar 6, 2017
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    Does the console (black window) output anything? What CPU/GPU do you have? Does your computer support OpenGL 4.5?
     
  2. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
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    8,038
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    1) No(t that I noticed)
    2) Not sure:
    upload_2018-6-18_14-36-2.png
    3) No clue, how do I find out?
     
  3. Abovegame

    Abovegame

    Joined:
    Jan 2, 2016
    Messages:
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    I think you need to go to the start menu , run , and type in dxdiag ?
     
  4. Clanzion

    Clanzion

    Joined:
    Jul 4, 2016
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    1) Completely Empty

    2) CPU is upload_2018-6-18_17-19-45.png
    GPU is Intel(R) HD Graphics

    3) Any way to find out? dixdiag doesn't provide the info, I believe.
     
  5. -Manuel-

    -Manuel-

    Joined:
    Oct 4, 2016
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    196
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    My GPU don't support OpenGL 4.5. (Only 4.4), any chance to get this to run with earlier versions of OpenGL?
     
  6. eejin

    eejin

    Tool Moderator

    Joined:
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    Unfortunately your GPU doesn't support OpenGL 4.5 which HiveWE requires.
    There is an older OpenGL 3.3 branch which was created by Karaulov. He stopped developing at a certain point because how I implemented terrain rendering meant it was not possible to backport easily. I have since changed the terrain rendering so with some work one could get HiveWE to run for OpenGL 3.3 again, but I don't intend to spent much time on this. If you would like to do an OpenGL 3.3 then I suggest starting from the newest main branch instead of continuing the old 3.3 branch. Hit me up on discord if you need some guidance in the conversion.
     
  7. sordurar

    sordurar

    Joined:
    May 13, 2006
    Messages:
    18
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    my gpu supports opengl 4.5 yet when i try to start it up it shows an empty console and just crashes saying it stopped working
    any ideas ?
     
  8. pyf

    pyf

    Joined:
    Mar 21, 2016
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    2,550
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    Please update your graphics drivers, and then install and run OpenGL Extensions Viewer.

    OpenGL Extensions Viewer | realtech VR
     
  9. yram44

    yram44

    Joined:
    Mar 26, 2011
    Messages:
    36
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    Can Hive WE open my JNGP map?
     
  10. eejin

    eejin

    Tool Moderator

    Joined:
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    Try using this tool.
     
  11. yram44

    yram44

    Joined:
    Mar 26, 2011
    Messages:
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    Nope I'm not using World Editor Unlimited. JNGP 2.0.10 that the WE that I use.
     
  12. Daffa

    Daffa

    Joined:
    Jan 30, 2013
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    8,025
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    As long as you don't mess with UMSWE functions, shpuld be safe.
     
  13. Kyrbi0

    Kyrbi0

    Joined:
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    OK, I've done that... And I'm pretty sure I've never seen this before. Next?
     
  14. eejin

    eejin

    Tool Moderator

    Joined:
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    Use this software recommended by pyf to check your OpenGL version.
     
  15. Wark

    Wark

    Joined:
    Oct 12, 2016
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    Resources:
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    Out of curiosity, how would terrain made with this work if I opened the map in the standard world editor?

    EDIT:
    I had time to try it out. It appears opening a map edited with this tool doesn't save the pathing, but DOES allow you to bypass the tile limits in the standard editor.
     
    Last edited: Jul 5, 2018
  16. A Void

    A Void

    Joined:
    Mar 29, 2011
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    Yes, World Editor automatically rewrites pathing data when saving your map, thus it's better to edit pathing with Hive World Editor after you've finished editing or working on it via normal editor. eejin mentioned that he'll eventually port all functionalities of normal editor to HiveWE.
     
  17. gorillabull

    gorillabull

    Joined:
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    the terrain is still super low rez lol buy good gpus and move onto unreal
     
  18. TTT

    TTT

    Joined:
    Apr 21, 2017
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    lack of msvcp140.dll,how to deal with this problem?
     
  19. Jeppe109

    Jeppe109

    Joined:
    May 10, 2007
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    EDIT: @eejin does use (modified) versions of these icons, disregard.
    Regardless, this looks great! I'm looking forward to the editor not freezing with every edit to a player or unit's data

    The unused World Editor icons from war3.mpq\ReplaceableTextures\WorldEditUI for the lazily inclined:
    [​IMG]
     

    Attached Files:

    Last edited: Aug 2, 2018
  20. JuIiuS

    JuIiuS

    Joined:
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    For some reason when I try to open my map, the editor crashes. But when I try to open a new map, freshly created it works perfectly fine, any ideas why is that?