- Joined
- Apr 19, 2008
- Messages
- 2,414
To practice what I preach regarding open source, I have been trying to move my life as much as possible onto GNU (FSF-endorsed Linux based) systems. Most recently, I removed the Windows drive on my gaming PC and installed the PureOS from the Purism special purpose corporation, so that I achieve purity of open source.
But there is a glaring flaw on my PureOS Warsmash experience. Although I can run Warsmash just fine on this system, I do not have a working map editor. Wine will not run, because although some portion of it can be installed, it complains that the tech stack necessary to really get Wine going requires some non-free software. So, I will probably inadvertently block myself from running the official Microsoft-owned World Editor on this computer. As a result, I would like to have some World Editor to make maps. At the moment, this generally leaves only HiveWE, but as discussed in one of my "War3 Open Source Stack" videos where I used HiveWE to make a map and Warsmash to play the map while on Windows, well... HiveWE is targeting the advanced Warcraft III map developer. They even went so far as to remove the Trigger Editor, assuming that the advanced user already has their own means for procuring map script code.
I think that when I tinker with Warsmash, at least for the time being, I would prefer a classical and simpler system. Warsmash is only set to run JASS maps and not LUA maps at the moment, so a fairly simple classical World Editor would likely do the trick. But I am stuck pondering whether I ought to make it myself, or try to be a team player and utilize projects made by others.
Does anybody else have an opinion on this? If I made a competitor to HiveWE that comes packaged with Warsmash, what are the odds that anyone else would use it? I might make it some day, even if it was only for myself to use on GNU/Linux systems, but I was curious to create a thread in case anyone else will reply.
But there is a glaring flaw on my PureOS Warsmash experience. Although I can run Warsmash just fine on this system, I do not have a working map editor. Wine will not run, because although some portion of it can be installed, it complains that the tech stack necessary to really get Wine going requires some non-free software. So, I will probably inadvertently block myself from running the official Microsoft-owned World Editor on this computer. As a result, I would like to have some World Editor to make maps. At the moment, this generally leaves only HiveWE, but as discussed in one of my "War3 Open Source Stack" videos where I used HiveWE to make a map and Warsmash to play the map while on Windows, well... HiveWE is targeting the advanced Warcraft III map developer. They even went so far as to remove the Trigger Editor, assuming that the advanced user already has their own means for procuring map script code.
I think that when I tinker with Warsmash, at least for the time being, I would prefer a classical and simpler system. Warsmash is only set to run JASS maps and not LUA maps at the moment, so a fairly simple classical World Editor would likely do the trick. But I am stuck pondering whether I ought to make it myself, or try to be a team player and utilize projects made by others.
Does anybody else have an opinion on this? If I made a competitor to HiveWE that comes packaged with Warsmash, what are the odds that anyone else would use it? I might make it some day, even if it was only for myself to use on GNU/Linux systems, but I was curious to create a thread in case anyone else will reply.