• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Green TS

  • Like
Reactions: deepstrasz

About

  • Co-op tower defence for 6 players or less
  • Unique towers with own spells
  • Difficulty ajusts based on number of players in a game

Gameplay

  • Stay with allies through waves of dangerous creeps and bosses
  • Summon, upgrade and buff your Wardens
  • Use additional armory: Altar and Sunctum
  • Two utility buildings that you can upgrade and use for buff allied Wardens
  • Altar can buff your and allied Wardens
  • Armor and Attack types are important
  • Different types of Wardens have different cons and pros
  • Explore map, it's alive

From Author

  • Map is in process and opened for feedback
  • Map made with w3ts library and code base in typescript and LUA. I will be happy to answer questions about this tool and other map development tricks
  • Special thanks for all author of imported files. Sometimes ideas for maps comes from reviewing hiveworkshop library

Update 0.5
  • Added UI Frames for waves announce and other stuff
  • Rebalanced towers
Update 0.4
  • creeps waves scaled to 50 waves in total (0-49)
Update 0.3
  • added spells for Altar
  • Altar spawns on wave 3 (game starts from wave 0)
  • Altar spells now has 3 tiers, tier 1 available at start
  • Tier 2 and Tier 3 must be upgraded in Sunctum
Update 0.2
  • added credits to in-game Info
  • now every wave is random type armor
  • there's few presets: single spawn, multi spawn, differet movement speed, count per wave, spawn interval and etc.
  • creeps' health and armor scale with each wave
  • decorations update

Amazing cliff and tileset from WerBackIII
WestCliff_256.blp
Westfall_Grass.blp

Simple and good cliff from ~Void~
X_Cliff1.blp
Previews
Contents

Green TS (Map)

Reviews
deepstrasz
A really nice progressive type tower defense map. Looks good too. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S C R I P T I O N BB CODES BB...
A really nice progressive type tower defense map. Looks good too.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 

Update 0.3

  • added spells for Altar
  • Altar spawns on wave 3 (game starts from wave 0)
  • Altar spells now has 3 tiers, tier 1 available at start
  • Tier 2 and Tier 3 must be upgraded in Sunctum

Right now i can't predict how spells from Altar could affect a gameplay and balance. But surley i will move in direction of additional spells, in my mind it makes game a bit active in mid and late game, when towers upgrade is not so frequent
 

Update 0.5

  • Added UI Frames for waves announce and other stuff
  • Rebalanced towers

Right now i'm in a new field for me - UI Frames, amazing feature but really hard for me to learn, specially with w3ts. But i did what i wanted and it's just great for me. I have already idea for UI thing, but it's will be later

screen_10.png
 
Back
Top