• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Flooded Grove

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Flooded Grove
Deep within Ashenvale, the rivers swell during the rainy season. Silt, debris, and corpses wash through the low-lying areas all the same.

Suggested Players: 1v1
Map Size: Extra Small
Tileset: Ashenvale


  • Six Gold Mines
    • Two main bases (12,500)
    • Four secondary expansions (10,000)
  • Seven Neutral Buildings
    • One Tavern
    • One Marketplace
    • Two Mercenary Camps
    • One Goblin Merchant
    • One Fountain of Mana
  • Eighteen Creep Camps
    • Eight easy
    • Eight medium
    • Three hard
387715-5f4a112fac464098bd2c36bb9c3eb79a.webp


Version 1.1
  • Center of map has been made shallow water to enable additional routes and increase rotation speed between certain points of interest and bridges removed that facilitated travel over said deep water
  • Water has been adjusted to present a more still appearance
  • Goblin merchants and makrura creep camps have been shifted to the middle and consolidated into one
  • Northern gold mine creep camps have been increased in difficulty to emphasize a "harder to take but easier to defend" design philosophy
  • Hard Furbolg marketplace camp has been reduced in difficulty to account for additional difficulty presented by northern gold mines change
  • Satyr Soulstealer from level nine creep camp near main base locations has been changed to Sludge Monstrosity to increase creep variety
  • Berserk Wildkin replaced with Granite Golem at fountain of mana creep camp to prevent free nighttime usage
  • Easy murloc island camps have been adjusted to prevent accidental aggroing
  • Starting base locations have been lowered and angled rather than parallel with gold mine
  • Additional positional changes to support starting base location adjustments
  • General doodad pass for increased map identity and visual variety
  • Additional wisps (albatrosses) have been added to further solidify visual identity
Contents

Flooded Grove (Map)

Reviews
deepstrasz
Overall it's a nice map but quite generic. There's some readability issues with the water and plants in it that you think you could go over/through with ground units but in reality no. IMO shops are too near each other and heroes like Blademasters...
Overall it's a nice map but quite generic.
There's some readability issues with the water and plants in it that you think you could go over/through with ground units but in reality no.
IMO shops are too near each other and heroes like Blademasters could get strong damage pretty fast.
Wisp albatrosses are kind of confusing.

Simple.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Back
Top