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Singleplayer maps generally require more versatility/replayability than multiplayer ones because things get more repetitive faster.
For now I see little content from the start.
Fire and Cold Towers share the same icon.
Ivey can't use her Summon Archer spell from level 1 because she hasn't got sufficient mana.
Poison Arrows' position before autocast is not in the proper place. Also, the icon doesn't have autocast borders. They can be made with: Button Manager v1.8.2 and/or Warcraft Image Lab
The Bow items have the same icon. Multishot share this icon as well.
Endurance Aura should have a passive looking icon. Can be made with the above mentioned programs.
Actually all Ivey's abilities are improperly positioned in the object/ability editor.
Summon Archer's icon should be that of the night elf one since that's what it summons.
Inferno Tower's aura is also named Endurance Aura as the frost one's.
Cold and Poison towers share the same hotkey.
Freeza and Ivey pretty much have the same abilities. Similarly the Blood and Archmage. All heroes have Critical Strike. IMO, heroes needs to be different. If you want Critical Strike to matter that much, it can be given by an item or a starting ability on all heroes which you don't need to level up manually.
Generally, basic gameplay mechanics. Could definitely use more replayablity stuff. Other than the heroes, the game is pretty much the same. Towers are too few to not use them pretty much all in one go.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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