deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,236
Singleplayer maps generally require more versatility/replayability than multiplayer ones because things get more repetitive faster.
For now I see little content from the start.
Simple for now.
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For now I see little content from the start.
- Fire and Cold Towers share the same icon.
- Ivey can't use her Summon Archer spell from level 1 because she hasn't got sufficient mana.
- Poison Arrows' position before autocast is not in the proper place. Also, the icon doesn't have autocast borders. They can be made with: Button Manager v1.8.2 and/or Warcraft Image Lab
- The Bow items have the same icon. Multishot share this icon as well.
- Endurance Aura should have a passive looking icon. Can be made with the above mentioned programs.
- Actually all Ivey's abilities are improperly positioned in the object/ability editor.
- Summon Archer's icon should be that of the night elf one since that's what it summons.
- The units in the barracks have no description and they are all the same (even the values, no role difference): Tooltip Tutorial and Creating Good Descriptions
- Inferno Tower's aura is also named Endurance Aura as the frost one's.
- Cold and Poison towers share the same hotkey.
- Freeza and Ivey pretty much have the same abilities. Similarly the Blood and Archmage. All heroes have Critical Strike. IMO, heroes needs to be different. If you want Critical Strike to matter that much, it can be given by an item or a starting ability on all heroes which you don't need to level up manually.
Simple for now.
If you want more reviews, you should participate in the The Grand Review Exchange!
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BB CODES
BB Codes | HIVE
MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3
MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]
How to Add a Screenshot to your Map Description
ADDITIONAL NECESSARY INFORMATION
BB Codes | HIVE
MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3
MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]
How to Add a Screenshot to your Map Description
ADDITIONAL NECESSARY INFORMATION
- A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
- A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
- Map thread tags are important. Please use those that fit and not more or none.
M A P - C R E A T I O N - G U I D E S
GENERAL MAPPING
A Beginner's Guide to Map Making
The Ultimate Beginners Terrain Tutorial
Advanced Terraining Tutorial
A Guideline to Terraining and the Hive's Terraining Section
Various Terraining Tips!
Basic Mapping Video Tutorial
WE Map Editor for Newbies!
The Path Of Proper Map Making - What to do and what should be avoided
MELEE MAPPING
How to create Melee Maps
General - Melee Maps like the Professionals
Competitive Melee Map
Melee mapping - The reasons behind common aspects of competitive 1v1 maps
Melee Do's and Dont's
PATHING
Pathing - Everything about it
[Terraining] Alternative Pathing Technique
LEAKS
Triggers - Memory Leaks and Custom Scripts
A Beginner's Guide to Map Making
The Ultimate Beginners Terrain Tutorial
Advanced Terraining Tutorial
A Guideline to Terraining and the Hive's Terraining Section
Various Terraining Tips!
Basic Mapping Video Tutorial
WE Map Editor for Newbies!
The Path Of Proper Map Making - What to do and what should be avoided
MELEE MAPPING
How to create Melee Maps
General - Melee Maps like the Professionals
Competitive Melee Map
Melee mapping - The reasons behind common aspects of competitive 1v1 maps
Melee Do's and Dont's
PATHING
Pathing - Everything about it
[Terraining] Alternative Pathing Technique
LEAKS
Triggers - Memory Leaks and Custom Scripts
https://www.hiveworkshop.com/forums/staff-contact.692/