- Joined
- Apr 24, 2026
- Messages
- 22
I played the first 2 chapters so far and it seems pretty low effort and not fun at all. I can't say I am wanting to continue the campaign after the first 2 missions.
The things changed so far are super minimal and I don't think they are that substantial for me to want to play through the prologue campaign again because I have played the thing too many times.
In Chapter 1, you just have your 3 grunts and Thrall with you against so many new enemies placed and literally 0 healing items. It doesn't seem fair, but I was able to complete it after literally losing 2/3 grunts at the end and then standing there waiting for Thrall to regen his health and mana to get past the bandits and fight the trolls at the end. When that's a thing I have to do - sit around waiting for regen, its not fun anymore.
In Chapter 2, like I said, just 2 healing items in the whole map, with the sheer amount of new enemies placed, plus your gold mine doesn't nearly have enough gold for you to handle the sheer frequency of attacks the humans keep sending, and the army is quite large too. Archers do crazy damage against the grunts (I wonder why there are elves with the humans?) and you don't have any other unit other than grunts to work with. I had to cheat at the end to finish this because my army died trying to attack them in the base, and my gold mine collapsed leading me to fall into a soft-lock, and mind you - I WAS going as fast as I can, and rebuilt my army as much as I could with how fast they were dying... yet I ran out of gold pretty fast. IDK man, just not a fun challenge.
I am aware you said lower difficulties are available, but imo that would make it even more boring, because nothing else is changed in this campaign rather than the quantity of enemies and creeps. No unique spells either, nor do you get extra units in the missions (so far atleast), so it is basically vanilla but more tedious.
So yeah, probably will not gonna play the rest of the chapters because personally I had 0 fun in the first two.
I rate this campaign a 1/5 star. If I ever have a change of heart, I might give this campaign another shot later on with the rest of the chapters, especially the bonus one but now I have literally ZERO desire to play through the rest. Also the reason I'm being so harsh here is that if this was not just a lazy edit of a Blizzard campaign, atleast I would've given some points for creativity, but now that there are so many better edits of the prologue campaign out there - SevenBlood's revamp, the Re-Reforged campaign, Xetanth's Alternate Campaign etc. I really can't see why I would want to play this one if I want to go play the Prologue Campaign with some changes. Just not enough unique changes to warrant that.
NOT RECOMMENDED.
The things changed so far are super minimal and I don't think they are that substantial for me to want to play through the prologue campaign again because I have played the thing too many times.
- No new spells
- No new units/buildings
- No new items, neither are there that many substantial new item drop locations!
- All changed so far are random enemy placements here and there that in my opinion makes the campaign more tedious than fun because you do NOT get that many healing items at all! I counted like 2 scrolls of healings I got in Chapter 2 with the frequent waves of enemies that keep coming at you from the little base, its just overwhelming.
In Chapter 1, you just have your 3 grunts and Thrall with you against so many new enemies placed and literally 0 healing items. It doesn't seem fair, but I was able to complete it after literally losing 2/3 grunts at the end and then standing there waiting for Thrall to regen his health and mana to get past the bandits and fight the trolls at the end. When that's a thing I have to do - sit around waiting for regen, its not fun anymore.
In Chapter 2, like I said, just 2 healing items in the whole map, with the sheer amount of new enemies placed, plus your gold mine doesn't nearly have enough gold for you to handle the sheer frequency of attacks the humans keep sending, and the army is quite large too. Archers do crazy damage against the grunts (I wonder why there are elves with the humans?) and you don't have any other unit other than grunts to work with. I had to cheat at the end to finish this because my army died trying to attack them in the base, and my gold mine collapsed leading me to fall into a soft-lock, and mind you - I WAS going as fast as I can, and rebuilt my army as much as I could with how fast they were dying... yet I ran out of gold pretty fast. IDK man, just not a fun challenge.
I am aware you said lower difficulties are available, but imo that would make it even more boring, because nothing else is changed in this campaign rather than the quantity of enemies and creeps. No unique spells either, nor do you get extra units in the missions (so far atleast), so it is basically vanilla but more tedious.
So yeah, probably will not gonna play the rest of the chapters because personally I had 0 fun in the first two.
I rate this campaign a 1/5 star. If I ever have a change of heart, I might give this campaign another shot later on with the rest of the chapters, especially the bonus one but now I have literally ZERO desire to play through the rest. Also the reason I'm being so harsh here is that if this was not just a lazy edit of a Blizzard campaign, atleast I would've given some points for creativity, but now that there are so many better edits of the prologue campaign out there - SevenBlood's revamp, the Re-Reforged campaign, Xetanth's Alternate Campaign etc. I really can't see why I would want to play this one if I want to go play the Prologue Campaign with some changes. Just not enough unique changes to warrant that.
NOT RECOMMENDED.
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