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Custom Race: Flesh Weavers Cult; Lady's Household (w/AI)

-Custom Race: Cult of the Flesh Weavers; The Lady's Household
Made with Reforged: Classic graphics. This is an edit of the melee map Round Village to include The Cult of the Flesh Weavers as a playable race.
To play The Flesh Weaver Cult, select Human and Set Handicap to 90% through 70%.

This is a faction of Frankenstein and Vampiric monstrosities.

Faction Mechanics:

Flesh Weave Mechanic
Blood Rage Mechanic
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Description:
The cult is able to bring corpses to their Tainted Cathedral to be converted in their third resource called body parts. The number of body parts a corpse provides is equal to its level. Body parts are used to upgrade your individual units with different abilities or cast AoE Spells. However abilities don’t stack and applying a new one will override the previous.

Tip: Encircle Tainted Cathedral with Servant Quarters to increase body part production. Corpses exhumed by a Servant Quarter have to be manually dropped.

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Cast: Decreation:
Rains the target area with body parts blighting it, dealing up to 110 damage to enemy units and stunning them for 1 second.
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Weave: Open Fractures;
unit has had bone shards sown into its flesh. Deals 20% of an enemy unit's melee attack damage back to it.
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Weave: Lard Deposits;
unit has had large amounts of fat inserted into it. Reduces damage of an enemy unit's attack by 20%.
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Weave: Additional Organs;
unit has had multiple duplicate organs added to its body Increasing its hit-points by 200 and its health regeneration by 2.
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Weave: Resistance Skin;
unit has had its epidermis replaced various creature hides. Reduces the duration of negative spells and renders the unit immune to certain spells.
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Description:
Vampires are inherently drawn to consuming the essence of others in order to survive. However, cumulative blood loss during a fight can make certain vampires go into blood rage, which makes them attack anybody near them out of a primitive desire to consume blood. Units under the effect of blood rage are un
controllable by the player and attack a random nearby target.

Tip: Attempt to route out damaged units. Use Nosferatu to transfer hit-points to the wounded or control enemy healers.

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When attacked under 30% hit-points, the unit has a chance to enter into a Blood Rage. Gains +75% attack rate and +25% movement speed for 5 seconds, but will start to attack other units, even his allies.

When below 30% hit-points there is a 5% chance.
When below 20% hit-points there is a 10% chance.
When below 10% hit-points there is a 15% chance.

Ai:

To play with or against Cult of the Flesh Weavers, computer players have to have their race set to Human and their Handicap to 90% through 70%.

90%
80%
70%
Quirks
Uses Stitched tech tree. Is randomized between 3 build styles.

The first builds most of the available units and research.

The second builds mostly Grotesques and Undertakers with their related research.

The third builds mostly Abhorrents and Witch-Hags with their related research.
Uses Household tech tree.

The ai will build a few of every unit type and all research. It primary units will be Death Dealers and Night Trackers
This ai will initially use the Stitched tech tree, building a full army and acquiring all available research.

Once it has finished all research it will switch to the Household tech tree replacing its Stitched units with Household ones as they die.
Due to the Ai not being able to properly use the Trebuchet, They have an alternate one that does not deploy with a slower movement speed.

Changing Tech Tree:

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Research Baroness's Household at any time. Replaced parts tech tree with vampire units, abilities and research. Research tech will unlock equivalent research. Already trained units will not be replaced. Vampire units can be affected by Flesh weaves.
Note: If you have tech already being researched while Baroness's Household Research is completed equivalent research will not unlock when it finishes.

Replaced Units
Replaced Upgrades
New Units
New Upgrades
  • Grotesques with Death Dealers
  • Abhorrents with Night Tracker
  • Harpy Vultures with Giant Bats
  • Corpse Carts with Hearses
  • Witch-Hags with Nosferatu
  • Stitched Giant with Dracul
  • Necrophagia with Vampiric Bite
  • Homing Projectile with Cloud of Bats
  • Necrotic Mutation with Sonar
  • Witch-Hag Training with Nosferatu Training
  • Etherealness with Neutralize Magic
  • Cleaver Attack with Necrotic Blade
Mistress:
A swift air unit with power full attack and low hit-points. Attacks land and air units
Dark Purge:
Allows the Dracul to dispel a target unit of its buffs/Debuffs while recovering mana.
Bloodbond Armor:
Allows Household units to reduced taken damage and convert some of the taken damage to hitpoints.

Combined Tech Tree:

Build Tree
Unit Layout
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Universal Heroes
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Fallen Baroness
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Giant Butcher
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Flayed Man
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Lycanthrope
Role: Aimed at debuffing enemy units while buff herself.

Description: Melee Strength Hero, that is a strong sustained combatant that consumes her foe’s blood to augment and heal herself.

Stats:
Strength: 23 (+2.7)
Agility: 12 (+1.5)
Intelligence: 17 (+1.8)
Role: Aimed at healing and augmenting nearby allies and enemies.

Description: Melee Agility Hero, wants to isolate and wither away enemy units and support allies with its vile feasts.

Stats:
Strength: 10 (+2.0)
Agility: 25 (+3.0)
Intelligence: 25 (+1.3)
Role: Aimed at disrupting an enemies control of their units

Description: Range Intelligence Hero, uses terror to interrupt and destroy his foes.

Stats:
Strength: 14 (+2.0)
Agility: 17 (+1.0)
Intelligence: 19 (+3.2)
Role: Aimed single target assaults and moveability

Description: Melee Agility Hero, Seeks to challenge foes while inspiring his pack to fight harder.

Stats:
Strength: 16 (+2.4)
Agility: 21 (+1.5)
Intelligence: 19 (+2.1)
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Vampirism:
The Baroness attack steals life from her targets. With each attack the Baroness gains levels in Vampirism up to 15 granting her life steal per level. Upon reaching level 15 the Baroness enters a blood frenzy increasing her attack rate but taking more damage. Vampirism is reset to level 1.
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Blood Boil:
The baroness uses blood magic to boil the blood in her foes' veins. Deals damage and infects all enemies within a radius with Blood Plague. A disease that drains health from the target over a duration.
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Heart Strike: Leanable available ability.
Instantly strike the target heart with blood magic enhanced strike. Causes damage and reduces movement speed and attack rate. If a unit has a Blood Plague the Baroness will be healed.
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Hemostasis:
The baroness absorbs the blood loss to Blood Boil to strengthen herself. Each enemy hit by Blood Boil increases the damage and health regeneration for the Baroness.
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Blood Slave:
The Baroness wounds and exchanges blood with a target unit healing herself for half the unit's current hit points. The afflicted unit becomes a thrall of the baroness losing hit points per second. Upon its death, a Nosferatu will spawn from its corpse. Sire Vampire cannot be dispelled or canceled
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Butchers Kitchen:
When killing a unit, gain a level in Butchers Kitchen up to 15. Upon activation nearby allied units gain hit point regeneration. Butchers Kitchen is reset to level 1.
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Vile Aroma:
Activate to spread a Vile smell in a radius around the butcher increasing organic allied unit attack rate while reducing organic enemy unit attack rate. Drains mana.
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Lamb to the Slaughter:
Stakes target unit to the ground, immobilizing, disarming and damaging the target temporarily. Attacks against the targeted unit heal attackers. Attackers with Vile Aroma restored more hitpoints.
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Fetid Cleavers:
Attacks deal damage over time. Attacks against enemies with Vile Aroma deal more damage.
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Incarnation of Gluttony:
The Butcher’s potent desire to feed temporally draws the attention of a darker power. The Butcher becomes impervious to physical attacks and gains attack rate and movement speed. Magic and Spell damage dealt to the Butcher is converted to healing.
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Dreadful Appearance:
When attacking the Flayed Man gains levels in dread which reduces units damage in radius by a percent per level. Upon reaching max level of 15 the Flayed Man releases a nova dark energy reducing enemy units defense radius and Dreadful Appearance is reset to level 1.
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Horrify:
A Non- hero unit is feared. The owner of the unit loses control of said unit as it flees.
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Flay alive:
Deals damage to target and is stunned. Enemy units in a radius are stunned for a lesser duration.
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Twisting Nether:
Creates rift of dark energy. Nearby enemies are Slowed. When duration runs out the rift Detonates to deal damage in a radius.
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Death Throes:
Upon death the Flayed Man releases a beam of dark power at his killer dealing damage based on the hero’s level.
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Tooth and Claw:
With each attack the Lycanthrope gains levels in Tooth and Claw up to 15. Gains attack rate and damage distribution in a radius.
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Challenging Howl:
Emits a howl that causes nearby enemies to target WehrWolf, increases nearby allied units' units' damage per enemy unit a radius. UNits can gain a maximum damage bonus.
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Furious Leap:
Leaps towards the target enemy within a distance, stunning it. Enemies in a radius are dealt damage and slow
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Werebeast Physiology:
Reduces taken Spell and Magic damage. Attacks spread Lycanthropic Infection. Units killed under this effect turn into Cursed Wolves.
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Awaken Progenitor:
Transforms into an avatar of the Progenitor Wolf that deals bonus damage against heroes and gains bonus hit-points.

Universal Units and their Abilities
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Flagellant
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Trebuchet
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Undertaker
Role: Worker; Gatherer; Builder; Healer; Repaier

Description: These men revel in their despair, despondent in all things yet have a manic need for pain as it's the only thing that gives them focus.

Stats:
Offensive:
Type: Normal
Damage: 5-6/15-18
Rate: 2.0
Range: 100
Target: Land

Defensive:
Type: Medium
Armor: 0
Health: 240
Regen: 0.5 Always
Mana: 0
Vision: 800/600
Movement: 190

Production:
Time: 15
Food: 1
Lumber: 0
Gold: 75
Requirement: N/A
Role: Very Long Range Siege

Description: An evolution of mangonel and catapults, the siege engine is capable of lobbing rotting remains to devastate enemy units at ranges its predecessors couldn't meet.

Stats:
Offensive:
Type: Siege
Damage: 90-107
Rate: 5.0
Range: 2000/500
Target: Land

Defensive:
Type: Large
Armor: 2
Health: 500
Mana: 0
Vision: 1400/1200
Movement: 240

Production:
Time: 40
Food: 4
Lumber: 50
Gold: 220
Requirement: Timber Mill
Role: Buffer; AoE Damage

Description: These ostracized gravediggers have a Fascination with death. The environment of their work has left them tainted with necrotic energies warping their perceptions of life and morality. Many have sought the dark arts of Necromancy in secret.

Stats:
Offensive:
Type: Magic
Damage: 10-11
Rate: 1.8
Range: 600
Target: Land and Air

Defensive:
Type: Unarmoured
Armor: 0
Health: 345
Regen: 0.5 Always
Mana: 200
Vision: 1400/800
Movement: 270

Production:
Time: 24
Food: 3
Lumber: 20
Gold: 150
Requirement: Laboratory
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Build:
Brings up a list of the available buildings that you may choose to construct. Flagellants build from the outside.
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Harvest:
Mines 10 gold from gold mines and harvests 10 lumber from trees. Harvests 1 lumber per hit.
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Repair:
Allows Flagellant to restore hit points to damaged mechanical units and speed up construction.Each additional Flagellant reduces construction time by 60% and increases construction cost by 15%. When Starting from 1 hit-point to full, the repair cost is 35% of the repaired unit’s build cost and the repair time is 150% of the repaired unit’s build time.
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Steel Sutures:
Has 50% chance to reduce all attacks on the unit by 6 damage. Attacks cannot be reduced below 10 damage.
AD_4nXeLnImJpyWXS5k5oYP2r8iL-QFtU2kmccSsX-A0MI-1N2oJxx1QcpKnAiwWKOcBvvN5he9Q1Ov2DgpUThfk7WJOqpshpMWhUdqcI6kFNlAyBWgofaY3DpS6D-FsTzznz6cUFW4PKg

Field Sutures:
Using his knowledge of flesh weaving to Heal a target friendly wounded organic unit for 5 Hit-points.
AD_4nXdejRALQSey7tWjBucmWcYl5UuJF0DjpP3Lhih6uSQIN2bJh0yxWMCcgv9d5p-nn1nqa7E7Hc2AqHfNPeLrtXorLx5o7gcz3gygFYUuoC_J7QnCPSEhjZQ9P8sFQ7zwOjNB2bKfRA

Self-flagellation:
The Flagellant increases the damage he deals and his lumber harvest rate by 300% and his movement speed is increased by 40%. However the Flagellant loses 1 hit-point per second and can no longer build, repair or heal. Lasts 30 seconds.
bonus hit-points.
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Unpack Trebuchet:
Causes it to be unmovable, but graining attack range of 2000 and becoming effective against buildings.
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Attack Range Indicator:
Displays the attack range of the Trebuchet.
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Stakes/Reinforced Stakes:
Melee attackers are dealt 4/8 damage per attack they deal.
AD_4nXda_ATDUG93Be3HL9Be-TA0VXjHOZ-O-eK5Pvb2uURQjT3wBmMdB1hemfTDgr4Wx0g1Sr1jI9m2thvpmje02Eon2XJ66jcqAq6Y0-gEfLgTwldlQAKY7L7aslXfyfRAEGAq18NP

Discarded Parts:
Deals 25 damage to attacked unit, 15 damage to units in a 225-radius, and 10 damage to units in a 275-radius.
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Dear One:
Upon death spawns a Zombified Bride.
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Bone Armor
:
Grants target 2 armor for 60 seconds. Coverts 4 corpses in a 200-radius of the caster into 1 additional armor per corpse.
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Bone Explosion:
Explodes a corpse in a 800-radius of the caster, dealing damage 15 times the Level of the corpse to enemies within a 300-radius.
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Bone Spear:
Hurls a bone missile a distance of 500, dealing 35 damage to all in its path.

Stitched Units and their Abilities
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AD_4nXdZXLIiwbartE26UkOZZwiDEgG9yrP6BdRSfJqAoprOn9rDvpVPUJGhQ-3nd2ei7GhPCxSFQv5RyKeQwcQGFCfPwG_eZ3wRh3N3OCsX_-_SQgR6SafDCrS8JkeZ7pr5krYefP5QIA


AD_4nXdfqx2sFJLf6-fjfO5lZfpbNx2RRGGdIwSj0ENgYJaygy6IrDdwHgCUKYSFBHyIH1926lYGYI-1Okl_YP4UzO7pO8jGzoJA7ryJhr0w8AJ6BRBLxuyL2V3oTkUory-Ei5HjF0LGuA
Grotesque
AD_4nXfBFd3C3hR82XFVpgiQkbhz2P1ZBmc7r7eYthQ8uKfzDKtHYx5Ux7rhK5vdAHPAiUbHN0j5dqfi8CUTGrv-Qw7dtvQqsHmgy0P0daNHpKPmAp1440f92PReQMP7ThchUwBQoGSs2Q
Abhorrent
AD_4nXdZXLIiwbartE26UkOZZwiDEgG9yrP6BdRSfJqAoprOn9rDvpVPUJGhQ-3nd2ei7GhPCxSFQv5RyKeQwcQGFCfPwG_eZ3wRh3N3OCsX_-_SQgR6SafDCrS8JkeZ7pr5krYefP5QIA
Harpy Vulture
Role: Melee Combat

Description: Their heavy, decaying bulk, stitched together from the remains of humans and swine, makes them effective meat shields.

Stats:
Offensive:
Type: Normal
Damage: 12-16
Rate: 1.5
Range: 100
Target: Land

Defensive:
Type: Large
Armor: 3
Health: 400
Regen: 2.0 Blight
Mana: 0
Vision: 1400/800
Movement: 270

Production:
Time: 30
Food: 3
Lumber: N/A
Gold: 175
Requirement: N/A
Role: Range Combat

Description: Sewn together from the remains of people and vultures. While bird bones are delicate, they make excellent projectiles.

Stats:
Offensive:
Type: Pierce
Damage: 18-22
Rate: 1.8
Range: 500
arget: Land and Air

Defensive:
Type: Medium
Armor: 0
Health: 490
Regen: 2.0 Blight
Mana: 0
Vision: 1400/800
Movement: 270

Production:
Time: 25
Food: 3
Lumber: 30
Gold: 195
Requirement: Timber Mill
Role: Air Melee Combat

Description: A powerful, agile raptor that can tear apart prey with its formidable claws and sharp beak.

Stats:
Offensive:
Type: Normal
Damage: 46-55
Rate: 1.0
Range: 00
Target: Air

Defensive:
Type: Unarmoured
Armor: 0
Health: 525
Regen: 2.0 Blight
Mana: 0
Vision: 1600/1000
Movement: 400

Production:
Time: 30
Food: 3
Lumber: 20
Gold: 160
Requirement: Refuge and Timber Mill
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Necrophagia:
Consumes a corpse over 20 seconds restoring 16 hit-points per second.
AD_4nXds950aGiFYev6NN_wpr5ILxbhxxC3wmYW_xDrZqKPZb8tQ8DYiUm2UVFN9c_laZs8BFQPtQvt0s18sUXgBEi8xOoOi1Ld61PQF9_mDU5hEcWt5qSOQHcYZ2ww6m1y1BrwD9pGDug

Steel Sutures:
Has 50% chance to reduce all attacks on the unit by 6 damage. Attacks cannot be reduced below 10 damage.
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Necrophagia:
Consumes a corpse over 20 seconds restoring 16 hit-points per second.
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Steel Sutures:
Has 50% chance to reduce all attacks on the unit by 6 damage. Attacks cannot be reduced below 10 damage.
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Homing Projectile:
Projectiles homes in on moving targets and upon contact bounce to 1 additional target dealing 50% damage.
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Necrotic Mutation:
Unit resurrects after 10 seconds when killed for the first time

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AD_4nXcBlxZEHAp0UnNQLQZzH0_47XMGZ7YFVf6vamMIvkuzbdfyh2quwGVbglV5E-jE7qFFptPTBv4i7yturQXPUl81LDdY8IS446YAR5r8a_6uKS5Lngq0v1d11JUf7wePR0pt7lWqvQ
Corpse Cart
AD_4nXecb1A2rBKxVEbolvxsXlaeyOadZ7ISnGZEJGlSe060LLtCGpnyXEf7KPEx1CXdg12lnj8ECF9SuCZqY5FutyI-qVQGH_LkNwDkf4fNU0aLB8L2RKUeu0u9OWjBSEN7mKIJAlYcCQ
Witch-Hag
AD_4nXf64ueUhtamuewOSC2lTTR0I0WsKiIIRLv64uQO70gg_mibeWEETKjbiCrTtXsiKbjYcJmNKiiCaRTiEP70VLwrrf1WO6vH22hMO6T4mJu0DvVdoJlI12FPALQ0tcj8tQuXMBef3A
Stitched Giant
Role: Healer; Corpse Mover

Description: These Wagons are made of rotted wood, rusted metal and diseased flesh, heaped with writhing body parts for the cult’s monstrosities. Generates an Abhorrent corpse within the Corpse Cart every 60 seconds.

Stats:
Offensive:
Type: N/A
Damage: N/A
Rate: N/A
Range: N/A
Target: N/A

Defensive:
Type: Medium
Armor: 2
Health: 300
Mana: 0
Vision: 1400/800
Movement: 240

Production:
Time: 30
Food: 2
Lumber: 20
Gold: 200
Requirement: Carpentry Shop
Role: Healer; Summoner; Disabler; Dispeler

Description: Horrible witches of wicked intent and ancient origin, they are dark fey that take on the forms of ugly old women tied to foul magic and often appear in malevolent fairy tales and nightmares.

Stats:
Offensive:
Type: Magic
Damage: 10-14
Rate: 1.75
Range: 600
Target: Land and Air

Defensive:
Type: Unarmoured
Armor: 0
Health: 315
Regen: 0.5 Always
Mana: 200
Vision: 1400/800
Movement: 270

Production:
Time: 30
Food: 2
Lumber: 25
Gold: 145
Requirement: Laboratory
Role: Tank; Aoe melee; Siege

Description: They are enormous warriors, composed of parts from many different corpses with the goal of uniting the best attributes of the source creatures. Despite relative intelligence they love to carve flesh and tear their enemies apart with the large cleavers they carry.

Stats:
Offensive:
Type 1: Normal
Type 2: Siege
Damage 1: 41-46
Damage 2: 41-42
Rate: 2.2
Range: 100
Target: Land

Defensive:
Type: Large
Armor: 5
Health: 1350
Regen: 2.0 Blight
Mana: 0
Vision: 1400/800
Movement: 270

Production:
Time: 60
Food: 7
Lumber: 60
Gold: 320
Requirement: Asylum, Tainted Cathedral and Laboratory
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Gather Corpses:
Pickup or drop corpses.
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Necrotic Aura:
Melee units in a 600-radius have % life steal per corpse in the Corpse Cart.
AD_4nXcOh0w4emYjSYsSw3z6s-Jz5pByA-PUil-HwJyPqj7BAIKKhenE3atX1iiyinjXwiG889I5B0pAQL8C0cTBE6KZxVSFe9u_xdgHXwlClZdCTp0MWKsQdhGhZSdsLVvBC_AP1soakQ

Concoction:
Restores 200 hit-points over 6 seconds. Target has +20% damage for 45 seconds.
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Summon Flame Skulls (Corporeal Form):
Summons 2 Flameskulls that have Incinerate and Cursed Bone for 60 seconds. They have 225 hit-points and deal 10 chaos damage.
AD_4nXe17ZUv6_o91Givwx3NV9yqqT-dlhAzjCREDWUG8akyF_CBdhXR_VasBjFq6cuIZMhyHpuLPfmmvhyIIQE9GtSUvwP9KWVnO0yqVcAFYgXJ4muowwOap3ifGWaLy8WNkapQzaCi

Disenchant (Ethereal Form):
Removes all buffs in a 250-radius. Enemy summons take 200 damage.
AD_4nXdzDwzFngHa6QMm3oa9RJBhTqthODF7NOjUwl1MP4ipuW8PztkDiXnhjdTcosme_apSt-KwEGnrJmioBxwM2dYVwqJFjbfrNAJ_b2prI7-sPbApSws5A0TK6DpfMJqvHvsaTp27-Q

Hex:
Transforms an enemy, disabling its attack and special abilities for 60 seconds.
AD_4nXfCnp4BJoxuF-A9dc-KbLYe9UtFyyXUB8H4L-Txde6LLQ0N0R_MSQ7hsY87X8DgXI94GESl6tlB5LeWZBC_M9yytORAmTPtJ1x79V-B6H26bANA3NPTl8G8h27MGuleyoSNU3dxGw

Ethereal Form:
Becomes immune to physical damage but unable to attack. Takes extra Magic and spell damage. Trades Summon Flame Skulls for the Disenchant ability. Flame Skulls summoned by this unit are dispelled.
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Steel Sutures:
Has 50% chance to reduce all attacks on the unit by 6 damage. Attacks cannot be reduced below 10 damage.
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Putrefaction:
Unit explodes upon death dealing 50 damage in a 200-radius.
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Cleaver Attack:
Deals 20% damage in a 150-radius and 10% damage in a 250-radius in front of the attacking unit.


Household Units and their Abilities
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AD_4nXf6GFTFebRdvi7LPrzI5ckez9nT6vanhKbuloyX5D4wLpkqFW25M8nOeuzuPEevE_1gRuvjcWT_BVNLkp8x3OWd54_7_y2_I8cubSt3ZUYBxLk90yMSDBxLNF3SXQVJ8_Q54FjlBw
AD_4nXdTtyV0uktWXoASS7QkGdqxM9nonLTsZ3krxilrk75e_8jZyuAHF8zIwzmWt_srPJg92da6JMvna4I4IEekOWCxmxk1XfvXIEasOLveTKqZ9Qnxi3sL4reJLg7YQGnLFphasL6t3w


AD_4nXevsYFBmM6SUHi-Fq5WuUIWghGflcf8f6uK8wsIIxH9k_uNf6HSIbzFGlzC5H0wwRu0gYJJ06z7n7AwoK8Wbt1YhrUJF35SYsgxHOFl6QQqconZsNXhTyy1Ud7Mx3mWUAoZhuhCHA
Death Dealer
AD_4nXf6GFTFebRdvi7LPrzI5ckez9nT6vanhKbuloyX5D4wLpkqFW25M8nOeuzuPEevE_1gRuvjcWT_BVNLkp8x3OWd54_7_y2_I8cubSt3ZUYBxLk90yMSDBxLNF3SXQVJ8_Q54FjlBw
Night Tracker
AD_4nXdTtyV0uktWXoASS7QkGdqxM9nonLTsZ3krxilrk75e_8jZyuAHF8zIwzmWt_srPJg92da6JMvna4I4IEekOWCxmxk1XfvXIEasOLveTKqZ9Qnxi3sL4reJLg7YQGnLFphasL6t3w
Giant Bat
Role: Melee Combat

Description: Vampire of Lilita; feeds on blood of the living to sustain themselves. The majority are Fledglings turned to combat the growing influence of mortals and holy works.

Receives 20% of damage dealt as Hit-points.

Stats:
Offensive:
Type: Normal
Damage: 19-25
Rate: 1.35
Range: 100
Target: Land

Defensive:
Type: Large
Armor: 1
Health: 450
Regen: 1.0 Night
Mana: 0
Vision: 1400/800
Movement: 270

Production:
Time: 23
Food: 2
Lumber: N/A
Gold: 145
Requirement: N/A
Role: Range Combat; Summoner

Description: These fledglings, who are of Lilita stock, mostly consist of their would-be hunters who were turned to serve the very horrors they sought to destroy.

Receives 20% of damage dealt as Hit-points.

Stats:
Offensive:
Type: Pierce
Damage: 16-19
Rate: 1.6
Range: 500
Target: Land and Air

Defensive:
Type: Medium
Armor: 1
Health: 380
Regen: 1.0 Night
Mana: 0
Vision: 1400/800
Movement: 270

Production:
Time: 25
Food: 3
Lumber: 20
Gold: 180
Requirement: Timber Mill
Role: Scout; Ranged Air Combat

Description: Experiments have artificially increased the size of these swift flying creatures, consequently improving their innate powers proportionally as well.

Stats
Offensive

Type: Pierce
Damage: 14-16
Rate: 1.5
Range: 600
Target: Land and Air

Defensive:
Type: Small
Armor: 0
Health: 250
Regen: 1.0 Night
Mana: 0
Vision: 1800/1800
Movement: 400

Production:
Time: 15
Food: 1
Lumber: 20
Gold: 100
Requirement: Refuge and Timber Mill
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Vampiric Bite:
Absorbs the life essence of a target enemy unit by stealing 50 hit points. Auto-casts when attacking under 25% hitpoints.
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Cloud of Bats:
Summons a Cloud of Bats that have Swarm ability for 30 seconds. They have 200 hit-points and deal 12-18 pierce damage.
AD_4nXetTkgJNkkDGr7KN6etRetoJIbjwN7ScsVgvpuIrVib_qSYq0xbKHRBfYz6SPlBif28U9KKe8g-dZrO6_T-rc9hQRXcNzjsWo9lf7tm5_WkI1yHWEiaI8mjg604TGuU8N6lpCIULw

True Sight:
Reveals nearby invisible and burrowed units.
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Sonar:
Target has -10% movement speed and attack rate for 6 seconds. Share the target's vision for 30 seconds. Attacks by other Giant Bats stack.

AD_4nXeEBfYM_qWFA2C291h7dUQgrZ6nDFfywtg6FlSYJ-q4uY17DOUczki8X1YrEVrgL9ubSisZlRmUS1ais9msS6DKhR7xhPVRN3MK4-T52pgoq6XGRFV52uZNMHaJDJIvI5XLpmzh
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AD_4nXfb2405wUn1Fh5DmaSPYMwyMhU2KVW7z-_qzt4A9kDvXb2ohYAoS26iMwud34gef4ZAhYtOgLyIifhVRcOIAZYaXV9K2vB3Che8VAzv0sdK2Oi3bKuFjMBNOptddVN4B6l2S147xQ
AD_4nXe8ftgm8u4I52H1QdC59O7wDsve41q9x1FSWeDuUj-XI-IcOWVfCFHcR2i7HsMFc9F5tdUBlDwnj2N2JGntMGX-nzPiJ9OHqtiBCgz7SmZFGG4qURGs1k13qpNjyBDrwQEzmcGSdw


AD_4nXeEBfYM_qWFA2C291h7dUQgrZ6nDFfywtg6FlSYJ-q4uY17DOUczki8X1YrEVrgL9ubSisZlRmUS1ais9msS6DKhR7xhPVRN3MK4-T52pgoq6XGRFV52uZNMHaJDJIvI5XLpmzh
Hearse
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Nosferatu
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Dracul
AD_4nXe8ftgm8u4I52H1QdC59O7wDsve41q9x1FSWeDuUj-XI-IcOWVfCFHcR2i7HsMFc9F5tdUBlDwnj2N2JGntMGX-nzPiJ9OHqtiBCgz7SmZFGG4qURGs1k13qpNjyBDrwQEzmcGSdw
Mistress
Role: Transport; Corpse Maker; Summoner

Description: Fortified gothic carriage drawn by cursed steeds. Used by the coven to move quickly.

Can transport up to 4 Units.

Stats:
Offensive:
Type: Normal
Damage: 9-12
Rate: 1.5
Range: 100
Target: Land

Defensive:
Type: Fortified
Armor: 2
Health: 500
Mana: 0
Vision: 1400/800
Movement: 300

Production:
Time: 30
Food: 2
Lumber: 30
Gold: 180
Requirement: Carpentry Shop
Role: Healer; Defuffer; Distrupter; Dispeller

Description: Vampire of Lamyros; drains the spirit of others to sustain its own. The coven often tasks them with persuading difficult targets or removing magical obstacles.

When attacking it leechs mana equal to 5% of its targets maximum mana.

Stats:
Offensive:
Type: Magic
Damage: 10-30
Rate: 1.8
Range: 600
Target: Land and Air

Defensive:
Type: Unarmoured
Armor: 2
Health: 370
Regen: 1.0 Night
Mana: 200
Vision: 1400/800
Movement: 270

Production:
Time: 30
Food: 3
Lumber: 25
Gold: 145
Requirement: Laboratory
Role: Late Melee Combat; Dispeller

Description: Elder Vampire of Lilita and Lamyros Blood, gifted with exceptional agility, toughness, and magic. Their insatiable need for others' essence inspires terror in those encountering them.

When attacking it leech mana equal to 5% of its targets maximum mana and receives 20% of damage its deals as Hit-points.

Stats:
Offensive:
Type: Magic
Damage: 26-34
Rate: 1.5
Range: 100
Target: Land

Defensive:
Type: Large
Armor: 2
Health: 900
Regen: 1.0 Night
Mana: 150
Vision: 1400/800
Movement: 270

Production:
Time: 40
Food: 5
Lumber: 60
Gold: 245
Requirement: Asylum, Tainted Cathedral
Role: Flying assault unit

Description: Powerful vampires of Lilita who have master form change; when on the battlefield they maintain a partial bat transformation to harry their foes from above with spectral daggers.

Receives 20% of damage its deals as Hit-points.

Stats:
Offensive:
Type: Pierce
Damage: 51-60
Rate: 1.6
Range: 300
Target: Land and air

Defensive:
Type: Small
Armor: 2
Health: 180
Regen: 1.0 Night
Mana: 0
Vision: 1600/1000
Movement: 350

Production:
Time: 40
Food: 5
Lumber: 30
Gold: 300
Requirement: Asylum, Tainted Cathedral and Laboratory

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Load:
Can transport up to 4 player units,
AD_4nXemo_4m47tijMrSwDff7R1vSnSVhqU7BWVSJjAcJRVVqNdNgpsTzJ4tUEkGKgEBLaSIzNHSted9WK4O_jV4SkbH_lXXgbWoKQrp93l_Kz_nrUwBI-Z1RBCjpl0XLx6b54P3TeSF1A

Summon Hearse Guard:
Summons a Deathguard. Lasts 45 seconds. Attacks land units.
AD_4nXf4xBfTcNXOA1ZI5SrLWNQK0DpiFQSR8uNLfW-_t8TmIXgun88vfO_m6ha2rI_MVWDuA8D2TLD3s3EAsT61Z1AJ7qslIU7-AIv7w3o0t7ZXNEX6JJ9XI7hTYTr6ZiSfU-sNO_RgVg

Deposit Corpse:
Creates a Neutral Passive Stitched Giant corpse.

AD_4nXce5qaxrm1xviwTH7JP_NCzwlj4vAWTiHWO4WDXXdoqFYZZB4ZQqCaIgkqqleK6eWTPzl04ilt36-4KTqOkeJTYp6OyjYQDFRxnU_C-EpJgnAGm44SghIzDBZkvy0T5eps8VHQp4g

Dark Renewal:
Transfers 10 Mana and 20 Hit-points to an ally per second for 10 seconds.
AD_4nXfaCUkYGk7yU1Fvk-QzBiSu866qg1XCRPAKqrKc8Rf50lz49uiyGIDgDjbbYQSCcXeg3dSkxtSy0BjxcaXb3xbk7x1QahI0UbcnFDzPF9FIk5DIClKnr4lUdRmblc9xxJ95y9c7NQ

Psionic Drain:
Target enemy has -50% movement speed and attack rate and has its abilities disabled for 16 seconds.
AD_4nXcpce7unMJ4WpC6A_RT5tmNU6TtzUwRbFp2dpsK6cIALkrMi8IyJxkUUaPrXZ3OlZb0_5Caq5UWeGCeDMC4z47N54_oP7iQXbJWoLJ417ro9nezVAYwzxT9_iadJwZQ067xPtcNLw

Psychic Domination:
Takes control of the target for 15 seconds. If the caster stops channeling, or if the control unit moves beyond a distance of 1000 from the caster, the spell will be canceled.
AD_4nXfddqvEDB7ci0IYQkT5PkNaa8AzI3hziKL2zpWwFw81BTyViU7QzrVLx4HZC3rTWHVF4rF03BNkLITylyxksMKUf8gQDnvi02_KoxypITevP6Bf52Vkh0CkuXCqz0ezEkkkBVNOGA

Neutralize Magic:
Hurls forth a stream of neutralizing magic that bounces up to 8 times, dispelling units in its wake.

AD_4nXf0dNinHrjqKLgks1mnKxi9Tgd5ZgvQdpTYZ_HHVu7tFX2g283NY9t4nrH-8xqjxRmUJynpFLdPYjhqS3yxAKQH39fHfri4wnh0VqIrXRX4nNcNuzIfzV2Eft67vb1HBzax_qf2

Parry-Riposte:
Gives a 7% chance to evade and to deal 5 bonus damage.
AD_4nXcrP9wfNPQDnbl7c-k-jOC5eD5QE6q-f9zuscgy5QcgFBBU1CElKKvEsa8MbHV1t_qHT1rK--LfQCBVPU0G_NR3YUA7eIGh-aWdRvD5gGsazoOdj81qDRI8Aap6tP8A4-ulZAUlkg

Necrotic Blade:
Infuse your weapon with dark energy, dealing damage equal to Percentage of its missing health.
AD_4nXfNsb-51TP4MTNYwq0MIn1Pubz2-gzDI8B-1BBr_h0u_Ch6sx6eYD6yJuGmswpXNoMw87KTgwYAYizfcbmXR2n73aduXqNdzeV0vdnglocG20AUyRMWW959AYifg3kp-ckUHFyYYA

Dark Purge:
Cleanse a target of spell effects. The Caster is restored 25 mana. Deals 400 damage to summoned units.

AD_4nXc2Rq1HM1JZU0jkUYckvgcr0kFo2-p1u8-3V8ULpvAPyJ8KH99D-E27uLIQpcEnc8x1A7EUaSf1r1zgoKcXMZ5RcDYAvtDZc1OAuIoSyiHzvjXyMsGYQf_U2G5x9eLocHhhqdvu

Prioritize:
Engages enemy flying units first unless ordered otherwise.


Summoned and Spawned Units and their Abilities
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AD_4nXfiz1oaxGyheF_bS1bZNMOdKiAN5sSWfONEr82esDMEU95DJOgUqwUcAC8GLlADn_FsWT_TdFVfMunaMYLtf-qty0KFfJrUnFhIBjDPoQxgj2HhyCtjF6vT2IGqJ33XM8b77qSLHg

AD_4nXf9yILrZSeZmOvH8_3kLwAda5bhDfm1ZNhEs8wXOgHklIvtc8F1xTWAoGNQZWac8l79bJnCFhmtBNtXZOFKWPzNWiRHrIrlhmsoADTvCYm0UI5xQlQq9ZpqG3bByICTBlvKU8UR
Zombie Bride
AD_4nXetM_DL7RXJ2kn1FOVNFt_gcigey9y3PJiK8enIc8E0p81Ommp22uVAhVx_l0jH36pMkuANXTFZZ-fmNPuiyIhCldpW8twZVdt2B60nU_kq-Tj2-Ote__7cjWcah4SIC-YmaPtO1g
Flame Skull
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Cloud of Bats
Role: Expendable Melee Combat; Debuffer

Description: These are thezombified wives and brides of the Undertakers released from the coofed they carried upon death.

Stats:
Offensive:
Type: Normal
Damage: 10-12
Rate: 1.35
Range: 600
Target: Land

Defensive:
Type: Medium
Armor: 0
Health: 240
Mana: 0
Vision: 1200/600
Movement: 270
Role: Range Combat; AoE Damage

Description: Cursed skulls containing the souls of those who thought they could cheat the Hags.

Stats:
Offensive:
Type: Chaos
Damage: 10-10
Rate: 1.5
Range: 600
Target: Land and Air

Defensive:
Type: Mediume
Armor: 0
Health: 225
Mana: 0
Vision: 1200/600
Movement: 300

Role: Expendable Melee Combat; Screener

Description: Tames through time and magic these bats are used in to scout and battle by the vampire households.

Stats:
Offensive:
Type: Pierce
Damage: 12-14
Rate: 1.0
Range: 100
Target: Land

Defensive:
Type: Small
Armor: 0
Health: 200
Mana: 0
Vision: 1200/600
Movement: 300

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Death Chill:
Adds a cold effect to this unit's attacks that slows enemy units' movement speed.

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Cursed Bone:
Reduces the duration of negative spells and renders the unit immune to certain spells.
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Incinerate:
Living flames that cling to the target adding 1 damage on the first attack, twice as much on the second attack, three times as much on the third attack.

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Swarm:
Grants 15% chance to evade an attack and has 15% chance to curse their attacked target causes to have 33% chance to miss an attack for 5 seconds.

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AD_4nXc8d8Q_Xdv4cuT6fMU53D9458jU2Nr-aQct_L7CptcA61yeDiyktIRMGNN_3KtRd8e-w_O9_H-OdNjH4-GNy2Iscm23xZVZmRU5KVmM7cwnurYPpGNWfQDLiYxcqFQlpNRG_hZm
AD_4nXc5Srbcp7-a00ye2AT_zibpkoX0Mv7lUkybzqDITb2u4ig_YquL3MGiizyXc93TwyEophiMVIzMeYJNkXM3-DbFXCEKERg7AuKS-m-jOjrHwQALA2bBOt-7RvNkcZW6nWJ-nbCT



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Deathguard
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Wraith
AD_4nXc5Srbcp7-a00ye2AT_zibpkoX0Mv7lUkybzqDITb2u4ig_YquL3MGiizyXc93TwyEophiMVIzMeYJNkXM3-DbFXCEKERg7AuKS-m-jOjrHwQALA2bBOt-7RvNkcZW6nWJ-nbCT
Cursed Wolf
Role:: Expendable Melee Combat

Description: Heavly armoured guards used by Hearse divers to defend them on the road.

Stats:
Offensive:
Type: Normal
Damage: 28-34
Rate: 2.0
Range: 100
Target: Land

Defensive:
Type: Large
Armor: 0
Health: 360
Mana: 0
Vision: 1200/600
Movement: 270
Role:: Powerful Melee Combat

Description: The overwhelming neurotic power used on the source unit corrupts its soul into a wraith.

Stats:
Offensive:
Type: Magic
Damage: 49-55
Rate: 1.35
Range: 100
Target: Land

Defensive:
Type: Large
Armor: 2
Health: 800
Mana: 0
Vision: 1200/600
Movement: 300

Role:: Expendable Melee Combat; Screener

Description: Tames through time and magic these bats are used in to scout and battle by the vampire households.

Stats:
Offensive:
Type: Normal
Damage: 12-13
Rate: 1.35
Range: 100
Target: Land

Defensive:
Type: Large
Armor: 0
Health: 300
Mana: 0
Vision: 1200/600
Movement: 270
N/A
N/A
N/A






Changelog
Version 1.0Version 1.1Version 1.2Version 1.3


1.0 Uploaded to Map Development

Bugs Fixes:
  • The map description now states “To play as the Flesh Weaver Cult, select Orc…” (Originally this was played through the Human race)
  • Flagellants now has Acolyte soundset; Hog Pen has Pigform soundset, Charnel House has Crypt soundset; Sepulture has Temple of the damned soundset.
  • Flagellants can now power build and repair.
  • Giant Bats misspellings are corrected.
  • Victory trigger restored. (Was missing from Melee Initialization)
  • Headless Horseman now has a limit of 1. (Forgot to set its limit via trigger.)
  • Witch-Hags’ Summon Flameskull now requires an upgrade. (Check Dependencies was set to False.)
  • Nosferatu’s Hypnosis ability causes a crash? (This seems to be inconsistent. I had it happen once during a play test early in development. Didn’t have it happen to me in another.)
  • Baroness’s Blood Boil now applies correctly.
  • Sonar, Concoction, Disenchant, Hypnosis, Inflict Fear, Hot-pot, and Gluttony abilities have new visual effects
  • Added Information tabs in quest log

Balance Changes:

Flagellants: Builder, Gather, and Early Healer.
  • Field Sutures Hitpoints restoration increased from 1.5 to 5.0.
  • Field Sutures Cooldown was increased from 0.66 to 1.5.
  • Removed undead classification (Was preventing power repair/build)
Grotesque: Tank
  • Hit Points increased from 600 to 800.
  • Base Damage reduced from 11 to 10.
  • Number of Damage Dice reduced from 2 to 1.
  • Number of Dice Sides increased from 2 to 3.
  • Defense Base increased from 2 to 3.
  • Gold Cost increased from 160 to 175.
  • Build Time increased from 28 seconds to 30.
Abhorrent: Ranged Assault / Anti Air
  • Prioritize Ability removed. (Reduce unneeded mico and I needed the icon slot for Weaver Flesh ability)
  • Hit Points Reduced from 535 to 490.
  • Attack Cooldown reduced from 2.0 to 1.9.
  • Number of Damage Dice increased from 1 to 2.
  • Number of Dice Sides reduced from 4 to 3.
  • Gold Cost reduced from 205 to 195.
  • Build Time increased from 22 seconds to 25.
Wickermen: Melee DPS
  • Imprison Ability now requires an upgrade.
  • Imprison Ability now has 20 second cooldown.
  • Burning Man Ability self damage reduced from 10 to 5.
  • Hit Points Reduced from 1175 to 650. (Changed to reduce overlap with Grotesque)
  • Attack Cooldown reduced from 1.9 to 1.75.
  • Damage Base reduced from 32 to 30.
  • Number of Dice Sides increased from 7 to 10.
  • Defense Base reduced from 2 to 0.
  • Gold Cost reduced from 240 to 220.
  • Lumber Cost reduced from 70 to 60.
  • Requirement changed from Asylum to Refugee, Saw Mill and Butchery
Undertakers: Offensive\Corpse based spellcaster
  • Bone Spear ability damage reduced from 75 to 35.
  • Bone Spear ability cooldown increased from 7 to 10 seconds.
  • Bone Spear ability mana cost increased from 100 to 135.
  • Zombie Brides spawned by the dear one ability are now affected by Exhumed Melee Weapons and Intermediate Reanimation upgrades.
Witch-Hag: Support Caster
  • Concoction ability Restored Hit-points increased from 100 to 150.
  • Concoction ability heal duration increased from 5 to 6 seconds.
  • Added “Flameskulls summoned by this unit are dispelled.” to Ethereal Form ability tooltip.
  • Disenchant ability damage dealt to summoned units reduced from 250 to 200
Corpse Carts: Support
  • Generated corpse type changed to Abhorrent.

Nosferatu: Elite melee/healer
  • Hypnosis ability no longer requires the Vampyric Bloodline upgrade.
  • Blood Bond ability no longer requires the Vampiric Bloodline upgrade.
  • Life Steal increased from 10% to 30%.
Release Malformed: Summoned Defenders
  • Malformed Bandits are now affected by Exhumed Melee Weapons and Intermediate Reanimation upgrades.
  • Malformed Brigends are now affected by Exhumed Ranged Weapons and Intermediate Reanimation upgrades.

Watch Tower: Defense building
  • Changed projectile art
Hog Pen: Food Production
  • Now has create corpse ability; Create 1 Grotesque corpse every 60 seconds

New Mechanics:

Weave Flesh: Weaves a nearby corpse into itself to gain bonuses based on the type of unit it comes from. Dropping corpses unweaves the flesh and causes the unit to lose the bonus. Corpses are targetable by abilities that affect corpses.
  • Peasants, Peons, Acolytes, Flagellants - Pillage
  • Footmen, Grunts, Ghouls, Huntress’ and Grotesques - 5 bonus damage.
  • Rifleman, Troll Headhunter, Crypt Fiend, Archer, Abhorrents - Bonus attack speed 20%
  • Knight, Tauren Warrior, Abomination, Druid of the Claw, Nosferatus - Bonus health 150
  • Mortar Team, Wolf Raider - 25% extra damage to buildings
  • Priest, Witch Doctor, Necromancer, Witch-Hags - 3 bonus Hitpoint Regeneration
  • Sorceress, Shaman, Druid of the Talon, Undertakers - 100% bonus Mana Regeneration
  • Spell Breaker, Spirit Walker, Dryad - 50% Spell Resistance
  • Creeps - Bonus health 50

Bugs Fixes:

Imprison Ability upgrade is now researchable from Corpse Silo.

Balance Changes:

Grotesque: Tank
  • Number of Damage Dice reverted from 1 to 2.

Abhorrent: Ranged Assault / Anti Air
  • Attack Cooldown reduced from 1.9 to 1.8.
  • Base Damage increased from 15 to 16.

Nosferatu: Elite melee/healer
  • Hit Points increased from 900 to 1100.

Trebuchet: Long-range siege weaponry
  • Unpack ability cooldown reduced from 15 to 0 seconds.

Bugs Fixes:
Misc:

Tooltip spelling and information corrections.

Balance Changes:

Harpy Vultures: Air to Air Combatant
  • Attack Cooldown reduced from 1.05 to 1.00.
  • Base Damage reduced from 49 to 45.
  • Number of Dice Sides increased from 8 to 10.

Giant Bats: Aerial Scout and Detector.
  • Attack Cooldown reduced from 2.00 to 1.50.
  • Base Damage reduced from 17 to 13.
  • Number of Dice Sides increased from 2 to 3.

Trebuchet: Long-range siege weaponry.
  • Hit Points increased from 450 to 500.
  • Attack Cooldown increased from 4.50 to 5.00.
  • Base Damage increased from 71 to 89.
  • Number of Dice Sides increased from 18 to 21.
Version 1.4Version 1.5Version 2.0Version 2.1

Bug Fixes:

Removed leftover test units.
Visual changes:

Grotesque: Tank
  • Changed Tinting Color 1 from 255 to 155
  • Changed Tinting Color 2 from 255 to 155
  • Changed Tinting Color 3 from 255 to 130

  • Weave Flesh Mechanic Changes:
  • Weave flesh is now based on Spirit of Vengeance allowing the player to see the unit stat panel. Ability description changes to display the unit's current bonus. (Icon remains the same).
  • Now is unaffected by corpse based abilities.
  • Now there is a 25 second cooldown.

Changes:

Removed
Nosferatu: Elite melee/healer

(can still be accessed by editor)

New Unit.
Stitched Giant: Elite melee
  • Heavy melee unit that deals AoE damage. Ment as a late game replacement for Grotesque and Wickerman
  • The reason for the replacement was because I want to make a vampire race in the future and to make the faction's elite unit match the theme more thematically.

General;
  • Fixed and rearranged icon placement
  • Replaced Spellbound’s and Unwirklich’s Demon UI - Widescreen with The Darkest Night UI [Reforged] SD by keepitmovin
  • Units now have different types of regeneration
  • New Map
  • Recolored, Similfied and cut Fluff from Ability Tooltips.
  • Weave Flesh; Changed to remove the random chance.
  • Now applied through Spellbook in Hideout.
  • Cost is bodyparts collected from corpses by Hideout.
  • Weaves vary in cost.
  • Number of Weave Types Reduced from 9 to 4.
  • Now an overhead icon shows the current Weave.
Hog Pen;
  • Renamed to Hog Corral.
  • Can now Gather, Exhume Corpses and hold up to 2 Corpses.
  • Can learn Necrotic Aura ability.
  • Size scaling and pathing increased.
  • Hit-Points increased from 500 to 800.
  • Gold cost increased from 120 to 180.
  • Lumber cost increased from 40 to 50.
  • Build time increased from 50 to 60.
  • Food produced increased from 10 to 12.
Lookout post;
  • Can now gain the Stakes ability.
Flagellant;
  • Now has Self-flagellation ability; increases the damage, lumber harvest rate and movement speed at the cost of hit-points per second and the ability to build, repair or heal.
Malformed;
  • Removed in favor of Self-flagellation as secondary defense.
Abhorrent;
  • Regenerates hit-points on Blight
  • Changed Tinting Color 1 from 255 to 200
  • Changed Tinting Color 2 from 255 to 200
  • Changed Tinting Color 3 from 255 to 225
Grotesque;
  • Regenerates hit-points on Blight
  • Changed Tinting Color 1 from 155 to 150
  • Changed Tinting Color 2 from 155 to 175
  • Changed Tinting Color 3 from 130 to 150
Harpy Vulture;
  • Regenerates hit-points on Blight
Corpse Cart ;
  • Necrotic Aural life steal per level increased from 2% to 5%.
Undertaker;
  • Regenerates hit-points at night.
Witch-Hag;
  • Regenerates hit-points at night.
Stitched Giant;
  • Removed Throw Cleaver ability.
  • Separated damage into 2 attacks; Normal and Seige
  • Normal Attack Base damage reduced from 43 to 40.
  • Normal Attack Dice reduced from 2 to 1.
  • Normal Attack Dice sides reduced from 12 to 6.
  • Regenerates hit-points on Blight
Nosferatu;
  • Attack Rate increased from 2.2 to 1.5.
  • Base damage increased from 22 to 24.
  • Dice sides reduced from 11 to 9.
  • Hit-Points reduced from 1100 to 900.
  • Regenerates hit-points at night.
Werewolf; New tier 3 Unit
  • Light/Medium DPS unit.
  • Trains in groups of 3.
  • Gains increasing attack rate and movement speed when grouped together.
Fallen Baroness
  • Added Vampirism ability
  • Changed Blood Boil and Hemostasis visual effect
  • Heart Strike now heals the caster rather than applying a stun.
  • Replaced Relish in blood with Sire Vampire
Giant Butcher
  • Added Butchers Kitchen
  • Replaced Hot pot with Vile Aroma
  • Replaced Healing Spray with Lamb to the Slaughter
  • Fetid blades remanded to Fetid Cleavers; Now also does bonus damage to units with Vile Aroma
  • Gluttony renamed to Incarnation of Gluttony; Attack speed bonus decreased from 100% to 50%
Flayed Man
  • Added Dreadful Appearance ability
  • Replaced Inflict Fear with Horrify
  • Flay alive AOE Stun Decreased from 2/4/6 to 1/2/3
  • Flay alive damage changed from 100/100/100 to 75/150/225
  • Replaced Horrific Appearance with Twisting Nether
  • Replaced Summoned Beholder with Death Throes
Lycanthrope
  • New Hero

Changelog
  • Separated tech tree into 2; Stitched units and Vampiric units
  • Added 8 new units and 10 Upgrades
  • Added Blood rage mechanic
  • Add 6 AI; 3 stitched; 1 vampiric; 1 Both
  • Sire Vampire named to Blood Slave and spawns Wraith
  • Horiify now only fears away non-hero units. Unit are now uncontrollable
  • Nosferatu Replaced with Draul
  • Nosferatu is now Tier 2 caster unit
  • Creeps renamed and Remodeled
  • Replaced Neutral buildings.
  • Removed Headless Horseman Tavern Hero
  • Removed Wickerman Unit
  • Removed Werewolf Unit
  • All building have been renamed and have new model

Credits
ModelsSkinsIcons

Silverhand Buildings Submitted by @bakr
Altar of Blood (WC1) Submitted by @loktar
Pumpkin Infernal Submitted by @Thrikodius
PumpkinInfernalBirth Submitted by @Thrikodius
Pumpkin Nightmare Head Submitted by @donut3.5
The Great Pumpkin Monster Submitted by @WILL THE ALMIGHTY
Dalaran Mutants Bundle (Ujimasa's derivates) Submitted by @borissuworov, @Ujimasa Hojo
Scarlet Crusaders (Pack) Submitted by @HerrDave
Questioner Submitted by @Heinvers, @HerrDave
Scarlet Huntsman Submitted by @Heinvers
Scarlet Conjuror Submitted by @kangyun
Scarlet Oracle Submitted by @kangyun
Knight Pack Submitted by @Ilya Alaric
Priest Pack Submitted by @Ilya Alaric
Footman Pack Submitted by @Ilya Alaric
Spearthrower Pack Submitted by @Ilya Alaric
Child Corpse Sitting Submitted by @chilla_killa
Marquee Submitted by @Mike
Noose Witch Submitted by @Deleted member 126647
TortureTable Submitted by @Hellish Hybrid
Beholder Submitted by @SuPa-
Beholder Missile Submitted by @SuPa-
Bleed effect Submitted by @Callahan
Blood Presence Submitted by @Champara Bros
Bone Guard Submitted by @Hate
Blue Orc Pack Submitted by @Grey Knight
Butcher Submitted by @Stefan.K
Clock UI Cooldown Submitted by @HappyTauren
Dazed Effect Submitted by @stan0033
Death Knight WC2 Submitted by @Necrokenis
Fallen Baroness (mounted version) Submitted by @Kuhneghetz
Flagellant Submitted by @Dionesiist
Ogre Butcher Submitted by @Dionesiist
Giant Bat Submitted by @Em!
Nature Regen Buff Submitted by @doom_sheep
Necromancer Curse (Amplify Damage & Decrepify) Submitted by @Otherknownoise
PeeKay's BoneSpear Submitted by @8512590215848
Poison Spider Submitted by @MarkSpartak
PoisonStingTarget Submitted by @JetFangInferno
Ram Skull Projectile Submitted by @Infrisios
Skull & Cross Bones Submitted by @DarkFrog
The Cursed Skull Submitted by @Mister_Haudrauf
VampiricAura Submitted by @Sandro
Butcher Submitted by @Stefan.K
CloudOfFog Submitted by @Callahan
Gas Submitted by @Alfagar
Hell Cursed Submitted by @Antinous
PlagueCloud Submitted by@ crl
Pumpkin Phantom Submitted by @Thrikodius
Skeleton Archer - with Helm and Shoulderpads Submitted by @Eagle XI
UpperBodyMissleOfPeasant Submitted by @Abbendis
Void Rifts Submitted by @Vinz
Werewolf Submitted by @WhiteDeath

Birdman Edited by @MasterHaosis
HeadlessHorseman Edited by @MasterHaosis (Credit: @Traggey; @Mr.Bob)
Pigman Edited by @MasterHaosis (Credit: @Sin'dorei300)
Drustvar Witch Edited by @MasterHaosis (Credit: @Alethos)
Vampire Guard Edited by @MasterHaosis (Credit: @kangyun)
Grave Robber Edited by @MasterHaosis (Credit: @Skipper)
VillagerFemaleUndeadV1.03 Edited by @Jiok (Credit: @Ujimasa Hojo.)
StrawGolem Edited by @Jiok (Credit: @Ujimasa Hojo.)
Bandit Buildings Edited By @SC2HayasuiArts (Credit: @Ujimasa Hojo.)

Scarlet Captain Submitted by @Heinvers
Fall Tree Redone Submitted by @WerBackIII
Green BatTroll BatRider skin (Dota 2 style) Submitted by @borissuworov
Orc Command Buttons Submitted by @THE Panda
Demon UI - Widescreen Submitted by @Spellbound, @unwirklich
ShowUnitLevel Submitted by @Tasyen
The Darkest Night UI [Reforged] SD @Submitted by keepitmovin

Bloody Mary Edited by @MasterHaosis

BTNJackolantern Submitted by @Coinblin
BTNPumpkinH Submitted by @Ginufe
BTNBeholder Submitted by @SuPa-
BTNMagmaElementalGhostly Submitted by @SuPa-
BTN_CR_Claw_UPB Submitted by @CRAZYRUSSIAN
BTN_CR_Claw_UPC Submitted by @CRAZYRUSSIAN
BTN_CR_Claw_UPD Submitted by @CRAZYRUSSIAN
BTNAbomEat Submitted by @UgoUgo
BTNAbominationUpgrade01 Submitted by @Thunderbuff246
BTNAbominationUpgrade02 Submitted by @Thunderbuff246
BTNAmbominationsFlesh2 Submitted by @Grunt Of The Week
BTNBatSight Submitted by @Stanakin
BTNBloodsoul Submitted by @zbc
BTNBoarCharger Submitted by @Mr.Goblin
BTNBoneArmor Submitted by @Bogrim
BTNbonecrusherGS Submitted by @GooS
BTNBoneFleshShift Submitted by @Marcos DAB
BTNBoneRunes Submitted by @JollyD
BTNHorrorSoul Submitted by @JollyD
BTNRaiseDead Submitted by @JollyD
BTNVortexOfUnreal Submitted by @JollyD
BTNBonespear Submitted by @8512590215848
BTNGiant01 Submitted by @8512590215848
BTNGiant02 Submitted by @8512590215848
BTNGiant03 Submitted by @8512590215848
BTNTransferPain Submitted by @8512590215848
BTNButcher Submitted by @Dionesiist
BTNCWDeathAura Submitted by @CloudWolf
BTNCWFlameAura Submitted by @CloudWolf
BTNDarkness Submitted by @KelThuzad
BTNEnrage Submitted by @KelThuzad
BTNDeadlyCurse Submitted by @-Dieser-
BTNDeathCoffin Submitted by @Darkfang
BTNShadow Capture Submitted by @Darkfang
BTNDNA Submitted by @The_Silent
BTNForsakenDreadGuard Submitted by @Eltikitaka
BTNGluttonyS Submitted by @San
BTNImpale2 Submitted by @San
BTNHarvestGolem Submitted by @IceMage
BTNHex1 Submitted by @Revolve
BTNOrcDeathKnight Submitted by @Blizzard Entertainment
BTNSpell_Holy_RemoveCurse Submitted by vBlizzard Entertainment
BTNSpell_Shadow_SpectralSight Submitted by @Blizzard Entertainment
BTNPoisonousBrew Submitted by @Palaslayer
BTNredskull Submitted by @Fjury
BTNRegenerationAuraPurple Submitted by @shamanyouranus
BTNRelentlessness Submitted by @67chrome
BTNSkullSpirits Submitted by @-Berz-
BTNSorceryUpgrade2 Submitted by @morbent
BTNSorceryUpgrade3 Submitted by @morbent
BTNTarget Submitted by @ChirusHighwind
BTNChop-Chop Submitted by @stein123
BTNHotPot Submitted by @stein123
BTNEcho_Taunt Submitted by @KaiZen7th
Red Bat with Blue Eyes (Dota 2 style) Submitted by @borissuworov
Butcher Submitted by @Ceterai
Meat Cleaver Submitted by @Aldeia
BTNSlam Submitted by @Blizzard Entertainment; Uploader @Totally not an Alien
BTNSpell_Shadow_AbominationExplosion Submitted by @Blizzard Entertainment
BTNBrownBalverine Submitted by @Kuhneghetz
BTNAbility_Hunter_BeastTaming Submitted by @Blizzard Entertainment
BTNArmoredBlackWolf Submitted by @Sin'dorei300
BTNBloodSpike Submitted by @Kwah
BTNBloodyBite Submitted by @Marcos DAB
Butcher Submitted by @Ceterai
BTNCorpseExplode Submitted by @QuadraDowN
BTNFerealInstinct Submitted by @8512590215848
BTNFlay Submitted by @Technomancer
BTNGraveCall Submitted by @Darkfang
BTNHorribleOrgan Submitted by @Gear Of Rage
BTNINV_Misc_Organ_01 Submitted by @Blizzard Entertainment
BTNOrb PainSubmitted by @Big Dub
BTNSpell_Shadow_AbominationExplosion Submitted by @Blizzard Entertainment
BTNSlam Submitted by @Blizzard Entertainment
BTNwerewolfstare Submitted by @Kimbo
BTNWorgenAlpha Submitted by @Kimbo
BTNWorgenCommand Submitted by @Kimbo
BTNWorgenFurySlash Submitted by @Kimbo
BTNWorgenLeap Submitted by @Kimbo
Void Rift @Submitted by ThompZon

Bandit Buildings Icons Edited by @SC2HayasuiArt
MusicSpells and SystemsHousehold Credits

Undead epic music I Submitted by @MelNefys

Range Checker Submitted by @Mayday, @CanFight
Heroic Leap v0.01 Submitted by @G00dG4m3
Damage SystemSubmitted by @Bribe

MasterHaosis
loktar
Jiok
doom_sheep
AnyNameYouWish
Jaccouille
Fleck
OVOgenez
Burning_Dragoon5
bakr
A.R.
PROXY
HerrDave
Nightmare2077
Jab1z
Bleeq
domagatos
Vinz
Mike

Panda
BLazeKraze
8512590215848
PrinceYaser
Blizzard Entertainment
The_Silent
Bon Jovi
Darkfang
The Vegetable
morbent
Mr.Goblin

From XGM
Succubus [Lineage 2] by NCSoft
Gold Mine HD by EfReeZe
Contents

Flesh Weaver Cult Household Edition (Map)

Reviews
deepstrasz
Not sure why this happened. Wonder if it has anything to do with starting the game without any enemies. Or they might be remnants of testing? Other than the flesh weaving mechanic, it's pretty much standard stuff (increase lumber harvesting amount...
Level 14
Joined
Mar 4, 2014
Messages
257
There is a problem with the vizibility of the units, they don't really stand out and it can get confusing, its like im palying with reforged graphics all over again, the skins are cool by themselves, but when u got ana rmy of these units, it becomes a big blend of skin.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,274
Not sure why this happened. Wonder if it has anything to do with starting the game without any enemies. Or they might be remnants of testing?
1696521006310.png
Other than the flesh weaving mechanic, it's pretty much standard stuff (increase lumber harvesting amount upgrade, regular tower and item shop, Cannibalize etc.).
The boni could have been shown as dummy passive abilities on units.
An issue is that you lose a unit's attack and stat details once it carries a body.
There are some model bugs, the upgrade scaffolding of the main building appearing on the Fallen Baroness for some reason when it was being upgraded.
1696521722181.png
Something also happens when selecting units, their level status under their name being updated each time.

It's a nice idea overall but very much imbued with standard abilities and mechanics.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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Description Guide - Maps
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Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
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M A P - C R E A T I O N - G U I D E S

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There is a problem with the vizibility of the units, they don't really stand out and it can get confusing, its like im palying with reforged graphics all over again, the skins are cool by themselves, but when u got ana rmy of these units, it becomes a big blend of skin.
Would you mind sharing some gameplay feedback other than graphics taste? I feel 3 stars only for that alone is quite distasteful.
 
Not sure why this happened. Wonder if it has anything to do with starting the game without any enemies. Or they might be remnants of testing?
Other than the flesh weaving mechanic, it's pretty much standard stuff (increase lumber harvesting amount upgrade, regular tower and item shop, Cannibalize etc.).
The boni could have been shown as dummy passive abilities on units.
An issue is that you lose a unit's attack and stat details once it carries a body.
There are some model bugs, the upgrade scaffolding of the main building appearing on the Fallen Baroness for some reason when it was being upgraded.
Something also happens when selecting units, their level status under their name being updated each time.

It's a nice idea overall but very much imbued with standard abilities and mechanics.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/




Would you mind sharing some gameplay feedback other than graphics taste? I feel 3 stars only for that alone is quite distasteful.
Thanks for the review. Map has been updated.

Addressing the things mentioned above.
  • The extra units were a remnants of testing and have been removed.
  • The reason I used all base items was because I felt the ones I used matched the faction thematically and I do not believe the vampiric potion or orb of slow can be obtained in melee. (I could be wrong)
  • Changed flesh weave base ability allowing you to see stat panel and allowing ability description to display the current bonus.
  • I believe the upgrade scaffolding is a error in the HQ building's model. I do not have the skillset to fix that.
  • The revealed unit level is not native. I imported a UI skin to show the unit level. I don't know if the Level status updating every selection is how its meant to be or an error in the trigger that came with the skin.
 
Level 2
Joined
Mar 16, 2022
Messages
7
Hello, I want to ask you about a problem. I don't know why, my Custom Race: Cult of the Flesh Weavers can't display the text, including the text boxes of the related descriptions of skills and arms are all empty. I don't know what is the situation, I don't have this problem in your other maps.
 
Hello, I want to ask you about a problem. I don't know why, my Custom Race: Cult of the Flesh Weavers can't display the text, including the text boxes of the related descriptions of skills and arms are all empty. I don't know what is the situation, I don't have this problem in your other maps.
That a weird one. I downloaded and tested the map and everything's fine. Are you using a custom font? Only time I've had that happen to was when I was messing around with them.

I will be releasing a update in a week or 2 so containing Changes to the hero abilities and the Weave system as well as restoring the Nosforto and adding a werewolf unit and Hero.
 
Level 2
Joined
Mar 16, 2022
Messages
7
That a weird one. I downloaded and tested the map and everything's fine. Are you using a custom font? Only time I've had that happen to was when I was messing around with them.

I will be releasing a update in a week or 2 so containing Changes to the hero abilities and the Weave system as well as restoring the Nosforto and adding a werewolf unit and Hero.
Forgive me for taking so long to reply, but I can tell you what font was used.
 
Level 30
Joined
Jun 11, 2017
Messages
997
Oh... At last, I managed to play this custom race without the game crashing or other issues.
Played as Vampires, like them but hey - forced unit owner change is not a good way to showcase "vampire hunger", IMO? Maybe making them weaker or receiving additional DMG could be tricker than... Killing your own units thus wasting resources into nothingness.

Overall thematic is kinda cool and smooth - I like that horror story vibe and bonus point for you for using Drustvar stitched creatures as Warcraft example of this race. Maybe adding more witches or even drusts could inspire you to create another tech tree for this race?

Recommend this race to anyone who wants to play 2 different techtress, feel horror and undead vibes without Arthas or Nerzul, and fans of Vampire: The Masquerade.
Like.
 
Level 30
Joined
Jun 11, 2017
Messages
997
Oh... At last, I managed to play this custom race without the game crashing or other issues.
Played as Vampires, like them but hey - forced unit owner change is not a good way to showcase "vampire hunger", IMO? Maybe making them weaker or receiving additional DMG could be tricker than... Killing your own units thus wasting resources into nothingness.

Overall thematic is kinda cool and smooth - I like that horror story vibe and bonus point for you for using Drustvar stitched creatures as Warcraft example of this race. Maybe adding more witches or even drusts could inspire you to create another tech tree for this race?

Recommend this race to anyone who wants to play 2 different techtress, feel horror and undead vibes without Arthas or Nerzul, and fans of Vampire: The Masquerade.
Like.

Replayed it again, now as Cult of Flesh Weavers.

Will update review a bit later, but I can say that cultist race is stronger than vampire-one.
 
Replayed it again, now as Cult of Flesh Weavers.

Will update review a bit later, but I can say that cultist race is stronger than vampire-one.
Thank you. Funny im working on update 2.2 right now. I'm Fully spreating the factions with their own Buildings, Heroes, Workers, Casters and Upgrades. It has a new map with a custom tileset.

The vampires now have 3 Mechanics.
  • Sanguination: Cumulative blood loss during a fight can make certain vampires go into blood rage, increasing their ferocity while weakening their awareness. Blood rage: now now has 15% chance to active under 30% Hit-points gaining 75% attack rate and 25% movement speed.
  • Sunlight Hypersensitivity: The vampires are extremely sensitive to the sun and its inherent holy properties. Upon its touch to both their physical strength and senses are dull. Longer sight range at Night then Day. Night hit-point regeneration. Reduced maximum hit-point during the day and increased at night.
  • Blood Vials: The vampires do not only feed in battle but also collect blood for the Household to use to cast powerful abilities. The Hemomancer caster can shich between vials and mana to cast abilities

Flesh Weaving now only effects Stitched units.
I'm thinking of reworking how the Flesh Weaving Mechanic works.

2.3 will have new faction. It will either be Order of the White Birch. (Nature/Holy Order of Living Human Faction) or Denizens of The Dread-weald. (Shaapeshifters, Evil Fae, Rotting Ents.)
 
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