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Creep Races Warfield 2.3

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Lore : An alien race has arrived from a distant galaxy to take control of the known world. The creep races, unaware of the invasion, are waging a power struggle.

But who knows? Will the most powerful creep race ultimately defeat the hostile powers of this world and drive out the alien invaders?

2 Ways to Win:

👉
1,Destroy all priory enemy main building. ( "Faház" )
👉2. Destroy the Main Boss : Ruler of the Burning Nether

27 Playable Creep Races, 1 Battlefield, Endless Fights!
-Tons of items to discover, including craftable Unique items. Take control of classic melee units with a nostalgic look but new upgrades. Build your army and lead them to victory!

-Hardcore Mode available ( No Gold Mines, Only skills , Micro Economy, Lumber Exchange, Looting etc. )

I keep update, decorate and improve map design etc..


Created by VasPaladin
Contents

Creep Races Warfield 2.3 (Map)

Reviews
deepstrasz
Terrain is quite bare. Creep camps are all over the place quite disorganized. There's also lots of untranslated stuff. Building icon positions are kind of randomly placed in the build menu. All golems look the same, it's confusing. Seems to be...
Haha, some hungarian content, but the map ingame pretty much understandable for english too! 😁

Pretty Basic map, just can choose creep builers to make a base and destroy your opponent, some of creep race stronger than others but players can decide what tier level builders they want to play!
 
Terrain is quite bare.
Creep camps are all over the place quite disorganized.
There's also lots of untranslated stuff.
Building icon positions are kind of randomly placed in the build menu.
All golems look the same, it's confusing. Seems to be likewise for all factions.
There's a multitude of so called races/factions but they're quite similar and solely reliant on Warcraft III gameplay mechanics.

A nice idea. Not so neat execution.
Simple.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Terrain is quite bare.
Creep camps are all over the place quite disorganized.
There's also lots of untranslated stuff.
Building icon positions are kind of randomly placed in the build menu.
All golems look the same, it's confusing. Seems to be likewise for all factions.
There's a multitude of so called races/factions but they're quite similar and solely reliant on Warcraft III gameplay mechanics.

A nice idea. Not so neat execution.
Simple.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
Hi !
Thanky you for your reply! I keep Updating the map, with all tools and experience what i have.
The Main Idea is to play as creeps, instead of well known normal races. The basic setup, that you can control also the well known creeps with almost the same stats as you know from basic game. With researches you can make them stronger. That's why they look same.
The build menu thing nice feedback i'll correct it as i have time! I keep translate text's to english. ( It was my old map for old friend group), so i only used hungarian. Nowadays i wanted to improve it. "solely reliant on Warcraft III gameplay mechanics." I know that's not a super purpose, but my map don't wanna be much more than that.
 
I have removed spell immunity from all available races. That was disturbing in team games. We won easily 3v4 with war golems. However war golems so strong, even if they dont have magic immunity. Spell caster races had no chance against them.
 
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