• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Circle Invaders TD v1a

Circle Invaders TD

380085-1b184814a00a2d0ebbfa79c757d22ca3.png

About

In this tower defense map, enemies move toward a shared circle and will enter the city after completing one full lap. This means you don’t lose due to a high number of enemies spawning, but rather when you and your teammates are unable to eliminate them during that lap.

Waves have different armor types, and towers have different attack types. You can always see upcoming waves on the leaderboard, allowing you to prepare accordingly.

You can’t win by building just one type of tower: it requires strategy to solve all the waves and defeat the final boss.


What the map offers

  • 40 waves
  • 15 different building types, including Research center with upgrades
  • Custom balance of armor and damage types
  • 4 difficulties
  • Heroes that can help on higher difficulties
  • Multiple strategies to win
  • You can beat the game solo or in co-op

Difficulties

Easy: Reduced enemy HP, longer preparation time, and extra lives. Ideal for the first experience. You can beat the game while learning tower synergies without worrying too much about armor types.
Medium: The standard experience. It may seems challenging until you figure out the game mechanics.
Hard: 150% enemy HP, less preparation time, less lives. It's a real challenge. Selling and rebuilding towers to counter specific waves is mandatory, especially at the late stages. Unlocks Heroes.
Chaos: Just in case Hard difficulty is not difficult enough for you. Includes extra content. Once you beat Hard, you can enjoy utilizing your experience and complete the game on the last difficulty.

Screenshots
380088-c258fa738a642ef74d3b098a401a3959.webp
380089-1b0b867206e148a220c04dd24228820f.webp

380086-66f74d4abe806ba227addae1b31bc37b.webp

380087-d1f6672212605fa1a37a8e5afaec6ac0.webp

Credits
There are no custom assets, everything is provided by Blizzard. Map created from scratch by me (Azvaril)


Hello. About 10 years ago, I was modding several Green TD maps, and this map is inspired by Green TD. With the one-lap mechanic I aimed to improve the experience I had in Circle versions, where we often lose because too many enemies spawned and there just wasn’t enough time to defeat enemies from unprepared teammates.

Since the map is inspired by Green TD, I chose to use some familiar tower names and icons to make it easier for new players to get started.

I hope you enjoyed it! I wish you a pleasant time playing the map.
Previews
Contents

Circle Invaders TD v1a (Map)

Reviews
deepstrasz
Classic kind of TD with high values (damage of towers, HP of enemies etc.). Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S C R I P T I O N BB...
Classic kind of TD with high values (damage of towers, HP of enemies etc.).
Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Back
Top