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Bug Report

Discussion in 'The Legends of Arkain Series' started by Shar Dundred, Dec 14, 2017.

  1. Shar Dundred

    Shar Dundred

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    Not a bug, a different unit. ;)
     
  2. KuraTheKura20033002

    KuraTheKura20033002

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    but there is like 6 of him
     
  3. Shar Dundred

    Shar Dundred

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    It's a unit type, not a single person.
     
  4. KuraTheKura20033002

    KuraTheKura20033002

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    ok now i get it xd
     
  5. Championfighter25

    Championfighter25

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    In chapter 4, SOB, the rock golem has the W instead of E training hotkey.
     
  6. Hardric62

    Hardric62

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    I know it probably isn't technically a bug, but still, a fair warning to people going in Easy mode for Mission 6 of the Second Orc Book: If you choose Blen here, him and all other units on the Kasrkin's side will still have their reduced HP when you take their control. And that's not funny when you had to set up a wall of towers at the top of the final stairs to contain the constant trickling of Kasrkin seeking to repopulate the stairs coming from Blen's base.
     
  7. Daffa the Mage

    Daffa the Mage

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    Easy is Hard and Hard is Easy :D
     
  8. lloyd2422

    lloyd2422

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    Some small stuff:
    Brawler cost 2 food, meanwhile assassins cost 3
    tooltip, axethrower a ranged unit that can be further upgraded into a "dragon lancer" D:
     
    Last edited: Mar 8, 2019
  9. Daffa the Mage

    Daffa the Mage

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    Chapter 9 :
    1. Impaling Shot is presence, but Impalers are not trainable
     
  10. Championfighter25

    Championfighter25

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    You can still get them by training marauders and then switching them.
     
  11. Daffa the Mage

    Daffa the Mage

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    Ah, switchable eh? Not aware. Nevermind then.
     
  12. renegade

    renegade

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    Chapter 11, the hotkey A for the shipyard doesnt actually work nor could i find any actual hotkey for it
     
  13. LISBOAH

    LISBOAH

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    In Chapter Twelve, when we are attacking Logan's base there are invisible Spirit Towers attacking us even before the Undead appear. They only become both visible and targetable after the undead appear.
     
  14. Daffa the Mage

    Daffa the Mage

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    1. Okri's Last Reserve says in it's tooltip 'Activate Avatar ...'
    2. Chapter 12 : Lokar's peon can build a burrow between trees east from his west lumber mill
     
  15. LickMyEyeBall

    LickMyEyeBall

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    Some stuff Ive noticed so far:

    1)Sas orders both goblins and ogres to hold the east, while ogres are holding the west. An oversight?
    2) The spirit towers. Probably should block the paths to the undead bases with some rocks. And the invisible towers, thats ought to be fixed as well. By the way, no blight covering the ground of the undead bases. Is that intentional?
    3) We have a totem! Yet no units to train. Anyway, what happened with the champions we used to have in the FOB?
    4) Didnt notice any cyclopes despite the fact that Brockta mentiones them. Maybe I didnt notice
     
  16. Championfighter25

    Championfighter25

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    Chapter 12, SOB:

    - Grofzag was succesfull -> Grofzag was successful
    - your kind esince the death -> your kind ever since the death
     
  17. Shar Dundred

    Shar Dundred

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    I have decided to add the rocks even if that doesn't fix the issue when the player uses air units.
    The Undead used to have their bases disguised as human, but the replacing caused a MASSIVE lag.
    Same for hiding the buildings and adding them later, both with and without blight, it was just buggy.
    Blight ot being there is intentional.
    The Second Orc Book has only three production buildings for the Orcs: Barracks, Beastiary and Spirit Lodge.
    The Totem has been/still is a techtree only building for this campaign.

    Rest has been dealt with, thanks for reporting! :)
    Uploading 0.71 in a few minutes.
    Edit: Done.
     
    Last edited: Mar 16, 2019
  18. LickMyEyeBall

    LickMyEyeBall

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    Oh, I messed up then. For some odd reason I thought we could train something in the totem. Guess the fact that we have all the upgrades makes its hard to memorize the respective responsibilities of all buildings.

    As for the undead I think a way of hiding them could be making them neutral towards the player and then switching them to be hostile once they become visible. That way air units won't find anything while flying by. Yet Im not sure how much laggy it could turn out in the end.
     
  19. Shar Dundred

    Shar Dundred

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    Trust me, extremely laggy, like 10-20 seconds game stop.
     
  20. LickMyEyeBall

    LickMyEyeBall

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    I see. Well, let it be an omen to those who love to scout the map.

    Stylin' without laggin'