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BOSS Arena Challenge

  • Wow
Reactions: GhxBronie
----------Viktus----------

Boss Arena Challenge
Created by Viktus

Map Info:

Boss Arena Challenge is a cooperative 4-player map focused on a series of boss fights in a closed arena.
The gameplay is centered on coordination and mastery of abilities, with no exploration or economy phase.

Each player chooses one of four heroes with defined roles:
• Warrior – Tank
• Druid – Healer
• Ranger – Ranged Damage
• Warlock – Magic Damage

Each hero has six abilities (Q, W, E, R, D, F).
With each level gained, players can upgrade their stats via the Escape menu, allowing them to optimize their role depending on the encounter (survivability, healing, DPS).


Features:

Several bosses are currently available:
• Mort
• Makalan
• Kynng, Urfle, and Mogba
• Kruga’Olgar

Each fight has unique mechanics and requires precise positioning and good team communication.
Boss difficulty escalates over time, forcing players to adapt.

• Stat upgrades per level (ESC menu)
• Multi-role team composition
• The map is fully focused on combat. Direct progression is achieved via levels + stats.
• No file protection (editing allowed) and reusable bosses on your map.




Some else stuff about map:

Objective is to survive all encounters. Proper management of tanking, healing, damage,
and stat upgrades is key. Failure of one player can quickly threaten the entire group.
Map is fully combat-oriented.
Focus on boss mechanics and cooperative progression.
More updates and balancing changes planned.



Screenshots and Videos:










Changed:

Makalan
  • Makalan auto-attack damage: 50 → 35
  • Makalan shockwave damage: 50 → 100

Druid:
  • Mana Nourish: 10 → 6
  • Mana Tranquility: 50 → 10
  • Mana Wild Growth: 30 → 20
  • Mana Recovery: 20 → 12
  • Natural Orb damage: 15 + 100% SP → 15 + 70% SP
  • Max Mana: 100 → 150
  • Mana Regen: 0.1 → 0.15

General:
  • Added 8 new basic vendor items
  • Defensive armor ratio: 0.01 → 0.02
  • Everyone must die before wave reset




Changed:
Debugging and nerfing all bosses
And more but i don't take a time to write all things (and everyone don't care)








Credits:



Models:
  • Mr Ogre man
  • Kitabatake
  • Explobomb
  • General Frank

Systems:
  • ? (Unit Indexer)
  • Weep (floating text)
  • KILLCIDE (Electric Conduit)
  • 18YaphetS18 (Evil hook)



Author's notes:

Feedback and balancing suggestions are welcome to refine difficulty, values,
and overall team identity.


Contents

BOSS Arena Challenge v0.11 (Map)

Reviews
deepstrasz
The triggering is quite nice but the end result is unpolished, terrain being some sort of abandoned under construction settlement. Gameplay is a bit under dynamic considering you have to write -start each time before a fight. There's some untranslated...
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by BOSS Arena Challenge
You can also upload your map here to generate a list: Asset scanner

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
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M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

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Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
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Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
The triggering is quite nice but the end result is unpolished, terrain being some sort of abandoned under construction settlement.
Gameplay is a bit under dynamic considering you have to write -start each time before a fight.
There's some untranslated leftovers here and there.
Passive abilities should have passive looking icons for nicer Warcraft III feel.
Approved.
 
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