1. Try not to exaggerate with spamming one tile in big terrain parts especially with no terrain height variation.
2. Avoid narrow paths like these:
View attachment 311371
3. Avoid places like these as they are hurtful for proper battles because of pathing issues:
View attachment 311372
4. Mine guardians should have the highest camp range.
5. Two Gloves of Haste from a three Kobold group. Fix item drops. Read the tutorials linked below. Item drops are too much for melee play. Tome of Experience+ Sentry Wards on a that three Kobold camp is too much. There, only one item would be enough, preferably a tome+1. The there mages drop an item each. Not good.
6. The colour of the Way Gates should be the same only for each pair not for all of them. Example: Red-Red which means if you enter one of them you get to the other one. Now, the teleportation system is pretty random.
7. The Tavern should not be protected. If it is, it means no Tavern hero in the early game or a nuisance to get one.
8. Fountains should be heavily guarded as they are quite problematic in what melee balance is concerned.
Much to fix. It's not melee ready at all.
Awaiting Update.