Introducing: Asteroids!
In this map, you defend a space station from an endless onslaught of asteroids and enemy ships. This is an early version of the map, and it's only been in development for 6 days or so at this point, so it is a little barebones. I have left the DebugUtils lua library on, as this is map is still in alpha/beta/whatever. I have also left the map open source for now, but strictly for learning purposes. I'd greatly appreciate not circulating your own versions of this map. (edit: just occurred to me that I did use some custom gui functions in this map that I have not yet included in my Extended GUI thread yet, so dm me for those if you want to look around at the map's internals)
All of that being said, I do intend to keep actively developing this map when I can. In the meantime, have fun shooting giant rocks!
Features:
-WASD Movement (with collision) for all player spaceships
-Primary Fire system(press space to fire)
-Asteroid movement system
-Enemy alien ships
-Secondary fire (auto-homing laser turret, manual cast rocket cannon)
-4 stacking ship upgrades + the laser turret from the space station
-Black market for further upgrades/weapons
-Infinitely scaling asteroid size (HP and damage dealt on collision with a ship/the space station are increased with asteroid size)
-Scaling alien ship stats (every 2 for 60 mins after the initial warning message for alien ships)
-A repeating boss fight (stats scale every respawn for 30 respawns)
-Score tracking + gold bounty on asteroids and alien ships
-A custom soundtrack by me! (currently 8 mins long and unfinished)
Planned Features (so far):
-Boss fights
-Black Holes
-Wormholes
-
Planets on the map to help orient yourself
-More items/abilities
-Formulaic acceleration/deceleration (as opposed to the current flat accel/decel)
-A sleeker UI (but this one is quite on the backburner)