- Joined
- Jan 26, 2010
- Messages
- 1,642
lol, someone's a fan! ^.^ I'm not sure the maker is working on it right now, but I hope he/she resumes work soon!
(38 ratings)
Demon units avaible to the player
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Fallen units avaible to the player
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what? huh, that never occurs to me...
This campaign easily deserves 5/5 and possibly 6/5.
Here are its strongest features and rooms for improvement :
(+) Unique itemization system. Upgrading, synthesizing, stacking items, and gambling all in a single campaign.
(+) Three different playable races
(+) Unique skillset for heroes and units which is not just plainly renamed bloodlust or inner fire but has synergy between units and skills. And judging by the amount of triggers anyone could've realized how much effort you've put.
(+) A bunchload of custom units (over 300 iirc), destructubles, doodads (and it's usage on terraining) brought a new perspective into warcraft 3.
(-) Bugs, most noticeable being houses in ch3 are not dinoable, several techtree items are missing hotkeys, no drop point for crystal for fallen (iirc, never really used them).
(-) I will not deny that my opinions are biased towards my playstyle and everyone has favourites. However for the most part i noticed wide imbalance between races.
- The Canids are mid tier, they are very strong defensively.
Prophets, lycantrophes, and archers made solid Canid army on tier 2 which is still highly usable even until tier 4.
Either energy wolves are awesome and they have solid dps.
Cardinals are op casters, i guess thats what happens if raise dead is coupled with lightning shield.
Matrons are decent, ballista is okay for knocking enemies from afar.
Mercs kill air units like 3 riflemen shooting 1 gargoyle.
Addon units from either path is good and works with other units aswell- The Fallens are on the low tier. I would never play them.
After accounting for food archers have roughly same hp but three times dps with ranged slow attack compared with misguided and apostate. Not to mention that they are cheaper.
Stalker pwns for 30 seconds and after that they are quickly disposable, but they are really good shock troops.
Dismemberer is ridiculously nerfed prophet. Blood Infusion heals 100 hp with 3 seconds cd and requires a lot of micro. Greater heal heals 35 hp with 1 second cd and requires no micro. Inner Protection restores 30 hp when hit with an ability. Not very useful. Gaia's Armor reduces 10 damage and adds armor, making every unit it casted upon much tanky. Time lock is a very useful disable. Meditate is asking the other guy to kill your unit.
Disciples are only good if you're massing stalkers since no fallen units would really benefit from hunger as they have very low dps.
Corpse giant has no ability, high food cost, and does not deal enough dps to the point of just being a distraction.
Cadavers and remnant are decent.
Devourer are the only good unit.- The Demons are very overpowered right from the start. I always pick them.
They have the most powerful tier 1 army (Seeker), best caster (Temptress), best troops in terms of food/hp/damage with stun (Huntress), best tank (Shadow Lord), and has the ability to spawn cannon fodders with 0 food cost.
Slasher is useless and should be replaced quickly.
Seeker hands down is the most powerful tier 1 unit. Demonic Might adds 10 damage which is 80% buff on slashers pre-upgrade not to mention they add bash.
Temptress are the single best caster unit with 10 seconds charm. With proper macro you could charm a prophet and time lock gaia armor or devourer area disable. Their ultimate usage was making leapers permanent unit with 0 food cost.
Harlot is good for support.
Huntress is best unit in terms of food cost not to mention are very versatile. Also they are self sustaining because they regen 4HP/2MP per second with swords. Web of Thorns with 150 damage/5seconds stun is very powerful.
Annihilators are uzelezz and only for spawning leapers.
Overseers are OP kodo beast with movement speed aura and drop point for gold and lumber.
Slayer tanks like 3 corpse giant and hits like 10 of them.
Terror lord mutilates enemy casters just by standing near them.
Shadow lord is a buffed slayer with 27 armor, chaos attack, and aoe 150 dmg every 10 seconds.
Thanks for the kind words. Well balance between the races was never a priority for me because this isn't an altered melee map, but people really like the idea of being able to switch their race.
This campaign is definitely one of the best campaign i've ever played and i have a blast playing it.
And apparently I've completed the entire achievement except the Magic Sprite Flute, where can i find it? O.O
I wish you could continue the story until finish i'm dying to see how this campaign ends.
About the race, well i've tried them, Fallen is much weaker and Demon is much stronger.
The only map which i can't complete perfectly without swapping into Demon is the 5th map.
It's ridiculously impossible to save all the wagons if you have to replace your units all the time.
With Terror Lords strategy i've mentioned above you can cover all 3 lower lines and they will survive if you micro them properly.
Sarai can cover the top line and that's 30 food for 4 lines and neither the Canid or the Fallen can achieve that.
With 15 food for workers and 35 food for the rest you pretty much have the wagon protected and starting in wave 16 go 120 food with seeker/temptress/harlot/huntress.
I prefer temptress to charm prosecutors (preferably Slayers because Terror Lords and Shadow Lords have resistant skin).
Final bug testing has started. The new version should roll-out this weekend.
long loading times any fix?
I remember playing this back in the days it was released. To be honest there aren't any fresh or joyful memories about it now but I remember I played it all through, at least the levels that were made at the time.
This game is bugged as fuck the last time i played it, sarai cannot even destroy the barrad walls to get the TNT inside the castle in chapter 3, well played now im stuck. "unable to target tree" lame horse shit.
This game is bugged as fuck the last time i played it, sarai cannot even destroy the barrad walls to get the TNT inside the castle in chapter 3, well played now im stuck. "unable to target tree" lame horse shit.
Sweet. I played the previous version where Pipes, Blasters and Ales wasn't that finished.
Will try it again since this was one of those campaigns that I loved playing.
The barred walls cannot be attacked, it's not a bug, and the area you saw (with cheats prob) is accessed by different means. Walk around, look around, you'll figure it out.
I have a encountered bug in chapter 2 where Vareikos never spawns. It happens every time even if i try to restart the mission.
She is in the cinematic but is gone when the gameplay starts. No backpack either.
http://imgur.com/HEEtDU5
The whole cache doesn't load for you, meaning an error occurred in chapter one. I'll look into this. Did you swap your race?
Meanwhile you might want to replay chapter one (with cheats or with a different swapped race) that should re-save the cache and load the hero in chapter 2 normally.
The only race related thing I did was swapping the lycanthropes with vampires when I completed that quest in chapter one.
Huh, that didn't happen to me and I picked Pact of Blood. Also Arnexis I noticed you changed Vareikos voice... It was different before, who voice acted it? And also can we get one for the vampires![]()