Moderator
M
Moderator
19:02, 12th Nov 2009
ap0calypse: Approved
ap0calypse: Approved
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(7 ratings)
ApprovedInteresting, i shall test it.
... that was fast 
Interesting, i shall test it.
EDIT:
I loved it. A fun and short minigame that kills time fast.
It was lagless and bugless, and it was fun.
I'll rate it 4/5.
Suggestions: Maybe add a special ability like something that kills everything on the area.
how much time would you spend on finishing the map? I'll try it anyway
Edit: that was more fun than I expected, was bug and lag free
I got some suggestions tho, maybe if you want to update:
-I wish the cooldown for the attack wasn't so long, I'd love to spam it like in spade invaders, then I'd have killed much more ^^ (I killed exactly 1000 orcs)
-this suggestion is more like a 'what if' thing, it would be cool if you had different attacks, for example, one that explodes on hit and kills surrounding units
Anyway, this map deserves a 4
2050.EDIT:
HAHA!! >
i got 1990... try to beat THAT score >![]()
2050.
Owned.
Oh, also, one thing is annoying, and that is, i have to exit BNet, and play it in singleplayer :/.
Another thing. How to cast Death Valley? There's no info for that.
Nvm, it was ESC.
You have to have an opponent before you can start, in bnet...
Just add some mindless computer on the other team and it'll be fine...
aahh... might fix that in later versions
this is a good map but after difficult 22 very bad : orcs dont move, much orcs are spawning and laggs.
but in replay i saw to orcs and wtf? there are some triangles wich are crazy
map is funny but the bug after 22 is bad ):
3/5
and i got score of 5000
EDIT : ShrEad-ER, try make a anti-cheat-system for those who think the can have so much score that is never makeable
Difficulty

Events

Conditions


(Owner of (Triggering unit)) Equal to Player 12 (Brown)

Actions


Wait 45.00 seconds


Player - Add 1 to Player 1 (Red) Food used


Set Chaos_Peon = (Chaos_Peon + 2)


Set Chaos_Grunt = (Chaos_Grunt + 1)


Set Chaos_Raider = (Chaos_Raider + 1)


Trigger - Run Difficulty <gen> (ignoring conditions)
Spawn Peon

Events

Conditions

Actions


Unit - Create (Chaos_Peon / 4) Chaos Peon for Player 12 (Brown) at (Random point in Spawn <gen>) facing 270.00 degrees


Unit - Create (Chaos_Peon / 4) Chaos Peon for Player 12 (Brown) at (Random point in Spawn <gen>) facing 270.00 degrees


Unit - Create (Chaos_Peon / 4) Chaos Peon for Player 12 (Brown) at (Random point in Spawn <gen>) facing 270.00 degrees


Unit - Create (Chaos_Peon / 4) Chaos Peon for Player 12 (Brown) at (Random point in Spawn <gen>) facing 270.00 degrees


Wait 5.00 seconds


Trigger - Run Spawn Peon <gen> (ignoring conditions)
Spawn Grunt

Events

Conditions

Actions


Unit - Create (Chaos_Grunt / 4) Chaos Grunt for Player 12 (Brown) at (Random point in Spawn <gen>) facing 270.00 degrees


Unit - Create (Chaos_Grunt / 4) Chaos Grunt for Player 12 (Brown) at (Random point in Spawn <gen>) facing 270.00 degrees


Unit - Create (Chaos_Grunt / 4) Chaos Grunt for Player 12 (Brown) at (Random point in Spawn <gen>) facing 270.00 degrees


Unit - Create (Chaos_Grunt / 4) Chaos Grunt for Player 12 (Brown) at (Random point in Spawn <gen>) facing 270.00 degrees


Wait 10.00 seconds


Trigger - Run Spawn Grunt <gen> (ignoring conditions)
Spawn Raider

Events

Conditions

Actions


Unit - Create (Chaos_Raider / 4) Chaos Raider for Player 12 (Brown) at (Random point in Spawn <gen>) facing 270.00 degrees


Unit - Create (Chaos_Raider / 4) Chaos Raider for Player 12 (Brown) at (Random point in Spawn <gen>) facing 270.00 degrees


Unit - Create (Chaos_Raider / 4) Chaos Raider for Player 12 (Brown) at (Random point in Spawn <gen>) facing 270.00 degrees


Unit - Create (Chaos_Raider / 4) Chaos Raider for Player 12 (Brown) at (Random point in Spawn <gen>) facing 270.00 degrees


Wait 15.00 seconds


Trigger - Run Spawn Raider <gen> (ignoring conditions)
I don't get why you have that condition in the difficulty trigger, anywayz, nice update to the map, keeps improving![]()
Normal

Events


Unit - A unit Begins casting an ability

Conditions


(Ability being cast) Equal to Start (Normal)

Actions


Set CoolDown_DeathCoil = 0.60


Set CoolDown_DeathJaws = 60.00


Set Difficulty_Lives = 25


Set Difficulty_Setting = Medium


Trigger - Run Start <gen> (ignoring conditions)
This. Or just make a shop beetween levels, and put stuff like new spells, more lives, etc.mayb u shuld add a system where certains kills gives u bonuses and u can save ur kills for future use e.g 5000kills new spells
This. Or just make a shop beetween levels, and put stuff like new spells, more lives, etc.
And maybe add some powerups like Movementspeed Bonus.
Awesome map, 5/5 and i have an idea for a spell
Like chain spell, u fire it and then it just jumps for 1 target to another for like 10 sec, like 10 kills / sec. Like a mega spell.
BTW i have over 6000 kills and played it like 1000 secs about 15 mins XD. Got bored after 15 mins. [On easy ofc XD]
