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World of Azeroth- The Third War 1.4a

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World of Azeroth - The Third war is a spawn based strategy map containing the world of warcraft, it starts out at the beginning of the third war and expands into areas of World of Warcraft.

This game focuses on gameplay over lore, forexample, the highbornes are there because it was the best race to put in, they are in kalimdor, they aint in any other maps containing all of azeroth as far as I know.

Info:
- To increase your spawns you need to construct Banners from your bases, works like castles in maps such as Lordaeron Tactics.
- You can construct outposts that gives you some nice auras to buff your units.
- You spawn units every 2 minutes and 30 seconds.

Here are the teams and their spawn/food limits.
Team One
Scourge (Spawn Limit = 150)
Fel Horde (Spawn Limit = 135)

Team Two
Dalaran (Spawn Limit = 60)
Lordaeron Kingdom (Spawn Limit = 100)
High Elves (Spawn Limit = 55)

Team Three
Dwarves (Spawn Limit = 70)
Stormwind Kingdom (Spawn Limit = 75)

Team Four
Orcish Horde (Spawn Limit = 75)
Kalimdor Natives (Spawn Limit = 75)

Team Five
Highbourne (Spawn Limit = 65)
Nagas (Spawn Limit = 75)

Team Five
Night Elves (Spawn Limit = 105)

Teams can be altered via events, such as if dalaran loses his bases in Lordaeron, he will get Theramore an ally the horde (Because of Jaina), there are also other events like if the burning legion is summoned, then night elves, orcs and theramore will join each other.


Here is some previews of how the map looks.

Broken Isles.
a-51.jpg

Swamp of Sorrow.
1-2.jpg

Azshara.
1-3.jpg

Blasted Lands.
1-4.jpg

Duskwood.
1-1.jpg

Loch Modan.
2.jpg

Wetlands.
1.jpg

Badlands.
3.jpg

Dun Morogh.
LoL-14.jpg

Hearthglen.
LoL-10.jpg

Deephome.
LoL-9.jpg

Twilight Highlands.
LoL-11.jpg

Deathwing Scar
LoL-8.jpg

Sen'Jin Village.
LoL-6.jpg

Durotar.
LoL-5.jpg


Keywords:
WoA, the, third, war, world, of, azeroth, wars, spawn, based, strategy, tactic, tactics, warcraft,
Contents

World of Azeroth- The Third War 1.4a (Map)

Reviews
16:31, the 10th July 2009, by Dr Super Good(#16): «The first thing you notice is the horendous FPS and lag everyone is getting when the map starts. (...) Game play wise, this has to be one of the most boring maps I ever played. (...) all you do is...

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16:31, the 10th July 2009, by Dr Super Good(#16):
«The first thing you notice is the horendous FPS and lag everyone is getting when the map starts. (...) Game play wise, this has to be one of the most boring maps I ever played. (...) all you do is spam units with minimal tactics as their pathing is overloaded and hope you do not lose the fight.» Reviewed and rated 1/5.
 
Level 6
Joined
Apr 14, 2008
Messages
172
Rui, this version is like uber old.. i should update to 0.14..

and yeh i made the terrain long time ago, the newest version (0.15) got better terrain and several places reterrained.

also spells taken from BFME? please name which... also i never really finished working out spells for all heroes, its still very early versions. Heroes will gain their spells later (propper spells)

oooh yeh that version got fail triggers and so much other stuff that is gone in the newer versions, im updating to 0.14.
 
Level 18
Joined
Aug 13, 2007
Messages
1,584
One question - why the hell did you split?

EDIT: In .15 you really screwed up Gray and Pink. You said that dwarven events were coming in .16. What, Ragnaros? And what exactly is the new about .16, besides the reduced lag?

Questions:

Events (how to unlock them):
Thrall and Garadar - ???
Jaina and Kirin'Var - ??? as well.
Shattrath City?
Temple of Atal'Hakkar?
Zul'Aman?
Molten Core/Ragnaros?

Unfinished areas:
Azshara Coast? There is a raised place for a settlement there.
Western Stormwind?
Ahn'Qiraj? Is it being made?
The Coldarra?
Frozen Throne?
Ogri'La?

Critics and suggestions:
-From balance viewpoint, Zul'Drak was fine with Pink, and the other Trolls too. However, sticking to the lore is better.
-However, what is Sen'Jin doing with this insane damage? I suggest debuff him, but when he dies, Vol'Jin spawns.
-Vol'Jin founds the Echo Isles Troll village, since the island were unpopulated before. Trolls get Rokhan.
But then -- look at Gray!
-Ogres and Rexxar - Kalimdor Natives?!? They moved there about 10-20 years ago.
-Rexxar's Camp? Spawning bears? What the hell?
-Ogres and Tauren allied in the beginning? C'mon!
-The level system of Pink was way better in .14. Thrall finds Rexxar, and at 3 level Rexxar acquires Stonemaul Camp. That was WAY better.
-The robots summoned by the High Tinker are heroes. Please fix this.

BUG: When I approach the land besides Icecrown Citadel with ships and try to land there, I receive a critical error.
 
Last edited:

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
I tested this map as green, the high elves and was quite disappointed by it...

The first thing you notice is the horendous FPS and lag everyone is getting when the map starts. I fell to a mear 5 FPS and my allies were at 1-2 which is beyond unplayable. Purple had early game lag as well. Fortunatly lag reduces as game progresses if fighting occurs and bases are lost but still as armies increase the lag also increases unti 1 FPS in combat. The only player who was not really suffering or dropping due to lag was my brother, who is using a PC with quad core and DX10 gaming graphic card (8800GT) which logically will not lag in a 6 year old game. Thus currently it is unplayable for 66%+ of the WC3 community due to the extreem requirements.

Secondly what is up with the neutral bases. There are dozens of neutral bases around the map yet you can not do anything with them. They also spawn units which is even worse making even more lag late game. Also why did my units have attack upgrades yet no way to research them? I mean if there are no attack upgrades do not have them, while if there are make them easilly researchable. Currently technologies are a shamble, like almost everything else in the map. Here are just a few of the broken stuff I found.

- All my units and a lot of other player's units have technology upgrades for weapons and armor and mage rank or skills, yet no way to research the required technologies to unlock or upgrade them. This is often the mark of a poor map maker or a really lazy one. If you want your map to be played atleast keep out or include factors that are meant to be in or out.
- Prince Kael's intelligence upgrade says it adds 10/20/30 intelligence based on level, however when learned it only adds +10 on the first upgrade, no ability icon and all following upgrades do nothing but waste skill points.
- Most hero abilities have fucked up icon positions, it is highly imported that ultimates and normal skills are in a standard order otherwise it becomes hard to find anything. Having them hop around is just a joke and shows real laziness.
- Purples ship has an ability that is meant to boost speed, however all it did was make the ship immobile, the total opposite of what it is meant to do...
- All autocast abilities for my wizzards and units next to the priests started in off mode, which is highly micro intensive late game to turn them all on, another lazy shortcut from you.

A perfect map should have no such flaws, however as you can see your map has a lot so it is far from perfect.

Game play wise, this has to be one of the most boring maps I ever played. Firstly the slideshow hurt my eyes. Secondly all you do is spam units with minimal tactics as their pathing is overloaded and hope you do not lose the fight. Thirdly you just spam banner in your capital and fourthly you build as many towers and junk as you can. No upgrades, no tactics, no small armies to take care about, nothing important at all. No wonder everyone dropped even when they still were alive. Also the poor workmanship on a lot of the features and lag did not help... but come on, a good map would still be able to hold players with all that while this would probably still make them drop even with none of them.

My current ratting for this map is 1/5 as it is totally unplayable to 66%+ of people due to lag. Even with out the lag I would still rate it 1-1.5/5 due to all the broken stuff and totally boring gameplay so you need a lot of work to make it even hold players ingame let alone be hosted commonly.

Looking at version numbers and gameplay it is probably a alpha, but still you should not publicly submit alphas as I am sure there is a rule against it. For the sake of people who play this, I advise alpha / beta testing more or better before submitting the map into public domain. People diserve some level of bug-freeness and lag-freeness when playing a map and this gave them none of those.

And I conclude with a quote from some other player who tested with me who also think it diserves a 1/5
DrSuperEvil said:
Several unit and building descriptions were misleading and the goblin fortress worth 8k lumber did nothing.
 
Level 6
Joined
Apr 14, 2008
Messages
172
This was my first map, thats all I have to say, it has extremely many flaws, yeah, my map making skills have improved a lot since this, however, i'm currently working on updating it, all triggers have been redone, they should reduce the game lag greatly, there are less starting units now, and food limits are lower, if there even was some oO. Also, I didn't know how to set the abilities to start on auto-cast at that time, but thanks for mentioning it.

And just to set one thing straight, how many maps are totally perfect, please give me atleast 10 map names, and hive have a bunch of far from perfect maps.

Anyway, in the next version I intend to do some things..
- Reduce lag greatly.
- Redo most spells.
- Fix all the pathing issues.
- Make units bigger.
 
Level 14
Joined
Dec 13, 2008
Messages
1,614
Nice to seeing you uploading the map here, however, i think you should disable the Rexxar's Camp spawn, cause if rexxar is away, how can the beasts get tamed, Also i have an idea about Highbourne, you should make 'em choose a side, ''Alliance/Naga''.
 
Level 18
Joined
Aug 13, 2007
Messages
1,584
Removing the unnecessary Orc Burrow/Watch Tower/Crypt/Temple of the Damned doodads reduces the lag greatly. (I tried it, I deprotected the map, but only for personal use, I'll never upload it anywhere). My point is, leave only the doodads that are essential to the terrain.
 
Level 6
Joined
Apr 14, 2008
Messages
172
Version 1.4

So here it is, version 1.4, in this version I focused on the highborne faction.

-=Balance Issues=-
- Nerfed Bloodlust slightly.
- Nerfed grunts health slightly.
- Removed critical strike from raiders.
- Gave Sentry's and Huntresses heavy armor.
- Gave Highborne Fighter heavy armor.

-=Bug Fixes=-
- Fixed one error that could possible cause a fatal error.

-=Editions=-
- Removed the Sargeras Summoning for teal.
- Redid Tortheldrin's spells.
- Redid the Highborne lore, they now have their entire city intact, and the city is split up in three bases (four if they trigger their new event), Lower City, weakest spawn, Military Square, normal spawn, Inner Sanctum, best spawn.
- Reterrained some parts of Eldra'Thalas so it looks intact, no rubble anywhere.
- Reterrained Elwynn Forest.
- Reterrained Ferelas.
- Minor terrain changes in Eastern Kingdom.
- Removed some unneccesary doodads/destructibles.
- Removed the Highborn Village.

-=Additions=-
- Added a new hero for teal, Athrikus, a highborne spellcaster and Anetheron, a dreadlord obtainable via an event, both heroes have fully custom and colored spells.
- Added a new event for teal, if he can obtain a demonic artifact in Desolace and if he takes it to Eldra'Thalas he will gain a small demon spawn plus Anetheron.


There are more changes, but I can't remember all.
 
Level 18
Joined
Aug 13, 2007
Messages
1,584
Good, I'll test it now. Btw, in the previous versions it was impossible to turn Arthas into a Death Knight.


You have to remove the Dark Horde stuff near Strahnbrad, they attack the village at the beginning while the players are still lagging and Arthas dies.
 
Level 2
Joined
Jan 25, 2010
Messages
17
i Dont know if the thread simply died or you are planning on an Update but it would be good. The map is great btw loved it but why is Deathwing so weak? he is stronger then Azshara atleast... so well i hope that you will make an update and please fix that arthas to death knight thing...... when i played it still didnt work and i know that i am maybe just a random noob but this noob likes the map and would love if you would make an update
 
Level 1
Joined
Jul 5, 2011
Messages
3
Mmmm... I just have to say that I liked this map a lot, because I finally could play with the Shen'dralar and the Highbornes, who are one of my favourites races in Warcraft Lore. Now, I wonder where can I find this map but unprotected. Someone knows it?
 
Level 1
Joined
Feb 1, 2012
Messages
1
Help

Please help. I can't get some of the undead events to work
-The Scourge gains Arthas if you kill him
-When Mal'Ganis dies Tichondrius
Is it just this version or does it need other requierments

Forgive me for my English
 
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