• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

GtV (Guard the Village) 1.4a

Map Created By Eubz

Map Description


Don't let the monsters go into the village. You have to stop them all. The gate is opened by the great evil powers to let the monsters pass. You are the only hope. You can select the difficulty level. In each level, the speed of the monsters vary. Speed of monsters in easy level is slow. In normal level, monsters' speed is in normal speed of creeps. Monsters in difficult level are fast moving monsters.

This is a DEFENSE MAP created by Eubz

Screenshots

attachment.php
attachment.php
attachment.php
attachment.php

cREDITS

Thanks to: Tranquil for the Royal Captain I used as the Village Guardian until version 1.1.
CHANGE LOGS

Change Logs for v 1.4a
1. Ads a new level
2. Some bug fixes.

Change Logs for v 1.4
1. You can now choose a guardian.
2. Select how many levels to finish the game.
3. Up to 80 waves

Change Logs for v 1.3
1. Minor bug fixes
2. Optimized triggers for better performance.
3. Deleted some commands.
Change Logs for v 1.2a
1. Now up to 65 levels
2. Some minor fixes on ending cinematic.

Change Logs for v 1.2
1. Changed the model for the village guardian.

Change Logs for v 1.1[/color]
1. Created a cinematic at the end of the game.

Change Logs for v 1.0
1. The lady's voice once you click the guardian, has been deleted.
2. Some changes on the games appearance/interface.
3. Found out that one trigger (trigger that sets the monsters level 51-60) wasn't run during the older version; this has been fixed already. You can now finish the game up to level 60.
4. Limits the area for visibility and covers the map with the game's title.
5. Some minor fixes...


Keywords:
defender, defense, the defender, village defense, defense map, eubz
Contents

GtV (Guard the Village) 1.4a (Map)

Reviews
19:57, 16th Sep 2011 Vengeancekael: Status: Approved Review
Any comments? Do have a review please....
Edit
This map will always be an open map... Could be a guide to new map makers who would like to learn how to use GUI...

Edit
See the Brief History of the Map

Edit
Map Website

New Screen Shot


attachment.php
 

Attachments

  • WC3ScrnShot(DeathOfGuardian).jpg
    WC3ScrnShot(DeathOfGuardian).jpg
    283.7 KB · Views: 14,559
  • WC3ScrnShot(InEditor).jpg
    WC3ScrnShot(InEditor).jpg
    174.3 KB · Views: 14,895
  • WC3ScrnShot(NewLevelComing).jpg
    WC3ScrnShot(NewLevelComing).jpg
    292.3 KB · Views: 14,729
  • WC3ScrnShot(Waiting).jpg
    WC3ScrnShot(Waiting).jpg
    328.4 KB · Views: 25,055
  • maps_24839_preview.jpg
    maps_24839_preview.jpg
    4.6 KB · Views: 237,859
Last edited:
Level 15
Joined
Apr 5, 2009
Messages
969
Full Review

At first, I thought this will be just an average map really. But I was wrong, it was a great and near-perfect map. The game is quite simple, you move your Guardian with up,down,left and right arrow keys as massive bulk horde of creeps marches towards him and killing him on his wake. Its fun, frantic, and satisfying to see the whole entire horde marches towards their inevitable demise. While it all may sound like too easy, the bulkier the horde has more chances of splitting allowing them to sneak pass your Guardian. The smooth controls keeps the game in your control. The difficulty was also fine, not too hard and not too easy, if you let pass 10 baddies into your village then its game over. Fortunately, you won't have to restart the whole game once again, the game records your high score and your highest reached level, but its still too frustrating that you'll have to start over again in the beginning. Overall, GtV is a satisfying mini-game that everyone should try.

5/5 really, its one of your best maps!
Vote for Approval!
BTW, my highest score is 1971 at level 45
 
Level 30
Joined
Jul 31, 2010
Messages
5,259
Map Review
GtV [Guard the Village] (No Version/s Stated)

Rating System:


Rating
NumberPercentLetter
addrev.gif
addrev.gif
addrev.gif
addrev.gif
addrev.gif
5/591-100A

Rating
NumberPercentLetter
addrev.gif
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
4/581-90%B

Rating
NumberPercentLetter
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
3/575-80%C

Rating
NumberPercentLetter
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
2/570-74%D

Rating
NumberPercentLetter
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
1/550-69%F

Overview:

Gameplay

addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif


GtV [Guard the Village] is a mini-version of a defense map were a player braves on a fast mobs and survive each wave. similar game movement of Blizzard's Death Sheep map. this one, however, does not make the player dodge sheep zombies instead, block hordes of monsters and gain points. Game ends when the player reaches wave level 60.

Gameplay is somehow unique but basic at my views for this one, but I do like how you got the idea of using such game, I wasn't impressed on the difficulty settings because they only do the same thing, which makes it boring. although you can somehow speed it up a little like those keyboard games [O2jam, Bandmaster, etc.] for a quick boost for the players to think, another is that it lacks Multiplayer mechanics, which gives a lot of opportunities for the game such as high points, defense backups, line strategies, etc.

Terrain

addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif


I got disappointed with the terrain, not just it was monotone, but the arrangement of doodads and such. I would really want to make the map look like the front lines were scourged from past sieges and got defeated at the process while the remains of the landscape would be dark, or in the form of corruption.

but to what I see is a mismanagement of trees, doodads, and color combination that it looks terrible, but I can see this game would go on an update so I hope that should get fixed up.

I went to the Editor not just to look in the triggers, but how you made the terrain, like what I said before, it needs more work, same with the village that needs to be protected even though players never got the sight for it in-game.

Note: Big Orcnet model in the second picture is not included in the game.

WC3ScrnShot_091711_010219_03.jpg WC3ScrnShot_091711_010025_02.jpg WC3ScrnShot_091711_005735_01.jpg

Managing

addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif


After 40mins of game checking, it was great, but it doesn't have any multiplayer purposes since the game was too fast to play [stay tuned for updates I guess], difficulty is player-friendly, and good for those who love to play defense maps.

but in the middle of my views, I notice the arrow key commands uses one sound set per arrow move. and when you tick it like a spam, it becomes really noisy and irritating. now that's why the Death sheep's map did not partner such trigger in the game, another is that the base unit's sound set is a female [maybe a night elf warden?] character when you left click it. I want it to get removed, or changed it with the specified sound set you made.

some of the unfixed parts of the game I also checked:

- Food used or requirement of the unit is being shown, it would confuse the player's gaming time or it would only look bad

- "Monster Left" in the Leaderboard doesn't work

- The game title in the top right of the screen looks like it was out of space, it would be nice if you can just make it short ex. GTV v.xx

- Health and Mana Points were shown in the game as well since it is useless, it would be nice if you just change it into infinity instead of the original status

And lastly, the minimap, I would like to recommend it if you can hide it with a blank screen or any else just to make the game more challenging, isn't that right? :p

WC3ScrnShot_091711_004910_01.jpg

Total Score:


Rating
NumberPercentLetter
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
8/1577%C

Status: Approved
vm me after reading this review for comments
 
Level 13
Joined
Jun 1, 2008
Messages
360
I played 15 waves or so.
The controls are good, however the camera should be fixed on a dummy unit so it doesn't jerk around.

Then there could be different unit types:
- Monsters which must not reach the town
- Fleeing villagers that you have to let through
- Power ups that grant special abilities

It would probably be better not to use waves but to just randomly spawn units all the time, since monsters don't seem to get better anyway in later waves.

Then again it would just be like the death sheep from blizzard >.>
 
Level 20
Joined
Jul 12, 2010
Messages
1,735
awesome map man!! 5/5 :thumbs_up:
IMO you could improve your arrow movement system..
but it's only up to you :D
plus the arrow movement system i linked has reverse mode...
maybe you could add special events that have 20% chance to happen per wave(example)
and one of those special events can be reverse mode :D

good luck with your map, hope to see updates soon ;)
 
I played 15 waves or so.
The controls are good, however the camera should be fixed on a dummy unit so it doesn't jerk around.

Then there could be different unit types:
- Monsters which must not reach the town
- Fleeing villagers that you have to let through
- Power ups that grant special abilities

It would probably be better not to use waves but to just randomly spawn units all the time, since monsters don't seem to get better anyway in later waves.

Then again it would just be like the death sheep from blizzard >.>
Thanks, maybe next version...
 
Level 12
Joined
Nov 13, 2010
Messages
254
i dont know if it is a bug but when you come to level 75 -76 or so then he will go back to village and some say i won but in the background you can see som creeps and when you are in town and she say that you winn the creeps go in to town and you will lose

edit also you can just type -kill in all rounds and you will win fast you dont need to move ;D
 
It's nothing original, Blizzard has done this already, what you've done is add more customization, however it's way too simple and gets repetitive after a while.
You should add some skills, like a long leap, or an omnislash kinda thing, to make the classes different and also to actually make the game fun.
Even on easy there are too many units coming at once, although when you go off the thick grass to the front, the entrance is a lot smaller and thus way easier to hold them off.
Overall I can't really give you a higher rating, this is too simple and repetitive.
 
Level 3
Joined
May 7, 2009
Messages
52
How are you supposed to win this? No matter what I try, monsters rush to the village in all directions within the first few seconds. It is impossible to reach them all. I must conclude that the map is broken. This, combined with the very simple gameplay, is the reason why I can not give you anything more than 1/5.
 
Top