GtV [Guard the Village] (No Version/s Stated)
Rating System:
Rating | Number | Percent | Letter
|
| 5/5 | 91-100 | A
|
Rating | Number | Percent | Letter
|
| 4/5 | 81-90% | B
|
Rating | Number | Percent | Letter
|
| 3/5 | 75-80% | C
|
Rating | Number | Percent | Letter
|
| 2/5 | 70-74% | D
|
Rating | Number | Percent | Letter
|
| 1/5 | 50-69% | F
|
Overview:
Gameplay
GtV [Guard the Village] is a mini-version of a defense map were a player braves on a fast mobs and survive each wave. similar game movement of Blizzard's
Death Sheep map. this one, however, does not make the player dodge sheep zombies instead, block hordes of monsters and gain points. Game ends when the player reaches wave level 60.
Gameplay is somehow unique but basic at my views for this one, but I do like how you got the idea of using such game, I wasn't impressed on the difficulty settings because they only do the same thing, which makes it boring. although you can somehow speed it up a little like those keyboard games [O2jam, Bandmaster, etc.] for a quick boost for the players to think, another is that it lacks Multiplayer mechanics, which gives a lot of opportunities for the game such as high points, defense backups, line strategies, etc.
Terrain
I got disappointed with the terrain, not just it was monotone, but the arrangement of doodads and such. I would really want to make the map look like the front lines were scourged from past sieges and got defeated at the process while the remains of the landscape would be dark, or in the form of corruption.
but to what I see is a mismanagement of trees, doodads, and color combination that it looks terrible, but I can see this game would go on an update so I hope that should get fixed up.
I went to the Editor not just to look in the triggers, but how you made the terrain, like what I said before, it needs more work, same with the village that needs to be protected even though players never got the sight for it in-game.
Note: Big Orcnet model in the second picture is not included in the game.
Managing
After 40mins of game checking, it was great, but it doesn't have any multiplayer purposes since the game was too fast to play [stay tuned for updates I guess], difficulty is player-friendly, and good for those who love to play defense maps.
but in the middle of my views, I notice the arrow key commands uses one sound set per arrow move. and when you tick it like a spam, it becomes really noisy and irritating. now that's why the Death sheep's map did not partner such trigger in the game, another is that the base unit's sound set is a female [maybe a night elf warden?] character when you left click it. I want it to get removed, or changed it with the specified sound set you made.
some of the unfixed parts of the game I also checked:
- Food used or requirement of the unit is being shown, it would confuse the player's gaming time or it would only look bad
- "Monster Left" in the Leaderboard doesn't work
- The game title in the top right of the screen looks like it was out of space, it would be nice if you can just make it short ex. GTV v.xx
- Health and Mana Points were shown in the game as well since it is useless, it would be nice if you just change it into infinity instead of the original status
And lastly, the minimap, I would like to recommend it if you can hide it with a blank screen or any else just to make the game more challenging, isn't that right?
Total Score:
Rating | Number | Percent | Letter
|
| 8/15 | 77% | C
|
Status:
Approved