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Ascension Campaign 1.4A

Submitted by ArneXis
This bundle is marked as approved. It works and satisfies the submission rules.
-----Ascension Campaign 1.4A -----


What sort of Campaign is this?

This is a Blizzard fashion Campaign.
Where you control custom heroes and custom races and engage in fights with computer controlled opponents.
Maps have dungeons, Dungeon Bosses and other cool stuff.

--------= Updated to version 1.4 =--------

A New version has been released! With it comes various changes and updates. The maps now have Raid Bosses, these powerful monsters can be encountered in many Acts, but some of them are harder to find than others. These Raid Bosses carry their own unique drops and combat strategies.

Raid Bosses.
[​IMG][​IMG]



Numerous shops have been added to all maps along with hundreds of new items, recipes and item combinations. The shops Now sell all Enchantable items so you can choose what item(s) you want to enchant from the beginning.

Item Shops.

[​IMG]
[​IMG]



All the changes are to numerous to list, you'll just have to play and see for yourself!

A better Hard Difficulty!
The veterans of this campaign might have it to easy now that they now their way around. The hard difficulty has been changed to provide a new challenge!

Other Changes:
- General Achievements have been removed, the reasoning for this being that they pushed the player to itemize and spec their hero in one way. Both Vareikos and Sarai can be build many different ways. From combat spellcasters, summoners or hardcore supports to rapid melee fighters, skill damage fighters or attack damage Fighters. I felt that the G.Achievements only supported one way.

- The heroes primary attribute no longer increases damage. Now all the heroes have their attack damage set to a certain amount. It still can be increased with items of course. The reasoning for this being that stat gain very quickly overpowered the heroes to certain points where they could take on whole squads of enemy units and defeat them with little difficulty.

FAQ'S/NEED TO KNOW THINGS:

1.How to start Quests/Interact with npc's?
- Heroes have 2 skills that let them Interact with various things. The normal Interact and Skip.
Using Interact will shows the cinematic and talk to npc's like normal where's the Skip will just skip all that and launch the quests instantly.

2.How do I swap my race?
- first off enter "-swapon" to turn in on, then enter the race you want to swap to.


What Is In The Maps.
What Is In The Maps.

CUSTOM SKILLS:
+All heroes and a lot of units have custom skilla, some of them increase their power by the heroes attributes and other factors.

CUSTOM ITEMS:
+All the items are custom, some of them have triggered effects.
+Some of the items can be enchanted, enchanting items increases there power and unlocks other (hidden) effects.
+Some items can be fused together to form stronger items.
+Item are bought with Rune Coins which are given for killing enemy heroes, units completing quests and can be found in hidden stashes. Rune Coins Travel with you from map to map.

CUSTOM UNITS:
Over 500 custom using imported models and skins.

CUSTOM RACES:
Tired of playing with the Canids? now you can easily swap your race by entering a simple command.

NEW STORY:
The story is not set within the Warcraft 3 universe.


Player Videos.
"Lets Play" by YetAnotherYoutuber a.k.a Flour.
Act 1.


Interlude 1.

Act 2.

Interlude 2.

Act 3.

Act 4.

Interlude 3.

Act 5.

Act 6.

Iterlude.

SCREENSHOTS.
OPEN.
Exploring an abandoned monastery.
[​IMG]


Taking down a quest boss with the fallen.
[​IMG]


Demons fightning demons.
[​IMG]


Ambush within the monastery.
[​IMG]


A pact quest found.
[​IMG]


An achievement is completed.
[​IMG]


Battle with the dead.
[​IMG]


Within the spider nest.
[​IMG]


Evil consorting.
[​IMG]



Fighting a Boss.
[​IMG]


Fighting in an arena.
[​IMG]


Searching for something in the sewers.
[​IMG]


Battle with the demons.
[​IMG]


The spider nest.
[​IMG]


The Arctic.
[​IMG]


Abandoned mine.
[​IMG]



Achievements.
Achievements
Now when you play you can complete various achievements, each map has its own unique achievements as well as general achievements that can be completed in any map. When you finish the campaign a scoreboard will appear that will show your stats.
Show of what you achieved.

[​IMG]



Hero Style
Hero Style

The heroes have skills that increase there power based on their stats, say on one hero Int increases the chance to land a successful blow.(Like Intelligence would be the chance(%) for Critical Strike) and say other skills increase the Damage Power, Heal Power, Restoration Power etc. And say there are Items have effects that Increase and Decrease AGI, STR and INT so you have to choose what items you have to carry with your hero, do you want it to be more like a healer or battle mage.
One of the heroes has a Magical Critical Rate, that if activated successfully will cause an extra effect.


Items
Items

  • All the items in the map are custom and have different sub-types.
  • There are items that decrease one attribute but increase the other more.
  • Items that have effects which I took from Diablo 2, Effects like "Attacker takes damage of 3" Which means every time your hero gets attacked it will inflict damage to the attacker.
  • Other Item effects to restore you when you cast a spell, get attacked, you attack.
  • Upgradeable Items are items that can enhanced twice for more power.
  • Enchantable Items are items that start of weak at +1 and can be Enchanted up to +10 with extra abilities being unlocked along the way.

CUSTOM PLAYABLE RACES(Can be activated only with "-swapon")
The Demons
Units
Demon units avaible to the player

[​IMG]


The Fallen
Units
Fallen units avaible to the player

[​IMG]




COMMAND LIST
Command List
These commands are not necessary, but will help you get around much more easily.

"-ac" - Will display Achievements that can be completed only in the current map.

"-eb" - Will display the Achievement Board.

"-nb" - Will display the Coin Board.(Appears by default)

"-swapon" - Turn race swaping on.

"-swapdemon" - Swaps your race to Demon.

"-swapfallen" - Swaps your race to Fallen.






----Credits-----
My thanks to these people:
Xaran Alamas, General Frank, olofmoleman, Max666, EvilShade, Mc !,
WyrWuulfe, HappyTauren, Tenebrae, Daelin, Crazyrussian, BlackDoom, Hueter,
-=Emergenzy=-, EdwardSwolenToe, ChevronSeven, Horn, frostwolf, WILLTHEALMIGHTY, Chriz, donut3.5 , apaka
Kuegukecku, Paladon, BlackDoom, Freezer, LoDown, Krysis, lllLSDlll, Xelthyr, Callahan, Dionesiist
, Horn, IamMclovin, SkriK, dickxunder, levigeorge1617, sc_freek, xXm0rpH3usXx, Nasrudin, iNfraNe, Chriz. Burning_Dragoon5
shamanyouranus, communist_orc, Buster, olofmoleman, dickxunder, Celestea , Raid1000, Cavman, nbah, ziggen, Ignorance, Mr. Goblin.

NOTE
wrote the names of those to credit in a notepad but a weird worm virus deleted all the text files on my pc. SO IF YOU SEE A MODEL OR ICON OF YOURS AND YOUR NAME IS NOT IN THE CREDITS PM ME.

Keywords:
Ascension , Campaign , Beta , Custom , Red , Rose .
Contents

Ascension Campaign 1.4A (Campaign)

  1. MirageLight

    MirageLight

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    looks good, will test it and get back to you later

    EDIT: played finish the first chapter, will mention out the things i saw one by one.

    1) What does the footman in the top middle of the map does? apparently when i walked to it, it doesn't say anything at all or does anything.

    2) The quest which asks you to retrieve the artifact from the hounds, apparently i can't seem to get it out of the house or maybe im just retarded LOL. because i killed the hounds before i took the quest.

    3) The spirit gem when i clicked on it, it says, "restore lost hit points" AND when you patch up the "statues" around the map you will be lead to the boss, but if you right click to the spot, the units...are able to walk UNDERWATER to the boss which surprised me o.o.

    4) when i went into the cinematics for Darna, somehow or somewhat, one of my archer went behind him and got stuck. i can't seem to go in or go out with other troops.

    5) Regarding the wooden chest inside the dungeon which drops the key, how about making something that makes you pick it up and automatically opens the door? its irritating when i have 6 items and i have to walk back and forth just to open the door and picking up my item.

    6) There were a couple of small typos during the cinematics though it doesn't matter much.

    i liked the terrain of the map and it gives off a fresh feeling from the start. will continue to post after i finish all of the chapters and sorry for the long post lol.
     
    Last edited: Apr 1, 2010
  2. Tleno

    Tleno

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    Yay, I was waiting for you to finish your campaing for a long time...
     
  3. Ultimate_MapCreator

    Ultimate_MapCreator

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    Downloading and testing afterwards...

    Okay, I tested it until the camp with the yellow soldiers. (still quest 1)
    A couple of suggestions:
    - Make the game more unique and interesting. Right now it feels like a blizzard campaign. The spell system might be original for campaigns, but I don't really get how much damage my spells do and stuff like that.
    - Icon placement for buildings is not good. Fix it.
    - Please make it so that you can see how much wood is left in the crystal deposits. I know it's not necessary with normal lumber, but it is with the crystals.
    - Make the mana restore spell of the hero at the beginning restore a lot more health than mana. Mana is just plain useless, because none of your starting units will ever run out of mana.
    - I also suggest you limit the player per level in what it can build. In example, in lvl 1 only make the player able to build T1 buildings.
    - Towers have less hp and worse armor than houses? Wtf? Decrease the amount of hp houses have... Sryously... 950 hp for my house and 600 for undead-ish house is sick.
    - The collision size of archers is huge, reduce it to the selection circle size.
     
    Last edited: Apr 1, 2010
  4. Tleno

    Tleno

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    Hmmm... looks like there's a small issue... I slayed the hounds before obtaining the quest and I couldn't destroy their hut or whatever and couldn't get that artifact they needed...
     
  5. knight26

    knight26

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    i gotta test this NOW!/
     
  6. Tleno

    Tleno

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    Oh, few more probelms:
    That Vareikos ability that restores hp of target friendly unit can target hostiles too.
    In second mission that nagas withches grgon's curse ability can target only friendly units.
     
  7. MirageLight

    MirageLight

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    second chapter :

    1) didn't find much things except that the ogre doesn't really slow down by 50% even if you use the spell.

    2) kinda felt that the nerubian boss was weak. it didn't do much except making my people run around lol.

    third chapter :

    1) have not really finshed yet, but the tormented soul's quest...i destroyed all the crypts before approaching him and thats..lol since its on the other end of the place..
     
    Last edited: Apr 1, 2010
  8. ArneXis

    ArneXis

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    MirageLight:
    He says see the captain or something like that and point you to the base. you probably just didn't see him talking.

    The house is invo until you take up the hound quest after that you must destroy the house to pick up the item. Will have to fix up this to since people seem to get lost here. Found the problem, It would remain invo if you used skip instead of interact.


    Ok, now thats an epic bug, fixing it now. Thanks for the find.


    Improved the pathing around Darna to prevent this.

    Good idea, will see that I can do about this.


    The longer the better :)

    tleno:
    Hello my friend, how did you find the map so fast? :)
    Why would you want to heal enemies ?
    Thats a buff not a debuff :) it gives + 50% Attack damage and attacks that poison and slow the enemies. But I'll have to change the name to something else that gorgons curse, maybe gorgons blessing or smth.

    Ultimate_MapCreator:
    The spell is not designed to be a healing spell, its main function is to restores mana.

    Well, yeah your right probably. Decreased the armor and HP of houses.
    The collision size is 32, same as a normal night elf archer. I based ir on that unit and didn't change the pathing.
     
  9. Tleno

    Tleno

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    Also you forgot to immport a Jaina model's skin in that cinematic with demons, so it looks like a jaina, not Vareikos...
     
  10. Kl3sk

    Kl3sk

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    I'll have to ask the creator(s) : what version of the Beta is this campaign? Is it fresh off of alpha? (because there are a lot of slip-ups) , or almost official? (final release) ; Either way, it matters not, because as far as a campaign goes, I'd place it next to -Heroes of Genesia- on a scale of 1 to 10 (10 being -Heroes of Genesia- of course).
    I wish I could do a full review, but I've already tired my eyes testing and reviewing a certain map *cough - ERAS - cough* and all I want to say is that this campaign is certainly worth playing! - I recommend both -Heroes of Genesia- and -Ascension- to any person in search of a good-ol' fun / challenging / unique campaign on the Hive.

    - Rating : 4/5 (polishing would help, I'd give a 5/5 for effort though)
    - Voting for : Approval!
     
  11. Vengeancekael

    Vengeancekael

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    Could you pls not use so many colors in the description? Anyway, gonna check it out later.
     
  12. supertoinkz

    supertoinkz

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    Okay, here's some errors I saw:
    • When you destroy the first base to right (the easiest) and the conversation started with the Archer getting rescued "Thanks goodness, youre here!" It should be you're.


    What I like:
    • The terrain of the first mission, OMGWTFBBQLOLOLOL. Saw awesome!
    • Darna :> (For those who don't know, Darna is the female comic superhero here)

    What I don't Like:
    • There is a hay spam near the soldier in the river D:

    Okay, I'm still at chapter 1 cause I'm stuck. I got the quest from the Knight of Ra to eliminate the Hounds. (I already killed them before I started that quest) The hint says the artifact is in the house. What should I do D:. The house stay's invulnerable.
     
  13. Advisable

    Advisable

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    well im only on chapter one and as they have already said it looks a lot like a wc campaing. The boss on chapter 1 was just a tank, you only need to have enough units to bring it down, i think you could add something a little more interesting like more skills (think on one skill that makes the monster heal when it is hit or somethng like that).
    Anyways, with which patch are you testing this? im unable to see interlude it just pops back to the chapter selection screen and im not able to go to chapter 2.
     
  14. Arthas_the_Mad

    Arthas_the_Mad

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    great job. one question: will you finish it? 5/5
     
  15. MagnusREX

    MagnusREX

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    Looks awesome...5\5 because I already played the previous version and was very good...
    I will test this new one and review it soon.
     
  16. ArneXis

    ArneXis

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    Thanks man. I'll finish it no doubt, I have been working on it since like 2007 and the only thing thats been keeping me on it the reviews and the support. I love when the people say that they like and don't like that keeps me "in the game" :)
     
  17. Tleno

    Tleno

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    Right... also, what for is that room with magical fence in the dungeon of spire in first mission?
     
  18. ArneXis

    ArneXis

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    Raid Bosses.
    [​IMG][​IMG]



    Item Shops.

    [​IMG]
    [​IMG]

     
    Last edited: Dec 22, 2016
  19. Tleno

    Tleno

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    Oh... you mean the one with that artifact?