- Joined
- Sep 4, 2019
- Messages
- 44
The terrain is realy beautifull !)
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(9 ratings)
Approved
Due to reaching the maximum doodad limit, we regret to inform you that further terrain development is not possible, however, we will continue to support and update the map in all other areas. Thank you for your understanding and continued support.
Hi there, you can download the map and try it in game in singleplayer. You can’t open it in World Editor.Hello, Is there a way I can open this map in mapeditor or free check it ingame so I can take a look on each zone to get inspiration for my projects ?
Thanks alot
We're glad you liked it!Excellent terrain creation.

I'm afraid we don't have the required knowledge to make this happen, but we would definitely be open to steering the map's direction this way.Is possible to play singleplayer with AI? And if not will there be in the future?
Hey Barade, thanks for your comment! As I’ve mentioned before, this map was always intended to be purely "roleplaying" since there are already plenty of fantastic RPG/progression-based maps set in WoW. This map is more of a playground for creative players that like to just mess around and create their own stories/content in it and the same thing goes for the multiplayer version.The terrain is great. I wish my map would be more like the actual WoW which I never really played.
What about quests?
I like that I can start anywhere on the map with any base but some kind of objective/quest would be nice or is it simply killing bosses and building a base? Maybe it is because I played alone in single player (got unlimited resources and can train any heroes I want).
AI should not be too complicated but some work.
All you need is create campaign AIs and create some starting units for computer players.
AI will just build a base and hunt creeps or attack players (depends on the AI script) but every faction will need a separate script.

Yes, absolutely! AoA allows one person to control multiple factions at the same time.Does this map allow for one person to control multiple factions simultaneously?
It actually doesn't, but I now realize that I asked my question in a less than optimal way, so you misunderstood what I meant.Yes, absolutely! AoA allows one person to control multiple factions at the same time.
I'm sorry you're having this issue.Playing on the current version of Reforged, 2.0.2.22761, saved a game file to work on setting up a world just for fun solo. I haven't created much, only a couple spots have buildings in Tyr's Hand, Stratholme, and that's about it, so I wouldn't think the problem would be too many doodads or units or something, since I haven't started populating it yet. Everything was fine loading the save file the first few days, but I tried loading it on maybe the third, fourth, or fifth day, but the game crashes every time before the loading bar finishes. Is this a known bug?

I dont think so, its sd/classic only and i would advise any bigger custom map to be played like so. It also could be that lag os due to triggerwork. Wc3 in general struggles if too much is happening cpu wose as its a single core game so modern cpus dont do anything for it to be better unless they have gigantic clockspeeds(4.5-5+ Ghz).I played the Map today and its amazing! But i have some Lagging at the Maelstrom, Gilneas and the Nightelve Base under the Hyjal are u supposed to play it with Reforged graphics ?
I'm glad you liked the map!I played the Map today and its amazing! But i have some Lagging at the Maelstrom, Gilneas and the Nightelve Base under the Hyjal are u supposed to play it with Reforged graphics ?
It's supposed to be played in Classic graphics, I'm sure the map is playable to some extent in Reforged graphics too, but it was always intended for the og Warcraft 3 look. 
Yes! In fact, with the official doodad limit now increased to 130k, I'm working on major zone reworks and adding new singleplayer-focused features. I'll be posting a discord server announcement soon too.Ok i seeThanks, will u still update the map ?
Hello, thanks for the positive feedback! I'm currently working on probably the biggest update for the map so far.Hello, I am a single player builder who loves the storyline of World of Warcraft very much. This is the best Warcraft map I have ever encountered. I usually play offline alone. May I ask if it is possible to release a version that does not require a population requirement when creating heroes? Due to population limitations, the offline experience is not perfect. Can we cancel the population requirement for creating heroes? (The translation tool I used may not express it very well.)


Hello, unfortunately I'm not entirely sure whether I have all the answers for you, because I'm getting a bit lost in the translation. No worries though.Excuse me, boss. I'm sorry, it's still me. I've been playing this map continuously lately, and I've noticed three problems during my personal gameplay. Let's take a look together:
① The portal model is relatively small, and it is difficult to click on the teleportation in the actual process. I teleported through the location on the small map.
② On the map, there are areas covered by stones, such as the main city of dwarves. In actual gameplay, I personally feel that it is difficult to check the specific address and see if it can be deleted.
③ After building multiple terrains, after saving and loading, I am not sure if it is a problem with my computer or a bug in the map. The game colors on the map become abnormally strange (a bit like the feeling of excessive saturation)
There are two terrain issues next: Dalaran and the Dark Temple. Dalaran has been destroyed in the timeline, but can it be rebuilt on the map in the future? I'm not sure at which time the cut-off point set in the game for the Dark Temple feels like it hasn't been found on the map.
I'm sorry for bringing up these issues during the map update process. I hope everything goes smoothly in development. I'm really sorry to bother you. (I'm still using the translator, if there's any inappropriate expression, please let me know. I'm very sorry.)




