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About the Contests

Level 4
Joined
Aug 27, 2007
Messages
127
It's been 4 hours... which is good 'cause I still need to ask a question.

Would it still be a physical attack spell if when activated the caster 'blinks' to a wherever you point to and then attacks a random enemy in range? (assuming the the caster is a melee unit?)
 
i will think of more ideas for next contests





how about

[poison] - ability has something to do with poison
[DoT] - Damage over time
[Infect] - the ability infects a unit that spreads
[slow] - the ability slows
[%] - the ability has a % chance of happening
[movement] - ability gets your unit somewhere
[dodgeable] - the ability is dodgeable
[stacking] - (still havent done this one have we?)
[multiple] - ability targets multiple units
[Certain unit animation] - PP picks a unit and one of its animations and we must find a way to make it into an ability
 
[Minions] - the ability summons some minions or some sort that will do what the "masters" bidding
[Barricade] - the ability creates some kind of barricade.
[Black hole] - the ability "sucks" units towards the center
[Friction] - the ability uses the physics of Friction
[Radiation] - if the ability misses, some radiation will affect units not in range of the actual ability
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
Shield seems sort of restrictive, and is similar to Charm.

Element has either been done or is up there (I think), same with some variation of wave.

Trap (-BerZerkeR-) and Minion (Just_Spectating) (Summons, whatever) sound nice.

JS, your other ideas are rather restrictive. (For example, black hole is an individual spell!)
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,287
Its time this gets livened up a bit. . .

Team made synergy hero with themes.

Basically, it is a paired compitition where you have to make a fully opperation hero with 6 spells that all share synergies with each other to a degree (choosable by maker). The heroes have to have 5 learnable abilities of which one is an ultimate with 2 levels and the rest have 4-5 levels and 1 innitial skill. The ultimate and initial skill have to have atleast 2 synergies and also improve with level or stats, all other skills have to have atleast 1 synergy and have to be fixed in power with spell level. To make it even more challenging, all spells have to be fully MUI and not lag when cast twice at once in an average situation. Finally, to top it off, no large premade systems are allowed to be used, like the caster system or hindyhats physics system.

To make matters harder still, each pair is asigned a different theme or specification for a hero, meaning that no 2 entries will be the same. To make up for this extreem difficulty and complicated contest, a reward of 40-50 rep for the winning team sounds fair (20-25 each). This certiannly would be different from what we had before and might create some good spells.

For another idea, a remake contest.
Basically every contestant is asigned a random crappy spell from our ignored / going to be ignored section and is told to remake it better than it was before. Again this would be an all JASS compition but will not be so easy as the spells received will obviously be GUI ones or basic very old JASS. To avoid any complaints of thievery, additional tasks would be set for the contestant, which may include adding someting to the spell or chainging something major with it or even a restriction like no handle casche system or worse. The output should all be MUI and leakless as well as not lag when cast twice at the same time in a normal situation.

So what do you think of these ideas?
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
DSG, that sounds more like the Hero Contest or something, this has always just been a quiet little on-and-off thing that people do for fun, more than a hugely serious competition like some of them are (Or are more so anyways), from how I've understood it anyways.

Remake contest is interesting, but thievery complaints would be valid, and either way it limits creativity.
 
Level 12
Joined
Aug 20, 2007
Messages
866
I like the remake one, there have been a number of crappy spells I've looked at, and desperately wanted to change them

The paired heros synergy would be sick, and would provide some users with serious heros that could be used in their maps (I could probably benefit greatly :D)

I was thinking as another spell theme, a complementary system of spells, where each spell is a little overpowered, but when you put them together they effect eachother one way or another, either to greatly hinder one, give an un-expected bonus to the enemy, or enhance the spells effects, or create an effect that explodes out to an ally/enemy and gives it some kind of buff, something along those lines

I don't really know what to call it, all I know is it would give a massive range of possibilities, perhaps call it "Unexpected Buff(s)"?
 
Level 12
Joined
Aug 20, 2007
Messages
866
Mmm, kinda

I s'pose you could group it as a section of synergy

Although, it would be a specific segment of it, rather than your normal increase of each effect

I like the title "Unexpected Buff(s)", as it would include something like a fireball flies out of the mess that is two (or more) combined spell effects, that will target a single unit and effect it (some way or another)

I don't really see that sort of spell idea when I think of synergy
 
Level 12
Joined
Aug 20, 2007
Messages
866
I got a good one

Channel Entity

The caster summons some kind of entity, which is commanded and controlled by the caster, whom will be removed from action, generally, the caster will just be channeling, but I have seen spells where the caster becomes a ghost that cannot harm others, but can control a giant demon

I am working on a massive spellpack atm that will feature two spells of this sort, the one that is more easily visualized is a storm that caster controls where the center moves to, and the storm is AoE in an area around that center

The other will be a recreation of the giant demon thing


Should be fun and interesting, and don't worry I wouldn't submit either of those 2 spells ><, I would need to think up something much better :D
 
Level 12
Joined
Aug 20, 2007
Messages
866
OOO

I like that one

Hmmm... I wanna suggest a pretty legit theme

Maybe random spell-auras?

Like, every 3 seconds this spell will fire either a fireball and ice cannon or a dark vortex of doom at your enemies.

It should have a little cooldown to signify it has been used, just how they do it in DotA, cept it should be almost totally AI

I guess... Random-Spell Auras?
 
OK time for a load of ideas from Me

Luck - The ability, if lucky, will do major damage, or w/e, or not.
Size - The ability has to do with size.
Temporary - The ability is Temporary,(like a buff, or DPS, or something)
Team - The ability only benefits the team
Push Back - The ability will push units back or such.
Effect after death - e.g. Black arrow.
Instant - The ability is an Instant cast.


thats my spread for now.
 
i comply with many ideas so that people can like what they see :D

more ideas

Trace - Unit leaves a trace that will do an effect for units that run into it or like that...
Life using - The ability uses Life instead of mana.
Modes - The ability changes the mode of the unit,(like, to ranged, magic, a heavily armed unit, be very creative..)
Certain Unit ability - PP picks a unit, and we must make an ability that suits the unit.
Combination - A combination of this ability by spamming, or constantly using makes it stronger.
Slash - The ability has a "Slash" in it.


for now.
 
More ideas.

Unit ability - instead of a Hero ability, we make a unit ability
Morph - 2 units morph together to create a bigger unit, or 2 units will work together to channel an ability, or something.
Teleportation - The ability teleports the unit.
Long range - The ability must have at least 1000 range
Devour - A devour type ability
Sacrifice - The hero sacrifices a unit for its own good, or as a weapon.
Life Based - The abilities damage is based on the targets life.



For now.
 
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