hmmm ... yeah ... good point ... we should *think* >.<
Btw was there ever a theme like "chance" ... you know like making auras ?
Not all auras have to be "chance". I think we have had chance before (like Just Spectacting said), as alot of the spells for the theme "surprise" when we had it, turned out to be chancebased
futuristic [e.g. sonic blasts, sonic nova, cargin mah lazah...]
Animation based [e.g. Blademasted/Demon hunter... have some nice animations, and do whatever out of it]
Futuristic might work too but I'd call it "Supernatural" rather.
The animation based suggestion is actually a nice idea, but probably with another name. And if it is what I think you meant it could be like:
Specific (or another name): Each contestant must create a spell suitable for a specific model given.
[leech] - The spell will retain health or mana upon hitting a unit
[dependent] - depending on the amount of damage received, or gained, an effect will occur
[buff] - places a buff on a unit that will have a triggered effect for a limited amount of occurrences
"Steal" is something we have had before. Im not saying we cant have those again ofc.
Dependant sounds like a "Combo" of some kind for me. Depending on the amount of points you've added, the spell will do different things or effects. I guess an example of this could be the Assassin spell in Diablo2: Phoenix Strike?
http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml#phoenixstrike
Buff, well, would work I guess
Works as well._.
[Block] - creates a barricade of some sort to block the collision of units from walking. (like Earthshaker's Fissure from dota)
By other words, some kind of a stun?
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My suggestion would come along with Berz Animation Specs one. But maybe making it a "double"? Not only should it fit he model, but a secondary theme is consistent as well. I could imagine all mentioned above...