07.11.2023
Fixed the issue with debug messages like AI COP 01 Gained appearing whenever you cap or lose obelisks, they should no longer be appearing.
Illidan AI has been fixed a bit, he will no longer camp at east obelisk when he caps it, he goes now for west and south obelisks too as intended.
16.11.2023
BIG update this one, mostly for Blood elf faction cause they really deserve some love:
Blood elf Buildings - models by SinisterX
Blood elf Ballista - model by Sellenisko
Spellbreaker - model by Johnwar
Swordsman - model by Johnwar
Archer - model by General Frank (the unit in addition has searing arrows, making them now not exactly pushovers during attack waves)
New Units:
-Blood Knight (model by General Frank), a powerful Blood Elf heavy cavalry unit equivalent in strength to Naga Royal Guard, more focused in melee combat. Has Chaos Damage, Spell Immunity, Critical Strike and Cleave.
Three Captains have been added to be trained in Altar of Darkness to buff your army (1 limit each) (models by Jiok, icons by r.ace613)
-Captain Falric (Unit with Defend, Command Aura and Slow Poison)
-Captain Marwyn (Unit with Vampiric Aura and Critical Strike)
-Captain Luc Valonforth (Unit with Defend, Devotion Aura and Bash)
And yes you can create all three of them cause for the life of me i couldn't find anywhere how to make a trigger to block the other two captains from training when you choose one of the three (Like if you choose Falric, then you cant create Marwyn and Luc until he dies, and vice versa for other captains) So yea, enjoy the op trio till i figure that part out
Other changes:
-Naga Royal Guard unit has been added to defend Vashj' base as well, in addition to having alot more units to defend the base, along with Kael.
-The attack waves of both factions have been ramped up to Hard difficulty levels (possibly bit higher than that), so expect quite a large amount of units after wave 5.
30.11.2023
Added separate map with INSANE MODE modifications. The changes are:
- Removed the food limit from Illidan's, Kael's and Vashj' units, so expect a shitton of units from attack waves and those defending their bases.
- Added secondary quest "Monsters of the Deeps", where you have to destroy two Naga Gates that continuously spawn Dragon Turtle (neutral version) and Sea Giant Behemoth every five minutes, attacking your base from both flanks.
- Should Illidan take South and West Obelisks, the naga that spawn there will attack your base instead of grouping up and chilling at the obelisks.
- Added additional Crypt Fiend for starting army, along with Falric, Marwyn and three Necromancers.
- Changed the Glyph of Fortification upgrade level from 1 to 3, making the Kael base purge all the more satisfying.
27.12.2023
- A spit and polish update for insane mode map, just added a new loading screen for artistic touch and added text, cause why not
04.01.2024
First, happy new year! Second, this will possibly be a final update to this map, so i can finally move on to other stuff. So, as for new stuff:
- Instead of having two seperate maps, i deleted the first one and updated the Insane mode one, since im feeling sadistic this year
- Went quality over quantity this time with Illidan's retinue, to make them far more of a threat. Now instead of having a buttload of weak units like reavers and turtles, he has Royal Guards as intended and Ancient Hydras, accompanied with snap dragons and sirens for support. So yea, it will be a game of cat and mouse until you get an army proper to counter his.
As for Illidan himself, he received some items to make him more of a threat: Besides the standard Orb of Kil'jaeden, he has Bloodfeather Heart, Mask of Death, Crown of Kings, Boots of Speed and Tome of Sacrifices.
- Additional side quest has been added, Turning the Tide. This quest is a big one as it rewards you with undead Naga and Blood Elf units to train if you manage to destroy either or both of their bases. I thought at first to simply make their buildings available for players to build once you use Banshees on their workers, but i decided in the end to go a step further and make undead versions of them instead, to keep in theme with the Scourge killing and raising the fallen to fight for them. They are more or less the same like their living couterparts, but there were changes to certain units.
Undead Naga units:
- Skeletal Siren (model by grunt, icon by scias) The Parasite spell has been removed, so you have only Frost Armor and cyclone.
- Undead Myrmidon (model and icon by Mister_haudrauf)
- Acid Wyrm (model by Sellenisko, icon by timmay)
- Decayed Couatl (model by Villagerino, icon by Aldeia)
Undead Blood Elves:
- Spell Thief (model by ujimasa hojo, icon by Shiza)
- Witch (model by Ujimasa Hojo, Icon by chr2). Other than Slow, she can also cast Hex and Shadow Strike.
- Apothecary (model by johnwar, icon by aldeia). This unit got a bit of love, as he can auto cast Mutagen (aka Parasite but different minion spawn) and Unholy Might (aka Inner Fire).
- Grave Guard (Model by Anvil, Direfury, Galadgod, HappyCockroach, Paultaker. Icon by Aldeia)
- Spectral Knight (model and icon by BaiyuGalan)
- DragonHawk Raider (model by Ujimasa Hojo, icon by r.ace613)
- Crossbowman (model by Grendel)
- New Sapphiron ported icon by zenonoth
Some of the icons dont really fit the unit models, but sadly there were none in the Hive Icon section that would complement the models themselves, so i went for the alternatives instead.
A new unit reward has been added to the side quest Monsters of the Deeps once you destroy the two gates.
- Dragonbone Reaper (Model by Villagerino, Icon by Death-Blade), a beefy endgame unit that can use War Stomp and Frost Bolt.
12.02.2025
Happy holidays everyone! Been coming back to this map recently and i've been making some noteworthy changes to make it more enjoyable. Then i remembered that i posted this map here, so i had to update it as well
Baelgun changes:
- New, appropriate icon by MangakaDark
- New soundset for Baelgun Ghostbeard to replace Muradin soundset.
- New Storm Bolt model by Vinz
- Now he runs with Arthas and Anub'arak at the intro cinematic instead of just standing in front of the Crypt Fiends for some cinematic immersion.
Sadly couldn't think of anything creative with his abilities without making him more OP than he already his, so its same MK stuff. Other heroes on the other hand...
Kael changes:
- Items added (Orb of Fire, crown of kings, robe of the magi, gloves of haste, firehand gauntlets, Khadgar's pipe of insight)
- Replaced Siphon Mana with Firefall ability (Starfall, but its fire), to make him a big threat to your army. Rain of Fire and Ember model by Vinz
- Big boost to Phoenix ability (cooldown 180 > 60 sec, Mana 175 > 70, 2 phoenix summ instead of 1, and no longer loses health), since its not much of a threat in general (when used by AI anyway)
Vashj changes:
- Items added (Orb of Frost, crown of kings, bloodfeather's heart, gloves of haste, serathil, warsong battle drums)
- Changed Vashj' Frost arrows ability with Frost Nova, so not to cancel out Orb of Frost.
With these changes, Kael and Vashj are far more dangerous when they come swinging during attack waves, so no more sleeping on the job when they appear.
Other changes:
- New Soundset for Captain Marwyn, so now each captain has their own soundset.
- New, appropriate icon for Dragonbone Reaper by MangakaDark
- New, appropriate icon for Soul Thief by Huanjuan
- New Sapphiron model by Aeonux and Ujimasa Hojo and icon by Aeonux
- Changed the Sapphiron quest trigger, where instead of fixed time passing, it triggers when you destroy the naga hq near starting point.
- New model for Death Revenant by Rhapsodie and icon by Ceterai, to differentiate it from neutral revenants.
- Other Johnwar models (Sea Elemental, Blood Elf Priest and Blood Elf Sorceress)
- New model for Necromancers by Ujimasa Hojo (Cause orange makes them look silly imo)
- Double damage boost on Ballista to rival Meat Wagon and Dragon Turtle (Naga version) and make them more of a threat.
- Tinkered a bit with the end cinematic cameras for a more dramatic feel of Arthas vs Illidan.
- removed the horse loop in cinematics, since Arthas is on foot with model he has.
- removed the crypt fiend hint, since its seemed kinda unnecessary.
- Polished the texts a bit in hints and such.
- Changed Skeletal Siren model and name to Undead Siren with Ujimasa Hojo undead model
- Doubled the Grimoire of Souls price, but also double charges (10 to 20)
- amped up the Kael and Vashj armies bit after 3rd waves
03.03.2025
Another, possibly final update (unless i missed out on something again)
- Death Coil and Howl of Terror are now locked behind Death Revenant upgrades in Temple of the Damned, so they dont use all their abilities immediately. (Master upgrade icon by Ceterai)
- switched tome of sacrifice that Illidan never uses with Serathil
- set priority on items, so Illidan doesn't drop the items he has for lesser items like sobi mask.
- A boost to top gate and far east naga outpost near shipyards, but they no longer have building at top gate that respawns units at both locations.
- A significant boost to naga bases near obelisks by researching basically the entire naga tech tree and additional units, so it's not that much of a steamroll.
- Vashj and Kael now revive from altar with full mana when killed
- added ping to naga gates so their location can be known by players when quest starts.
- added ping to kael and vashj bases when quest starts.
- reduced the mini undead building gold and lumber to 50 gold and 10 lumber to prevent gold and lumber exploit (my bad for not doing this sooner)
- damage boost to Breath of Frost and Frost Nova for Sapphiron, to make his abilities more useful
- Switched Frost Wyrm Piercing Attack to Magic, since it stuck with RoC type for some reason.
- Glyph of Fortification hp boost to buildings when dropped from Altar of Princes, so now your buildings are super beefy.
- Doubled the Critical Strike ability on Blood Knights and Spectral Knights, making the former more of a threat and latter more useful frontline unit.
- This time a fun passive was added to Arthas, Frostmourne Hungers, increasing all stats by +1 for each hero kill. (would love to hear a feedback about this one)
That said, Illidan receives a MAJOR stat boost by 200 after his base is destroyed, so make sure Arthas is beefy enough before you go ahead and wreck his base.
And that's it, enjoy the map.