- Joined
- Aug 16, 2007
- Messages
- 884
~reserved

- Fixed an issue that caused the UI not to load properly when loading a saved game.
- Fixed an issue that caused the game to crash after dying on a loaded game.
- The mouse cursor now becomes visible when you press the F10-hotkey for the main game menu

- Improved and optimized overall performance.
- Volatile particles now only check for collision if they are within range of the player.
- The gameplay now starts when you press the "Space"-key instead of after a short wait.
- You're now able to instantly restart when you get a game over with the "Space"-key; no need to reload the map.
- The start/end of a level should no longer start/end with a curved path.
- Reduced the maximum possible length of a straigth line from 10 to 6.
- Increased the minimum possible length of a straigth line from 0 to 1.
- Improved response time of player movement.
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Got a new highscore!

Previous versions attached below:
2019-08-09
New update, rewrote most code and optimized the map a lot.- Improved the game code; performance and optimization increased.
- Imported "Codeless Save and Load (Multiplayer) - v3.0.0" made by TriggerHappy.
- New level mechanic added:
- New player mechanic added:
- Player collision sound slightly increased.
- Camera is now re-adjusted every other second in case you accidentally hit a camera-control hotkey.
2.0a: 668 simultaneous particles at maximum and my computer averaged at ~25-30 fps; but this will never occur with normal gameplay. 60+ fps should be manageable for most people during normal gameplay.
1.0c: 538 at maximum with ~15-18 fps.
1.0c: 538 at maximum with ~15-18 fps.
- Imported "Codeless Save and Load (Multiplayer) - v3.0.0" made by TriggerHappy.
Your highscore is now - saved and loaded automatically! The Highscore is visible at the bottom above your healthbar.
- New level mechanic added:
Red particles can now spawn in a line and block your path on all levels beyond level 3.
Colliding with a red particle will ignore any shield and directly damage your health
and also reduce your total score by 3%.
Colliding with a red particle will ignore any shield and directly damage your health
and also reduce your total score by 3%.
- New player mechanic added:
Press SPACE or W to enter an astral form for 0.33 seconds.
While in this form you can't be hit by red particles.
This effect have a 0.9 seconds cooldown.
While in this form you can't be hit by red particles.
This effect have a 0.9 seconds cooldown.
- Player collision sound slightly increased.
- Camera is now re-adjusted every other second in case you accidentally hit a camera-control hotkey.
2019-07-21
Small fix to address some issues.- Fixed an issue that caused the UI not to load properly when loading a saved game.
- Fixed an issue that caused the game to crash after dying on a loaded game.
- The mouse cursor now becomes visible when you press the F10-hotkey for the main game menu
2019-07-20
I've updated the map to version 1.0b.- Improved and optimized overall performance.
- Volatile particles now only check for collision if they are within range of the player.
- The gameplay now starts when you press the "Space"-key instead of after a short wait.
- You're now able to instantly restart when you get a game over with the "Space"-key; no need to reload the map.
- The start/end of a level should no longer start/end with a curved path.
- Reduced the maximum possible length of a straigth line from 10 to 6.
- Increased the minimum possible length of a straigth line from 0 to 1.
- Improved response time of player movement.
---------------------------------------------------------------------------------
Got a new highscore!

Previous versions attached below:
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