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(8)Xenisma v1.1

Xenisma
Player Suggest: 4v4
Map Creator: Zucth

388390-fb382ed02407cff21f5fbbe2b12476ed.webp

Map Description:
Holy spires rise,
above drowned Andorhal's scars,
Light crowns silent tides.

Neutral Building:
16 Goldmines (All - 12500)
4 Lab
4 Goblin Merchant
4 FoH
2 Tavern

Creep Camp:
38 Green
30 Orange
14 Red (-8 base)

v1.1
-remove the middle polar bear on w3c ladder version due to mistake.
-switch first orange camp and merc/lab camp. As it seem that most people are going for greedy. So I do it as a life quality improvement.
(first AoW is now possible on merc/lab)
-matching Hiveworkshop version with the current one on W3Champion site.

Information:
-Playable size 148x148.
-Top vs Bottom.
Previews
Contents

Xenisma v1.1 (Map)

Reviews
deepstrasz
Pretty blocky, squary and flat. Also seeing map edges, like reaching them is not nice to the eye. I appreciate the quite wide starting building space. Just too controversial to have a fountain so near your base, especially the starting one. Approved...
not a fan of doodads placed by dragging the cursor at random, and leaving stuff clipping or floating around walls and stuff lol.
tried to fix the map by removing said random stuff but the map is full of that crap, didn't want to waste so much time "fixing" crap.
 

Attachments

  • WC3ScrnShot_061626_162307_000.webp
    WC3ScrnShot_061626_162307_000.webp
    302.3 KB · Views: 16
Pretty blocky, squary and flat. Also seeing map edges, like reaching them is not nice to the eye.
I appreciate the quite wide starting building space.
Just too controversial to have a fountain so near your base, especially the starting one.

Approved
.


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