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(8)Ash Desert

(8)Ash Desert
Player Suggest: 4v4, FFA (red, teal yellow, green)
Map Creator: Zucth

267525-c5f2b7839babf4f16a8c599872cc58ab.jpg

Map Description:
A desert that so hot that burn all tree to ash, cover by pile of sand everywhere no matter where you look.There are nothing here.

Neutral Building:
18 Goldmines (base near mid & free expo - 18500, other - 12500)
2 Tavern
2 Portal
2 Goblin Merchant
2 FoM

Creep Camp:
12 Green
18 Orange (+8 mid base)
2 Red

Information:
-136x96 playable size
-free expo in front of the bridge
-portal left-right
-basalt basin as a base, but replace FoH with FoM

Spoiler: Last Update

Creator Note:
-I just finish an old map "(8)Grain of Sand" in case you have seen it before
Previews
Contents

(8)Ash Desert (Map)

Reviews
deepstrasz
Expansions/gold mines are too close to each other. Some mines are unprotected, easy target. Creeps in the middle of the road kill early game path variety. Way gate are quite controversial and when many players are involved, even more so, I guess...

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,235
Expansions/gold mines are too close to each other.
Some mines are unprotected, easy target.
Creeps in the middle of the road kill early game path variety.
Way gate are quite controversial and when many players are involved, even more so, I guess.
Shops too near each other are a victim to Blademaster exploits for instance. Also, they are not properly guarded so every hero can simply buy and go.

Approved.


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