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(4)Mourning Sun

Mourning Sun
Player Suggest: FFA
Map Creator: Zucth

366189-5a3e5f276b2cc1c7b4ca74f5dccff7e9.webp

Map Description:
A great fortress protect present life from outside threat. After many siege, finally breach through. It's time to decide, whether to refuge outside or stay. This place mat not last long.

Neutral Building:
14 Goldmines (Mid - 12500, other - 10500)
2 Tavern
2 FoH
4 Goblin Merchant
4 Merc - Dalaran
2 Lab

Creep Camp:
12 Green
30 Orange
8 Red (-4 base)

Information:
-playable size 142x120
-RoC undead campaign art style.

Based of FML ruleset party. Each player have 2 expo close to them. 1 expo for contest.
Lots of creeps, ignore creep amount on one camp, which normally are unorthodox.
Each base have at least 2 neutral within their side. Lab-Shop/Merc-Shop or all three.
Gameplay are 1v1+1v1 then 1v1 later. Most of the time they play toward clockwork.
Previews
Contents

Mourning Sun (Map)

Reviews
deepstrasz
Really nice but there's some kind of problems which might not make the gameplay as fun like small building place, creeps which can be attacked from above and exploited that way (xp gain etc.). Approved. If you want more reviews, you should...
Really nice but there's some kind of problems which might not make the gameplay as fun like small building place, creeps which can be attacked from above and exploited that way (xp gain etc.).
Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

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Really nice but there's some kind of problems which might not make the gameplay as fun like small building place, creeps which can be attacked from above and exploited that way (xp gain etc.).
Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
I actually think that creeping with burrow/tower from above ground is a nice tech. It got lost in timeline since Crucible left the map-pool. I trying to bring it back, atm I can't find a better way to prove it. Hope that I will figure that out one day though. I might be useful for try to creep something hard very early pull creep aggro through the long path way. Might be useful in some case similar to red camp orc pull on CH. To contest but in different scenario, It could be very useful imo.
 
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