(2)Shattered Realm v1.0

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Map Description:
Description:
Establish an outpost in the shattered reaches of Outland, and push back the demonic forces of the Burning Legion.
Map Type: 1v1 (Melee)
Map Size: 96x80
Tile-set: Outlands, Modified
Small Bricks(Black Citadel), Large Bricks(Black Citadel)

Availability:
Playable on Warcraft 3 Champions (W3C), Shattered Realm v1.0

Inspiration/Credit:
Hellfire Peninsula(WoW)

General Statement:
The map is of a smaller size, but with opportunities for expansions.

Neutral Buildings:
Starting Goldmine:
2, 1 per starting player
Neutral Goldmine: 4
Goblin Laboratory: 2
Goblin Shop:
1
Tavern: 2

Creep Camps:
Green(Easy): 8, Levels 6-8
Orange(Moderate): 10, Levels 12-15
Red(Hard): 3, Levels 20-24


Item Drops:
Charged:
6
-Level 2: 2, Modified: Crystal Ball, Replenishment Potion, Sentry Ward, Wand of Illusion
-Level 3: 2
-Level 4: 2

Permanent: 13
-Level 1: 2, Modified: Cloak of Shadows, Gauntlets of Ogre Strength, Mantle of Intelligence, Ring of Superiority, Slippers of Agility
-Level 2: 2, Modified: Claws of Attack +5, Gloves of Haste, Ring of Protection +3
-Level 3: 4, Modified: Circlet of Nobility, Claws of Attack +8, Pendant of Energy, Periapt of Vitality, Ring of Protection +5, Ring of Regeneration, Talisman of Evasion
-Level 4: 2, Modified: Alleria's Flute of Accuracy, Belt of Giant Strength, Boots of Quel'Thalas, Ring of the Archmagi, Robe of the Magi, Runed Bracers, Scourge Bone Chimes, Sobi Mask, The Lion Horn of Stormwind
-Level 5: 3

Power-up: 8
-Level 1: 6
-Level 2: 2, Modified: Tome of Agility +2, Tome of Intelligence +2, Tome of Knowledge, Tome of Strength +2
Creep Camp Breakdown
(x2)Eredar Warlock Camp (24) XP:605 HP:3,280 Item: Permanent 5, Power-up 2

-Eredar Warlock (9) XP:285 HP:1,350 Item: Permanent 5 [Finger of Pain, Mana Shield, Bash]
-Fel Stalker (5) XP:115 HP:750 Item: Power-up 2 [Mana Burn]
-Bloodfiend (4) XP:85 HP:450 [Cleave]
-(x2)Voidwalker (3) XP:60 HP:365 [Cold Arrows]

Nether Drake Goblin Shop (20) XP:440 HP:2,730 Item: Permanent 5
-Nether Drake (6) XP:150 HP:950 Item: Permanent 5
-(x2)Giant Frost Wolf (4) XP:85 HP:550 [Critical Strike]
-(x2)Stormreaver Hermit (3) XP:60 HP:340 [Purge]

(x2)Dreanei Vindicator Goblin Laboratory (15) XP:325 HP:2,315 Item: Permanent 4, Power-up 1
-Draenei Vidicator (5) XP:115 HP:900 Item: Permanent 4
-Draenei Harbinger (4) XP:85 HP:450 Item: Power-up 1 [Bloodlust, Ray of Disruption]
-Draenei Watcher (3) XP:60 HP:400
-Draenei Protector (2) XP:40 HP:325 [Ensnare]
-Draenei (1) XP:25 HP:240

(x2)Maiden of Pain Camp (12) XP:320 HP:1,655 Item: Charged 4
-Maiden of Pain (8) XP:235 HP:1,050 Item: Charged 4 [Life Drain, Shadow Strike]
-Voidwalker (3) XP:60 HP:365 [Cold Arrows]
-Lesser Voidwalker (1) XP:25 HP:240

(x2)Bloodfiend Goldmine (12) XP:255 HP:1,720 Item: Permanent 3, Power-up 1
-Bloodfiend (4) XP:85 HP:450 Item: Permanent 3 [Cleave]
-Succubus (3) XP:60 HP:400 Item: Power-up 1
-Fel Beast (3) XP:60 HP:390
-(x2)Lesser Voidwalker (1) XP:25 HP:240

(x2)Draenei Darkslayer Camp (12) XP:255 HP:1,580 Item: Charged 3
-Draenei Darkslayer (5) XP:115 HP:525 Item: Charged 3 [Immolation]
-Draenei Watcher (3) XP:60 HP:400
-Draenei Protector (2) XP:40 HP:325 [Ensnare]
-Draenei Disciple (2) XP:40 HP:280 [Heal]

(x2)Vile Tormentor Goldmine (12) XP:255 HP:1,475 Item: Permanent 3
-Vile Tormentor (5) XP:115 HP:510 Item: Permanent 3 [Silence]
-Voidwalker (3) XP:60 HP:365 [Cold Arrows]
-(x2)Felguard (2) XP:40 HP:300

(x2)Eredar Sorcerer Camp (8) XP:170 HP:1,065 Item: Permanent 2
-Eredar Sorcerer (4) XP:85 HP:425 Item: Permanent 2 [Abolish Magic, Sleep]
-Succubus (3) XP:60 HP:400
-Lesser Voidwalker (1) XP:25 HP:240

(x2)Draenei Harbinger Camp (8) XP:165 HP:1,010 Item: Charged 2
-Draenei Harbinger (4) XP:85 HP:450 Item: Charged 2 [Bloodlust, Ray of Disruption]
-(x2)Draenei Disciple (2) XP:40 HP:280 [Heal]

(x2)Ogre Warrior Camp (7) XP:145 HP:915 Item: Permanent 1
-Ogre Warrior (3) XP:60 HP:400 Item: Permanent 1
-Skeletal Orc (3) XP:60 HP:325
-Skeletal Archer (1) XP:25 HP:190

(x2)Draenei Watcher Camp (6) XP:125 HP:920 Item: Power-up 1
-Draenei Watcher (3) XP:60 HP:400 Item: Power-up 1
-Draenei Disciple (2) XP:40 HP:280 [Heal]
-Draenei (1) XP:25 HP:240
Changelog:
v02

-Adjusted Creep Camp Balance and Item distribution
-Green Creep Camps increased by 2
-Reduced Trees in Spawning Location
-Critters reduced by 2
-Both Goblin Shops replaced by Marketplaces
-Outlands Mercenary Camp replaced with Goblin Shop
v02a
-Added Manual of Health to Power-up 1 Drop Table
v03
-Cleaned up tree lines
-Expanded playable area
-More Doodads
-Removed gaps in trees
v04
-Cleaned up Creep Camps (Rebalance/Reposition)
-Expanded area in center of the map
-Swapped Goblin Marketplaces and Goblin Shop
-Widened Choke Points
-More Doodads
v04b
-Creep Rebalance (Both Goldmines, Orange Camp closest to starting location)
-New Green Camp (Eredar Sorcerer)
-More Space within Starting Location and out both exits
v04d
-Rebalanced Creep Camps and Drops
-Cleaned up Starting Location
-More Doodads "Crystals"
v04e
-Non-camp mode select creeps at goldmines
v04g
-Creep Camp and Item Rebalance
-Additional Orange Camp
-Expanded Combat area around Eredar Warlock Camp
v04h
-Adjusted Item Drops due to new patch
Contents

Shattered Realm v1.0 (Map)

Reviews
deepstrasz
Quite a nice standard melee map. It's important to have the loot on the strongest creature in a group (not sure if the wolf is tougher than the drake). Of course attention is needed for neutral hostile air units not to die on deep water/air/no...
Level 8
Joined
May 28, 2020
Messages
40
Hi everyone, back with another 1v1 Melee Map. This time, I made a smaller Outland map, which should make for a better early to mid game style map. There are however still opportunities for expansion play. I also utilized a select few creeps from outside the Outlands creep set, ex: Different Skeletal Orcs, Skeletal Archers, and Ogre Magi.

I hope everyone can enjoy the map, and like always I appreciate any and all feedback.
 
Level 8
Joined
Jun 15, 2013
Messages
122
Hello there
Had a quick look at your map
I feel like aethetics are fine but I'm bothered with a few things

Your green camps are both lvl 9, which is rather high
Usually you want 3 green camp per players, between lvl 5 and 8
Killing a lvl 5 ogremagi and only get a lvl 1 item as a reward is a pity

So I would reduce lvls on both green camps, and if possible add a third

Having merc camp in the mid is not great imo, if you fight a red camp you want a big reward, alongside item, some fountain/marketplace would be great, and then you could add 2 more orange camps for mercs, i guess top between expo and player and same bottom, and on those you get the ogre magi which drops a more powerful item

Map is quite open, number of starting trees is fine, I'd prolly add some more at the easiest expo tho
You don't need to put critters on camp

People usually aren't fond of Black Citadel/Outland creeps because they are strong, and you're proving their point by putting only strong units :D, I'm fine with it, but don't think others would

So my last suggestion would be to increase the number of low lvl units

Overall could definitly get some more work done
 
Level 8
Joined
May 28, 2020
Messages
40
Thank you again for feedback OnyxTheDark,

I have gone through and added in another green camp on both sides of the map, and reduced the power level of some of the creep camps across the board. Hopefully the creep camps will be a little more manageable. Then I adjusted the trees available at the Voidwalker Goldmine.

Like always I look forward to any and all feedback.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,215
Quite a nice standard melee map. It's important to have the loot on the strongest creature in a group (not sure if the wolf is tougher than the drake). Of course attention is needed for neutral hostile air units not to die on deep water/air/no walkable terrain for the item(s) not to be lost.

Approved.


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Level 8
Joined
May 28, 2020
Messages
40
With a lot of help and playtesting from great members from the community, I feel that Shattered Realm has moved in a great direction. I hope that this map helps to inspires more people to try new tilesets and creeps. The demons certainly push above their weight, but I feel that the creep camps are in a decent state.

I would of course love to hear feedback on the current state of the map, to help make it even greater.

Thank you to: OnyxTheDark, deepstrasz, Raynor88, Sunshine, mrmikemtl, and other playtesters for all of your help so far.

Quite a nice standard melee map. It's important to have the loot on the strongest creature in a group (not sure if the wolf is tougher than the drake). Of course attention is needed for neutral hostile air units not to die on deep water/air/no walkable terrain for the item(s) not to be lost.

Thank you, the Nether Drake does have the highest health pool out of the camp. With the Goblin Shop being in the center of the map and a major cross through, I had taken feedback to help open the area to make it easier to fight over, but also to help engage the creep camp and prevent item loss. I felt the need to keep the Nether Drake because of it's flight allowing it to be engaged from either side of the entrance to the area and to keep it a single item camp (plus it looks cool :grin:).
13 Shattered Realm v04d Nether Drake Goblin Shop.png
 
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