(2)Reipjaw v1.1

(2)Reipjaw
Player Suggest: 1v1
Map Creator: Zucth

274698-f1c8c694ad039aa376f8f9371c9f3fe6.png

Map Description:
In Reipjaw's golden embrace, sun straws danced,
A city's soul, in the Holy Architect's trance.
Yet, discord's shadow, ruins now whisper, fate's silent chance.

Neutral Building:
6 Expansion Goldmines
1 Market
2 Tavern
2 Goblin Merchant
2 Merc - Dalaran

Creep Camp:
6 Green
10 Orange
2 Red

Information:
-playable size 76x107
-make as for meme tournament that will happen on April Fool day week. Since there is not enough map in the pool at that moment.
-all thank to Tenshi for a feedback

Close first expo, but it's a choke and very open with two path, required to destroy the door to open the up the defend area. These zones are completely split into two part.
Tavern are close to main and hard expo. Which doesn't really benefit anyone, with the split part the attacker has to decide between tavern/main or harass expo.
Mid aren't hard and very rewarding for anyone who get take control of merc camp.
Red expo was design to be like far away from everything but still very safe/reward.
Mid is pretty heavily design for merc & market contest. [expo were base from "Hill of Glory"//
Mid control & city theme from "Veilstrom City" //
Lastly, hard expo that far apart from everything and high tier charge5+ item which come from old blizzard map such as "Plunder isles" & "Melting Valley" ]

1.0
-beta upload
v1.1
-did something on the shop camp (I believe can't really remember), due to some issue that happen on last ATR cup.
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Reipjaw v1.1 (Map)

Reviews
deepstrasz
A green camp dropping (Deceiver) a belt of strength +3 and slippers of agility +3 at once is tad too much I'd say. Building space is very tight especially in starting positions which is bad as corridors/paths are also narrow. Terrain looks neat; I'd...

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,215
A green camp dropping (Deceiver) a belt of strength +3 and slippers of agility +3 at once is tad too much I'd say.
Building space is very tight especially in starting positions which is bad as corridors/paths are also narrow.
Terrain looks neat; I'd suggest not spamming the same doodad too much, especially near each other (obelisks and columns looking at you).
A tent that looks like a human shipyard? Why not a shipyard without any ships instead?
Why a Mur'gul slave as neutral passive? Couldn't it potentially be possessed (Banshee) or converted (Dark Ranger Charm) and used to build naga stuff?

Approved.


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Level 28
Joined
Jan 4, 2020
Messages
406
A green camp dropping (Deceiver) a belt of strength +3 and slippers of agility +3 at once is tad too much I'd say.
Building space is very tight especially in starting positions which is bad as corridors/paths are also narrow.
Terrain looks neat; I'd suggest not spamming the same doodad too much, especially near each other (obelisks and columns looking at you).
A tent that looks like a human shipyard? Why not a shipyard without any ships instead?
Why a Mur'gul slave as neutral passive? Couldn't it potentially be possessed (Banshee) or converted (Dark Ranger Charm) and used to build naga stuff?

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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reskin is a trick. There was some case before where if you use campaign stuff. orc can pillage it. I just avoid it entirely. shipyard without any ship will leave yellow icon on the minimap. Avoided confuse or mis-info entirely. I don't have deep knowledge in like which building is and which building is not. I just avoid it. There were some case where people expect something from the visual of the building. Not in this case, most people didn't even know about human shipyard, that you could brough from it.
.
I don't think they can charm or posses passive neutral unit from what I know. I could be wrong as well.
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I made x2 p1 item there, maybe it was because it out of the way where people usually goes. it's out of the way, or like it's the place where flow got cut. So extra reward, same thought as creep behind inaccessible trees or creep on island has extra reward.
 
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