(2)Purgation v1.0

Description: Flames of a treacherous prince permiate within these city's walls. The sounds of the shambling dead echo. Stalwart defenders of the city remain ever vigilant. Enter into the remnants of Stratholme and vanquish our foes.
Map Type: 1v1 (Melee)
Map Size: 104 x 104
Tile-set: Barrens,
Modified: Added Light Dirt(Black Citadel), Small Bricks(Black Citadel), Large Bricks(Black Citadel), Square Tiles(Black Citadel), Square Tiles(Dungeon), Short Grass(Village-Fall), Thick Grass(Village-Fall), Stone Path(Village-Fall), Brick(Cityscape), White Marble(Cityscape). Removed Dark Desert(Barrens), Pebbles(Barrens), Rocks(Barrens)

Availability:
Playable on Warcraft 3 Champions (W3C), Purgation v1.0

Inspiration/Credit:
Stratholme(WC3/WoW)

General Statement:
Small 1v1 Melee, Stratholme Map

Neutral Buildings:
Starting Goldmine:
2, 1 per Player
Neutral Goldmine: 6
Goblin Laboratory: 2
Goblin Shop: 2
Mercenary Camp: 4, 2 Dungeon {Dead}, 2 Cityscape {Living}
Tavern: 1

Creep Camps:
Green(Easy): 10, Levels 7-8
Orange(Moderate): 12, Levels 11-17
Red(Hard): 4, Levels 20-30

Item Drops:
Charged: 6
-Level 2:
2, Modified: Crystal Ball, Replenishment Potion, Sentry Ward, Wand of Illusion
-Level 3: 2
-Level 4: 2

Permanent: 20
-Level 1:
4, Modified: Cloak of Shadows, Gauntlets of Ogre Strength, Mantle of Intelligence, Ring of Superiority, Slippers of Agility
-Level 2: 4, Modified: Claws of Attack +5, Gloves of Haste, Ring of Protection +3
-Level 3: 4, Modified: Circlet of Nobility, Claws of Attack +8, Pendant of Energy, Periapt of Vitality, Ring of Protection +5, Ring of Regeneration, Talisman of Evasion
-Level 4: 4, Modified: Alleria's Flute of Accuracy, Belt of Giant Strength, Boots of Quel'Thalas, Ring of the Archmagi, Robe of the Magi, Runed Bracers, Scourge Bone Chimes, Sobi Mask, The Lion Horn of Stormwind
-Level 5: 2
-Level 6: 2, Modified: Amulet of Spell Shield, Khadgar's Gem of Health, Orb of Darkness, Pendant of Mana

Power-up: 10
-Level 1:
6
-Level 2: 4, Modified: Tome of Agility +2, Tome of Intelligence +2, Tome of Knowledge, Tome of Strength +2
Creep Camp Breakdown
Death Revenant Camp {Dead} (30) XP:725 HP:3,850 Item: Permanent 6, Power-up 2

-Death Revenant (9) XP:285 HP:1,500 Item: Permanent 6 [Death Coil, Raise Dead, Animate Dead]
-Heretic (5) XP:115 HP:600 Item: Power-up 2 [Carrion Swarm, Raise Dead]
-Frost Revenant (4) XP:85 HP:450 [Blizzard]
-(x2)Nerubian Webspinner (3) XP:60 HP:350 [Raise Dead, Web]
-(x2)Ghost (3) XP:60 HP:300 [Possession]

Eredar Warlock Camp {Living} (28) XP:715 HP:3,730 Item: Permanent 6, Power-up 2
-Eredar Warlock (9) XP:285 HP:1,300 Item: Permanent 6 [Finger of Pain, Mana Shield, Bash]
-Bandit Lord (7) XP:190 HP:950 Item: Power-up 2 [Divine Shield, Devotion Aura]
-(x2)Rogue (3) XP:60 HP:400 [Shadow Meld]
-(x2)Rogue Wizard (3) XP:60 HP:340 [Frost Armor]

Bandit Lord Goldmine {Living} (21) XP:470 HP:2,730 Item: Permanent 5, Power-up 2
-Bandit Lord (7) XP:190 HP:950 Item: Permanent 5, Power-up 2 [Divine Shield, Devotion Aura]
-(x2)Rogue (3) XP:60 HP:400 [Shadow Meld]
-(x2)Blood Wizard (3) XP:60 HP:340 [Bloodlust]
-Brigand (2) XP:40 HP:300 [Shadow Meld]

Dark Wizard Goldmine {Dead} (20) XP:475 HP:2,500 Item: Permanent 5, Power-up 2
-Dark Wizard (8) XP:235 HP:1,200 Item: Permanent 5, Power-up 2
-(x2)Nerubian Webspinner (3) XP:60 HP:350 [Raise Dead, Web]
-(x2)Deceiver (3) XP:60 HP:300 [Curse]

Skeletal Orc Grunt Goblin Shop {Dead} (17) XP:355 HP:2,210 Item: Charged 4, Power-up 1
-Skeletal Orc Grunt (5) XP:115 HP:850 Item: Charged 4, Power-up 1
-(x2)Giant Skeletal Warrior (3) XP:60 HP:380
-(x2)Skeletal Marskman (3) XP:60 HP:300 [Cold Arrows]

Enforcer Goblin Shop {Living} (17) XP:355 HP:2,080 Item: Charged 4, Power-up 1
-Enforcer (5) XP:115 HP:600 Item: Charged 4, Power-up 1 [Evasion]
-(x2)Rogue (3) XP:60 HP:400 [Shadow Meld]
-(x2)Rogue Wizard (3) XP:60 HP:340 [Frost Armor]

(x2)Bronze Drake Mercenary Camp {Living} (14) XP:320 HP:1,850 Item: Permanent 4
-Bronze Drake (6) XP:150 HP:950 Item: Permanent 4
-(x2)Assassin (4) XP:85 HP:450 [Shadow Meld, Envenomed Weapons]

(x2)Lightning Revenant Mercenary Camp {Dead} (14) XP:320 HP:1,810 Item: Permanent 4
-Lightning Reveanent (6) XP:150 HP:750 Item: Permanent 4 [Chain Lightning, Purge]
-(x2)Sludge Flinger (3) XP:60 HP:340 [Slow]
-(x2)Skeletal Warrior (1) XP:25 HP:190

(x2)Brood Mother Goblin Laboratory {Both} (12) XP:270 HP:1,450 Item: Charged 3
-Bood Mother (6) XP:150 HP:750 Item: Charged 3 [Spawn Spiders, Ensnare, Envenomed Weapons]
-(x2)Spitting Spider (3) XP:60 HP:350 [Envenomed Weapons]

(x2)Heretic Goldmine {Dead} (11) XP:250 HP:1,650 Item: Permanent 3
-Heretic (5) XP:115 HP:600 Item: Permanent 3 [Carrion Swarm, Raise Dead]
-Giant Skeletal Warrior (3) XP:60 HP:380
-(x2)Fallen Priest (1) XP:25 HP:240
-Skeletal Warrior (1) XP:25 HP:190

(x2)Renegade Wizard Goldmine {Living} (11) XP:250 HP:1,640 Item: Permanent 3
-Renegade Wizard (5) XP:115 HP:600 Item: Permanent 3 [Purge, Lightning Shield]
-Rogue (3) XP:60 HP:400 [Shadow Meld]
-Bandit (1) XP:25 HP:240 [Shadow Meld]
-(x2)Apprentice Wizard (1) XP:25 HP:200

(x2)Assassin Camp {Living} (8) XP:170 HP:1,050 Item: Permanent 2
-Assassin (4) XP:85 HP:450 Item: Permanent 2 [Envenomed Weapons]
-Rogue (3) XP:60 HP:400
-Apprentice Wizard (1) XP:25 HP:200

(x2)Frost Revenant Camp {Dead} (8) XP:170 HP:990 Item: Permanent 2
-Frost Revenant (4) XP:85 HP:450 Item: Permanent 2 [Blizzard]
-Skeletal Marksman (3) XP:60 HP:300 [Cold Arrows]
-Fallen Priest (1) XP:25 HP:240

(x2)Giant Wolf Camp {Both} (8) XP:165 HP:1,150 Item: Charged 2
-Giant Wolf (4) XP:85 HP:550 Item: Charged 2 [Critical Strike]
-(x2)Timber Wolf (2) XP:40 HP:300

(x2)Rogue Camp {Living} (7) XP:145 HP:980 Item: Permanent 1, Power-up 1
-Rogue (3) XP:60 HP:400 Item: Permanent 1 [Shadow Meld]
-Rogue Wizard (3) XP:60 HP:340 Item: Power-up 1 [Frost Armor]
-Bandit (1) XP:25 HP:240

(x2)Deceiver Camp {Dead} (7) XP:145 HP:870 Item: Permanent 1, Power-up 1
-Giant Skeletal Warrior (3) XP:60 HP:380 Item: Permanent 1
-Deceiver (3) XP:60 HP:300 Item: Power-up 1 [Curse]
-Skeletal Archer (1) XP:25 HP:190
Changelog:
v01a
-Remembered to add critters this time
-Replaced Dungeon Lighting with Standard Lighting (considered too dark)
Contents

Purgation v1.0 (Map)

Reviews
deepstrasz
Good tree range for starting locations but building space is horribly small due to unbuildable tiles. You also get a creep camp right in your base so to speak. Some (bandit) camps can be attacked from behind houses. I feel gold mines are too near each...

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,215
Good tree range for starting locations but building space is horribly small due to unbuildable tiles. You also get a creep camp right in your base so to speak.
Some (bandit) camps can be attacked from behind houses.
I feel gold mines are too near each other, easy for some factions (like humans->militia) to get them faster.

While the visual concept is solid and innovative, the overall melee is tad cramped.
Approved.


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