- Joined
- Jun 15, 2013
- Messages
- 122
Seems like you made quite a lot of efforts to make this map pretty and playable, unfortunatly this bug you pointed is pretty bad, you definitly need to put some range between the starting gold mine and the red gold mine
On the aethetics ... those fountains have too much thorns, way too much, you don't want to spam one doodad at one location
Kinda want to say the same about the blue fire cinematic doodad
Gameplay wise, the tavern feels super far from starting position, the map is quite big, its good for mid to late game, but forces player to go racial hero early
There's way too much item drops, especially on green camps, lvl2 power up on lizard lvl 2? Nah, and the lvl1 perm on lizard 6? Fine if you remove the other drop
Green camps should only drop one item and you always want the higher lvl item on the tankiest creep of the camp
Same thing about the 2 centaurs
Otherwise the map is pretty beautiful for a barren tile map
On the aethetics ... those fountains have too much thorns, way too much, you don't want to spam one doodad at one location
Kinda want to say the same about the blue fire cinematic doodad
Gameplay wise, the tavern feels super far from starting position, the map is quite big, its good for mid to late game, but forces player to go racial hero early
There's way too much item drops, especially on green camps, lvl2 power up on lizard lvl 2? Nah, and the lvl1 perm on lizard 6? Fine if you remove the other drop
Green camps should only drop one item and you always want the higher lvl item on the tankiest creep of the camp
Same thing about the 2 centaurs
Otherwise the map is pretty beautiful for a barren tile map