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(2)Engrave

(2)Engrave
Player Suggest: 1v1
Map Creator: Zucth

294126-60d5e9ee78f54371ea0f1b3c32cb7876.png

Map Description:
The craftsmen got drunk while build the city I guess...

Neutral Building:
6 Expansion Goldmines
1 Tavern
2 Goblin Shop
2 Goblin Lab
2 Waygate

Creep Camp:
6 Green
12 Orange
2 Red

Information:
-playable size 116x96
-replace un-use skin within the game replace a few creep to make it fit the theme. Experimental stuff.

Creator Note:
-It's too big and not suit for competitive my intuition is telling me.
-I try city theme many time, and still fail somehow...
Previews
Contents

Engrave (Map)

Reviews
deepstrasz
Really nice touch with the terrain details. One thing you could do is not add destructibles versions of barrels and stuff if they're not intended to be destroyed to avoid misclicks. Doesn't make sense to change the look of a tuskarr to a ghastly...

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,289
  1. Really nice touch with the terrain details. One thing you could do is not add destructibles versions of barrels and stuff if they're not intended to be destroyed to avoid misclicks.
  2. Doesn't make sense to change the look of a tuskarr to a ghastly archmage to fit in with the looks of the bandit creeps if the unit has the tuskarr name. Might as well add an actual wizard creep. It makes more sense to change the skin of one of these to the Antonidas' ghost version. At least that way, the name won't be that silly. Same with the Ogre Lord. I don't get this idea at all. Does the map really need an Ogre Lord reskinned as a Murloc Mutant when you could use the latter instead? If you're worried about the disease cloud, remove that in the object/unit editor. LoL at blue dragonspawn skinned as gnoll. Another counterargument to this weird reskinning is that it's confusing. When you see the enemy you kind of know if it's immune to magic/ranged or whatever. But now you have to block the visual aspect and read the name to know what kind of creep it is.
  3. Cool crate walls. Although they look too organized to guard a murloc camp or perhaps they were put to fend them. Anyways, would a barricade destructible one look less spammy?
  4. Hmm... a suggestion if I may. Considering this map is for two players and it has way gates in a place that's quite empty and not that near other creep camps, perhaps adding at least a yellow camp to guard the gates, would be a good idea. Also, since there's only two way gates, having them coloured (especially different ones) isn't required. You could have them neutral hostile/passive coloured.
Anyways, inflated this one for the visual creativity.
Approved.


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