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item

  1. JC Helas

    ITEM TINTING

    Anyone know why item tinting in blz native doesnt work? Is it 255 or percentage?
  2. lolreported

    [JASS] Modify Item-Type Tooltips

    Has anyone figured out how to modify the tooltip of an item-type, if even possible? A workaround exists maybe? The natives modifying item data only takes an item parameter, not item-type/integer. native BlzSetItemExtendedTooltip takes item whichItem, string extendedTooltip...
  3. Bangsgaard

    [Solved] Place item in region

    How do i make a trigger detect when an item-type is placed in a specific region?
  4. Detherior

    [Spell] Item Ability Icon Bug

    So I'm trying to make a Lightning Orb ability into a Hero ability but I'm having a problem. Firstly I believe it's a known bug that item abilities, when changed to normal or Hero abilities are bugged, their icon not displaying properly. So to try and work around this I used a trigger to add the...
  5. Anton Wulff Jensen

    Crafting at a vendor, using items from inventory

    Hello. I am currently making an rpg map, and I need to make you capable of making/buying some specific items, when you carry some specific items in your inventory. I've been able to make a trigger, that adds an item to a shop when a player carries a specific item in the inventory. However, I...
  6. Ricola3D

    [System][vJASS] List World Editor Object IDs

    Looking for - Your advices to optimize/clean it, and optionally your code-reviews. - Your ideas of other libraries that can use this one to provide usefull features ! - Your toughts about this library :) Content Here is a project of mine of library that lists World Editor Object IDs. World...
  7. meliss-a-

    Item - Set Extended Tooltip - Crashes Game

    Hi guys, I'm facing a serious problem concerning the newly intoduced GUI function "Item - Set Extended Tooltip". Not only does it change the tooltip of all items of the same item type (same for Set Item Name), which is bad enough... it also crashes my game with an overflow as soon as the...
  8. QuestionMarkTwain

    [General] Cancel item being used

    In my map, heroes use wands to cast spells. A wand is an item with an assigned integer number from 1 to 100, that number indicates the percentage probability of a wand spell being cast successfully. If the cast roll is high enough, the spell casts as usual; if the cast fails, the spell must be...
  9. Hazop

    Torch Consumable

    I'm trying to make a torch consumable that comes in several charges and when used increases sight range and DMG for a short time. However I cant seem to get it to work, when my hero picks up the torch items he immediately gets the buffs without even using a charge and when he stands he plays his...
  10. Ricola3D

    Triggers : test if item is "Use automatically when acquired"

    Hello, From a trigger, is there a way to test if an item is used automatically when acquired or not ? It is because I am using Dangerb0y's Easy Item Stack 'n Split system, and when trying to pick a power-up or an item that use automatically when acquired, it plays the error sound.. PS: I can...
  11. Cryze666

    adding abilities to items by trigger

    with the latest patches we got a lot of new functions to use, one of them is "Item - For Item: X, Add Ability: Y" yet when try this the item stays empty - i'm only adding item abilities, the item has no abilities on default, yet when i add the +1 strength item ability and pick up the item i get...
  12. Yui Moe

    [Tooltip] How to format texts in a tooltip

    Hello everyone, I wonder for those tooltips in game (like ability description, shop unit/item description), how could we format the text? So far, I only know we can use |n to start a newline. I would like to how to: (1) Indentation (tried |t or \t, neither works :() (2) Alignment...
  13. El Saif

    [Trigger] Return Lumber and Stacking Item

    Ok, so i need to know how to give a unit an item, in this case Lumber. Unit will get an amount of stack equal to how much lumber it currently harvested. I'm using Easy Item Stack 'n Split v2.7.4 for the system. I tried to detect lumber before and after the unit returning the lumber and give it...
  14. HeuDevil

    Changing item Max Abilities

    Hello, im working on a new map from like 1 month, now when im making the items, i can make only 4 abilities for each item, how can i make more abilities for that item ?
  15. Uncle

    Detecting when a unit starts using a Shop

    So i'm making a custom Shop system with pages and categories and I wanted to know of a good way to determine if a unit has come into buying range of a Shop. I have some ideas, but I'd like to know what you guys would do. So the first two ideas that come to mind are: 1) A unit comes within...
  16. Jaccouille

    Items model overlapping each other, how does it work?

    Recently I made a model from scratch, it's an ingot, simple rectangle, I believe I didn't forget stuff as collision node or re-calculating extents, so I am wondering, why does those ingot overlap each other in game and do not get dropped side by side? Maybe it's due to the way they're oriented...
  17. Peach Schnapps

    Desperately need help incorporating an item/carry weight system into Witcher's Multiboard MUI Inv.

    My original thread - Add item/carry weight restriction to The_Witcher's MUI Multiboard Inventory/Equipment System v.6.0? The system I'd like to build off of - The_Witcher's MUI Multiboard Inventory/Equipment System v.6.0 The information and steps to complete the system given to me by Dr Super...
  18. D

    Simple Passive Spells

    1. I need certain unit types to have a passive ability (specifically +1 armor) only during night, and lose this bonus during the day. 2. When a hero has a specific item I need a certain ability to be enabled. Specifically I use it to give +5 damage to summoned units when worn. I'm having...
  19. SoooK

    [Solved] Increase ability level with tech upgrade

    I want to increase the level of an ability by setting the current rersearch level of a corresponding tech, which increases the ability level. My goal is to increase the strength of the paladin in the test map. I'm using the item ability for that, but I can't get it to work. Does anyone see my...
  20. Uncle

    [Solved] Detecting when a heroes attributes change (level up, item gain/loss)

    Hello, here are two triggers that I was hoping would work. I have custom variables for each attribute and I want to adjust these when a unit acquires/loses an item, levels up, etc. However, it seems that there is a delay between when the "Loses an item" event fires and when a unit's stats...
  21. PartumCreed

    [General] Timed income if carrying item, that stacks?

    How do I create a trigger that gives gold to the player through a timer if the hero is carrying a certain item & how do I make it stack?
  22. Uncle

    Item organizing trigger not working properly

    Edit: I figured out why it wasn't working, delete this.
  23. konradt

    Trigger for depleting stacked items in an inventory?

    I was wondering if code exists that takes away a potion from a stack of potions in a unit's inventory. Periodically, or as an event. Doesn't have to be potions. In theory, this would allow stacks of items to be used as a resource.
  24. NickGreefpool

    [Solved] Problem with Item Dropping Heroes

    I'm making a Hero Arena of sorts and i have a trigger for making players get an item after an elapsed time. The problem is that sometimes the items seem to dropp (i'll expand on this). The items are listed as 'not dropped when the hero dies'. Listing the items as 'Not Droppable' didn't help...
  25. BotLoot

    Simple Megaphone Icon request

    Please, I want just a Megaphone icon for my map. (Item) Preferably not red, black, gray or maroon and without a wire. Most preferably orange with white stripe in the middle. (Reference image: just an example)...
  26. TheDoener

    Item System Level Up

    Hello, I made an Item System which increases the ability when you buy an item. Example: I buy the Shield and get the armor ability Level 1, Buy shield again -> I get Shield Item Level 2 and armor ability is increased to level 2. But when I do this with the agi,int,str,mana and lifepoints...
  27. CuriousJacque

    [Trigger] Removing and Adding Item From Building

    I was working on a system where when a Hero acquires level 1 item, the shop will remove the item acquired from its list of items being sold, and replace it with a higher level of the item acquired. Upgrade Item Paladin Events Unit - A unit Acquires an item Conditions...
  28. BrazilEmperor

    Golden Staff :)

    Hello, my brothers! Could anyone recommend me some model of holy staff? a staff of bishop, priest or related to sacred magic, preferably of gold color ... Thank you!
  29. SSJ7107

    [General] Teleporting error

    I've created a Scroll of Teleportation item that teleports you to a structure. I added Town Hall classification to all necessary buildings in-game and it worked perfectly for a few days. But this afternoon, when I use the item it just says "A unit could not be teleported" and it halts the...
  30. Rheiko

    [Trigger] Auto-Item Combination

    So I wanted to make a system when someone buy an item recipe, it'll automatically buy the items needed and if the gold is enough for everything, it'll automatically combine the item. But I think the trigger I made isn't really good. Too much ITE Blocks, smh. I need help to simplify it if...
  31. InSaNe_97

    Potion that restore mana/hp by percent of users max mana/hp?

    Hello everyone. I need to make mana potion which when used restore mana of hero for 150+20% of his maximum mana. How I can do it? I try with: "Events: Unit - A unit Uses an item Conditions: (Item-type of (Last created item)) Equal to Mana Stone Actions: Unit - Set mana of (Triggering unit) to...
  32. Mr. Ozil

    [Solved] AI Hero to pick up items

    First post and a I'm a bit of a mapmaking noob so bear with me. I want my AI controlled enemy hero "Black Arrow" to pick up items/power ups etc. while farming creeps in my slightly sloppy, highly improvised single player DOTA style map. I don't know how to get Black Arrow to wait until the end...
  33. SSJ7107

    Create a unit when a unit buys an item

    How do I make an item that creates a unit at a specific location when bought.
  34. Saelendious

    WC3 Beta: old Hero Info + a bit of item info

    I am back with more interesting stuff about old WC3. Make sure to check out Hidden Soundfiles thread as well. Heroes. slk files have interesting stuff, including info about content that didnt make it, was re-utilized and notes from the devs (that includes Frank Gilson, D(?) Lawrence and A...
  35. Specialsaucewc

    [Solved] Custom Item Ability Not Going on Cooldown

    Hey Guys, I am trying to create an item similar to Kelen's Dagger of Escape but requires a friendly unit to teleport to. I used the channel ability and created the triggers for the functionality but when the item is used it is not put on cooldown. If I use the event A Unit Finishes Casting an...
  36. RobertMKD

    Detect if the Hero's inventory is full

    Hi, I made an item in my map that works this way: - It can only be picked from ground (can't be bought) - When you pick it up it stacks with the other items of its type (if there are any) - The item has an ability and you lose a charge when used What I have done is: I made two versions of the...
  37. Rykon-V73

    Help with Scroll of Multiheal

    I did make the item, but everytime I tried it, it only heals one unit, not 4, as my ability. Is there a way to fix this? I tried basing the item on the healing wave, doesn't work and then the chain lightning. Really doesn't work.
  38. Levi Ackerman

    If a unit uses an item,How to make that ability of item to be done to an other unit?

    Hi,I made a backpack for a hero.Actually there is no problem with it except one thing.I want that if the backpack uses an item,Its output becomes for the hero(Not for backpack). For example: If a player uses a potion which is in the backpack and it heals 3000 hp.I want that hero to heal 3000hp...
  39. CroMoX

    Possible to add damage range to items?

    Hey guys, just wondering if it is possible to add damage range to an item, and if so how it can be achieved? So say I pick up a sword related item (my current attack is 2-4), and the sword gives 2-4 damage range, making my attack (4-8).
  40. torrific

    [Solved] item

    Hello, can anyone help me with an item? I want to create an item that gives a bonus to damage or lowers armor etc. but I want it to work only against a specific unit.
  41. Raised

    GetMyAdvice (...)

    So be it. I've decided to feel a bit pain in my ass, making decision to post something at least weekly. I hope I can get a precise advice how to make my skills better Otherwise I'll add you to ignore list. I know you don't care, just notice ~^ So, I'll begin with art I have drawn before: Some...
  42. TheAyalalalalon

    [Solved] Animated Mario Kart Item box

    Hi I think this is a simple request, anyways Does anyone know how to make a simple rotating cube with this textures on all sides of it?
  43. ChrisAmatsu

    Combining Items of the same type.

    Hello everyone. I am new here and wanted to ask for some help. I have been making Warcraft 3 maps over the years out of fun however I am new to triggering. I started a campaign where I want consumable items to stack and items of the same type to combine into a more powerful one. The first one I...
  44. AquaFire

    Another Aura Stacking Question(s):

    Hello Everyone, I am aware that there are a lot of threads concerning this topic. However, I have not been able to find an answer to these questions (either because they haven't been answered or because I am just ignorant). Either way, I would appreciate if someone could help me. 1. If two...
  45. tivrkoker

    [General] Item related

    How to make trigger with periodic event. That will count items in playable_map_area and if the number of items Y>=X decrease number of items up to Y<=X-10. Or just delete all the items on map if the number exceeds X. If possible not all but by Type or Class. One more thing is how to make tome...
  46. Furry Nova

    [Trigger] Duplicate item created when passing charges to another item type.

    I don't understand what is happening with this code. The functionality is to get the number of remaining charges from the dropped holdable item version and then removed. Then it creates a rune item version in its place with the charges passed on to it. So far it's creating a new item in a...
  47. TheAyalalalalon

    [Solved] Item is destroyed event

    Hello i need some help How can i detect the Item death(by attacking it)? Because i am want to make a specific item on the map that could be destroyed or picked up with different results on each case By adding the AOE Damage on death ability it hurts units but when picked up
  48. Krakenn99

    RPG Items - main hand slots etc.

    I want to make RPG items that have different slots like main hand, off hand, chest, head ect. ... For my main hand I have set all items to be level 4. So if any items are main hand items their level is ''4''. Why is the following trigger not working? How do I fix it? Mainhand 4 Events...
  49. stan0033

    [General] Error Tooltip Missing

    When I made my item undroppable "error tooltip missing" appeared instead of "Unable to drop item" I looked at game interface and the message was there. Then why it says it is missing? Have anyone had this before? How can I fix it?
  50. magicforrest

    WC3 ISD (Item & Skill Designer) - Need help

    Hey, i just released version 0.5 of my litte tool "WC3 Item & Skill Designer" (Or "WC3 ISD" for short) There are not many new features, but there is a Name Gen included, and some minor changes to last release. Since i dont have wc3 anymore (since years) i cant finish the import w3x feature...
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